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Saturday, December 3rd 2016, 2:59am

Pochtron

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Nostalgia

I was looking for something on this forum, and then as it happens often, I stumbled on other stuff that caught my eye.
I'll link 2 videos below - names taken from vids, both from this post link :

Last boss in 41+
A8 crazy boss

If you watched these, does it give you goose bumps the same as it did for me ?

When was the last time you used potents/food in astral ?
When was the last time you used long term cc to clear a pack ?
When was the last time you failed an allod ?
When was the last time you checked the buffs and the death limit when entering an allod ?

Astral has been made so easy in the last patches I can't even answer these questions anymore. I know I did all this, and hell, it was a nightmare and a spanking sometimes, but it was also rewarding and made us feel proud after a good astral run. Yeah, killing 2 bosses on a wealthy allod was a win, back then.

Can allods please bring back some challenging content again ? Something that can make players feel proud of what they achieve ? And make us fail hard if not prepared for it ?
For example, make it only available by sailing on a ship, no direct TP.
So far the most "challenging" thing we have in astral is how fast you can clear a given allod, with or without a healer. There's pretty much nothing beyond that, and it's boring in the long run.

I would love to see this kind of content back, in some way or other. It should be rewarding enough for players who dare to do it, but also allow others to catch up after some time so it doesn't make a major gear gap between players.

Please, add something to chew on for seasoned players. We won't mind if we fail, but so far there is nothing in the pve content that puts us to our limits, except mos and raids, but that's like once every week.
Bring some more nightmare astral to keep us busy on the everyday routine :)

PS : one more link, years ago - when killing even a mid-instance boss was a thing (just listen to the cheers at the end !)
AR - Kazul

This post has been edited 6 times, last edit by "Pochtron" (Dec 3rd 2016, 3:52am)


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Saturday, December 3rd 2016, 3:39am

That's why 4.0 ( and maybe 5.0 ) are best patchs ever :)

ps : wts 200gold :D

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Saturday, December 3rd 2016, 3:50am

Pochtron

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I'm buying :) Whisper me, need to unlock !

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Saturday, December 3rd 2016, 11:05pm

I miss challenging astral like this soooooooo much ;(
But it's unlikely that we see anything like that anytime soon. 8.0 is a complete failure on the PvE front just like 7.0.

Your post is spot on, but it made me very sad.

This post has been edited 1 times, last edit by "Dala" (Dec 3rd 2016, 11:10pm)


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Saturday, December 3rd 2016, 11:52pm

i never used the strong potions in PVE other than farming ever nor the buff-food

i use longterm CC always for the turtle on the turtle-island

at the beginning of the season i had some allods where enemies were so hard the time necessary to figure out the tactics / try again was not worh IMO so i aborted the allod, this is like failing
also i sometimes have to afk while the battle and find myself dead after returning :P

when not playing with mercenaries i had it quite some time that partymembers left after some trys (most likey they also felt it a better time investition to do something else? i dont know as i did not ask them)

i only have bad memories with sailing with the ship as it was always hard and tedious to 1st find a group, then finda group that actually know what to do, then someone had not enough keys, then someone had to afk (for long) or i had to afk myself (long) which was not pleasent at all
if after this, it was a hard island and wrong drops fell it was like a complete waste :(
after a few times this made me stop gearing this way

HOWEVER....

this post does not seem to be about groups, and these were the actual problem in my case (imagining i had a proper grp and no RL interruptions it could have been fun? dont know but i think so)
so this post is about a HARD mode (not a medium mode like we have it)

this is a thing i would also welcome (given there is a proper reward ofc, otherwise i dont see why do do it the hard way and prefer easy)
but not only for grpcontent but also for singleplayercontent (distortions) obviously (or appropriate mercenaries which can clear hard content)

same with ship
if you could properly drive an astralship alone (like in the new astralshipgame i guess?) this could also become very interesting

i had chats with many players which also shared my opinion about beeing too much effort finding a proper grp and was surprised because i long time thought its only me who is unhappy with that

"skill" should get rewarded for sure

so tldr: bring hardmode but also for singleplayers!


the video shows en enhanced FOV you could alter just via cfg these times
i wonder how many players still have this

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Sunday, December 4th 2016, 12:07am

freestile

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i must say that even if i've never really enjoyed gearing up, at least the highter difficulty made it somehow interesting; but now since 7.0 (and i can't believe NO ONE of the 100000000 issues of this patch will be fixed with 8.0 x_x ) it has been reduce to something far less interesting (once again, it's only my opinion) partly because of the huge lack of difficulty.

