those who are not willing to read the short text from a quest but then complain about beeing bored due to not knowing what it is about they are doing cant be helped in my opinion... seriously...
Fully agree with that.
@ khaexea: I also meant the quest tasks - they follow the lore. On League side you are supposed to survive from the annihilation of Clement's Tower and end up stranded on a small allod called Evermeet Isle that has clear evidence of the ancient June culture and that there has been pirates. You investigate the allod to see how to get out of there while neutralizing basic dangers like hostile lynxes and cursed soul, collecting healing herbs for the injured and solving some magical phenomenons among other stuffs. Then you get to investigate who has been helping the survivors by sending food and other helpful supplies before leaving the allod for good.
I don't really see a way to make such things more "interesting" to play while considering the tasks has to be easy enough for a brand new player to understand what to do and how. You are supposed to learn the robes of the game so you can survive in the "big city" so to say and without having a huzzle of advanced players spamming your chat window with end-game stuff.
When I was new with Allods, I was pretty new to mmo games in general - I had only played 1 other "seriously" and it had been completely different so the experience for me was like the first game being like playing with legos on floor and Allods being a HD Hollywood movie premier. So understandably it took a little getting used to, on top of the fact I was fascinated from everything from graphics and music to movement and gearing. Of course players with lots of experience with mmos won't be so dazzled by Allods and may feel it as boring in the beginning as so many other games have very similar tasks to do. It's simply because it has been proven to be a good start to learn the game mechanics before more serious actions.