





Howel of Death can deal a lot of damage but it costs you 6 blood drops,
Dark Veil transforms you into a ghost with immunity to all damage and
Recovery ( a world mystery skill) or healing potions.



This post has been edited 3 times, last edit by "DarkBlue" (Dec 13th 2020, 6:45pm)


These 5 are for increasing your stats.
There 3 are for increasing Hellion damage.
It is an skill that lets you teleport to an enemy, generates 5 blood drops and casts vulnerability on enemies.
It is an skill that deals damage to enemies and you but you generate blood drops.
Removes negative effects when your hp drops below 40% and gives you a chance to survive death once every 120 seconds.
The rubby I talked about above in the Howl of death section.
Both are to increase your damage.
Incerase your stats.
Increases your 2 main skills (Howl of Death and Life Tap) damage when you cast poisions.
Increases the speed of stacking Neurotoxin poision.
Wandering fever deals additional damage when it is dispelled or fades.
Increases the number of stacks of the Neurotoxin poision when you hit the target with skills/poisions.
Generates 1 blood drop every second during combat.
Increases the damage of your poisions by 20%.

Ritual of Plague is a rubby that gives you a skill which casts all your poisions except the Voltaile Infection on the target and up to 5 near enemies (aoe damage skill), and we enhance it with this rubby
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Ritual of Pain is a rubby that gives you a skill which casts all your poisions including the Voltaile Infection on 1 target (single damage skill), and we enhance it with this rubby
. This post has been edited 7 times, last edit by "DarkBlue" (Dec 13th 2020, 6:34pm)
This post has been edited 6 times, last edit by "DarkBlue" (Dec 13th 2020, 6:09pm)