



Reservoir of Blood rubies and drops of blood can be scored from:
Dark Pact skill
Vampirism/Life Tap skills
Wandering Fever skill
Blood Tap rubies (after killing enemy)
Phlebotomy rubies
Summoned Lurker pet
This post has been edited 6 times, last edit by "Theran" (Apr 16th 2015, 10:36pm)

restores drops of blood.
You get chance that your Acid Bolt throw another Acid Bolt what can make additional 50% damage. Sounds attractive but it didn't convince me to Acid Build.
More protection is always better! When your life falls to a certain percentage you will gain temporary protection against all damages by 3% per stack. Very useful!
I'm most delighted of that! This skill moves to the next targets that are close to each other. The effect depends on the target: allies - heals them, enemies - inflicts damage. 
This post has been edited 2 times, last edit by "Theran" (Apr 3rd 2015, 7:13pm)

Hellion - strong creature inflicting pretty good damage and holding enemies away from you. Great for new players and it's also available fastest of all.
Fiend/Cadaver - Two different names , the same pet - Cadaver is just upgraded Fiend. It can deal acid damage to individual and group targets. Mainly used in Acid Build.
Lurker - My favorite! Invisible until starts attacking. Deals minor damage but delivers drops of blood and can impose temporary silence effect on the enemy to prevent magical attacks.
Ghostly Cover - Quite fast cooldown, great to retreat to a predetermined strategic point (escape as far as possible when it gets too hot). Additionally, with
Dark Gift rubies is able to regenerate some mana. Remember, under Ghostly Cover you can use your healing spells!
Unstable Antidote - perfect to remove from yourself or friends negative effects of poison and disease. With
Shadowy Reach rubies also removes one negative magic effect.
Arisen
Dark Touch - instantly heals your pet to 100%.
Elves
Demonic Curse - impose a temporary damage on the enemy and heals you and your pet.
Kanians
Dust to Dust - reflects 50% incoming damage to your pet.
Xadaganians
Art of Reanimation - incrase your Vigor by 50% and reduces the cooldown of skills by 30%
Pandemia - Causes an "explosion" imposed on the target DOT (Damage Over Time) skills inflicting immediate damage. If some of this skills are not on the target Pandemia will add them automatically. However, it's better to use it when all effects are already imposed on the target.
Dark Vigor - temporarily affects on your pet according to its kind:
Hellion - stun
Lurker - group healing
Fiend/Cadaver - reinforcement of next three acid attacks
Tears of the Dragon - you can get them in a boutique or doing daily tasks. Higher quality of tears speed up cooldown of these skills.
This post has been edited 8 times, last edit by "Theran" (Apr 3rd 2015, 9:43pm)

Vigor and
Stamina - I would recommend:
Proficiency (increases damage/healing)
Determination (increases damage/healing relative to incoming damage)
Vitality (increases HP)
Brutality (increases damage/healing relative to target's HP lost).
Two-Handed Weapon is a great choice for PvE where is a high demand for mana, so this option is the best for players who begin their adventure with Allods Online.
Knife + Offhand is a typical PvP choice where you need high damage at the expense of the amount of available mana.
This post has been edited 6 times, last edit by "Theran" (Apr 3rd 2015, 10:16pm)

Blood Aegis - Shield incrasing your armor and protecting against interrupting casting spells. Reinforced with rubies
Blood Aegis and
Urgent Protection gets a chance to gain stacks when receiving a drop of blood.
Rise from the Dead - one of the Summoner largest assets, return to live with a certain amount of HP after receiving a deadly hit. Additionally, you receive temporary protection against all attacks. You need to spend points on
Frightful Presence rubies which reduces the cooldown to re-obtain second chance.
Blood Ties because it's rarely to allies stand close enough to each other - it's better to use
Plague of Mending on two players away from each other to reduce the shortages of the skill range.
Dark Renewal for every member of the team because it helps to control their HP and allows you to focus on the player who receives the most damage (mostly tank).








or







Withering Touch rubies (it will add automatically Putrefy/Decomposition). Next use Wandering Fever, Howl of Dead (a lot of damage) and Vampirism/Life Tap.
Dark Pact of
Phlebotomy because for me it's faster and more comfortable skill. But carries a risk of sudden death by unattended HP bar (belive me, it happens).
Aura of Astral Power in Summoner talents because the reduce effectiveness of healing is too large - it's better to use Aura from another party member.
Stone Barrier - This shield is absorbing physical damage per stack.
Elemental Shield - that one is absorbing any magical damage per stack.
Holy Shield - it makes you temporary immune to all damage.

This post has been edited 5 times, last edit by "Theran" (Apr 16th 2015, 10:15pm)



This post has been edited 5 times, last edit by "Theran" (Apr 16th 2015, 10:46pm)