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when not playing with mercenaries i had it quite some time that partymembers left after some trys (most likey they also felt it a better time investition to do something else? i dont know as i did not ask them)
The fact that devs want to adapt their games to a new generation of players with differents expectations (more casual, kind of "fast food" mmo's). And i'd really like to be nice with those players
6.0 had a good idea about this (enchanted gear) but poorly executed since it was faster/cheaper to go the easy way instead of the hard one - except for last stage.
I see a pattern here. Pre-5.0 was mostly good ideas with good execution. 5.0 was good ideas with average execution. 6.0 was good deas with poor execution. 7.0 doesn't even have good ideas anymore.