Even if it's my first mmo i do have some infos regarding the global "mmo's world" so i know it's a problem in quite a lot (if not all) the modern mmo's (or new patchs of "older" mmo's like allods) to lower (a lot) the overall difficulty of the game. And to me it can be justified by 1 things. The fact that devs want to adapt their games to a new generation of players with differents expectations (more casual, kind of "fast food" mmo's). And i'd really like to be nice with those players, to think that it's just how thi,gs evolve, but clearly i feel like because of them it gradualy destroy the older, more hardcore, more social type of mmo's that are for me the real definition of a good mmo (not just a fast food mmo in which you rush your lvling, play 2 weeks at max lvl and you're out of content already...)

So yes, i dislike this new type of mmo's, but it wasn't really a pb to me because i played allods online, not a brand new bad mmo like described above. And i can understand some companies want to devellop such mmo's as there's a whole new generation of players to conquer.
What i can't understand thought is : why the hell are you turning allods in one of these crapy mmo's? I mean it's not like if the game had a great reputation and you were advertising it to attract some players of this new generation... So why the hell are you making a game your loyal players liked, a game with tons of pb (one of these being the difficulty) if you don't even have a chance (and seem not to even give a fuck) to attract ne players.... what's the point of all this... like srly i'm confused :(

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Sunday, December 4th 2016, 4:16am

Pochtron

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@Dala i don't want to make you sad ! Keep asking & bullying allods team for better content, i'm pretty sure many russians players feel like you and me. The more asking for it, the better the chances they will be heard. We both know that anything that happens on this forum is insignifiant.

@AOP we're speaking about S22/S24 groups with human players here, not easy 21/23 that are farmed with parties of 2-3 players.

But I agree this hard mode should also be made available for solo players in distortion without mercs - even if it's not easy to scale difficulty from 1 tank/1heal/1 support/3 dps to a single player.

Also, a point you made that is crucial : this hard mode should not require more CS/gold/ama/whatever than regular mode.
It's either you're able to beat hard mode and get more loot, or you do regular mode instead at same cost.
But still, even regular mode gear should allow any decent player to clear all content in current patch.

All in all, i'm not asking for hard mode for more advantage to seasoned players. I'm asking for it for the sake of keeping them interested, and add another thing they can compete on (did you clear XXX allod already ? nah still stuck on 3rd boss) as well as giving them a good enough incentive for doing it.
6.0 had a good idea about this (enchanted gear) but poorly executed since it was faster/cheaper to go the easy way instead of the hard one - except for last stage.

This post has been edited 1 times, last edit by "Pochtron" (Dec 4th 2016, 4:22am)


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Sunday, December 4th 2016, 12:15pm

when not playing with mercenaries i had it quite some time that partymembers left after some trys (most likey they also felt it a better time investition to do something else? i dont know as i did not ask them)

Most people seem to always choose the path of least resistance, this is the reason why there shouldn't be one offering lesser resistance available at all. Those players would eventually get better or leave, instead they just keep being.... "this way".
The fact that devs want to adapt their games to a new generation of players with differents expectations (more casual, kind of "fast food" mmo's). And i'd really like to be nice with those players

I'd rather have those people get frustrated and quit our game forever. It would be better off without them. There's plenty of games for them out there. We don't need this type of people bullying or even suggesting the devs to think about turning our game into yet another pile of crap the market is filled with.
6.0 had a good idea about this (enchanted gear) but poorly executed since it was faster/cheaper to go the easy way instead of the hard one - except for last stage.

I see a pattern here. Pre-5.0 was mostly good ideas with good execution. 5.0 was good ideas with average execution. 6.0 was good deas with poor execution. 7.0 doesn't even have good ideas anymore.

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Sunday, December 4th 2016, 5:04pm

freestile

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I see a pattern here. Pre-5.0 was mostly good ideas with good execution. 5.0 was good ideas with average execution. 6.0 was good deas with poor execution. 7.0 doesn't even have good ideas anymore.


pretty well sumed up, but i'd even say 7.0 was tons of VERY bad ideas

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