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21

Saturday, April 12th 2014, 7:47pm

22

Saturday, April 12th 2014, 10:16pm

23

Saturday, April 12th 2014, 10:55pm

mhh interesting ... i have seen an engi after the patch and when he does his combi he can kill most classes in a few seconds :D

but yeah its weak.. at least when you compare it with the last "support" class which was patched in... :thumbsup:

P.S ah right and if you feel weaker right now it cant be cause you got blue-epic glyphs and your oppenent got fable56 ... but nah thats nothing :whistling:

24

Sunday, April 13th 2014, 6:21am

mhh interesting ... i have seen an engi after the patch and when he does his combi he can kill most classes in a few seconds :D

but yeah its weak.. at least when you compare it with the last "support" class which was patched in... :thumbsup:

P.S ah right and if you feel weaker right now it cant be cause you got blue-epic glyphs and your oppenent got fable56 ... but nah thats nothing :whistling:
An offensive legendary glyph gives 94 vigor while a (55) mythical one ( or fabled, whatever name you prefer ) gives 96 vigor. Oh man that's so OP,
For glory.

25

Sunday, April 13th 2014, 4:50pm

well calculatet on ALL glyphs its some hundred points^^

26

Sunday, April 13th 2014, 5:03pm

well calculatet on ALL glyphs its some hundred points^^
Wrong, it's 85 vigor from full legendary to full fabled ( 55 ). If you don't have the gold ( and amalgam ) to spend on upgrading past legendary, having full legendary glyphs is good enough.
For glory.

27

Tuesday, April 15th 2014, 11:23am

i dont think the engineer needs a boost.
The Engineer has decent damage.
It's not supposed to do the most damage of all classses, i believe the mage should have the most dps.

Its a nice support class with decent to nice dps.
And for pvp, i think people still need to figure out the right build and gain skills before they can complain.
I do suggest a skill that can make the engi invissible for a few seconds tho since its so squishy.

I wil reply again once my engi reaches level 60 and i can test some proper dps.
I

28

Wednesday, April 16th 2014, 9:02pm

Kaggon

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i dont think the engineer needs a boost.
The Engineer has decent damage.
It's not supposed to do the most damage of all classses, i believe the mage should have the most dps.

Its a nice support class with decent to nice dps.
And for pvp, i think people still need to figure out the right build and gain skills before they can complain.
I do suggest a skill that can make the engi invissible for a few seconds tho since its so squishy.

I wil reply again once my engi reaches level 60 and i can test some proper dps.
Im almost there. also, looking at the ruby grids, I see some spectacular pvp builds. Major respec once I cap. Invis would be a nice addition, but with a lvl 2 flying pad that boosts your movement speed by 8 yps AND flies your ass out for 6 seconds all the while allowing you to be invulnerable to [melee] damage. Thats pretty damn cool!!!

Ringtones~Bard
Ratchette~Mechanic
~Eminence~

29

Thursday, April 17th 2014, 11:20pm

cool for avoiding melee dmg

for all classes that are using non-melee attacks engineer is a free kill

give the engie rubies that make the flying pad also immune to non-melee dmg
that would help to make this class usefull

30

Saturday, April 19th 2014, 5:04am

i haven't seen many Engeniers around tbh, but i remember i got hitted pretty hard from some of them. Also i know you can have up to 60 range so i would try to find some sneaky place were u can hide for some time and just nuke and not play much as a short range class, also the mechanics of the class are pretty cool i would be pleased to play it tbh even if it's not a faceroll class.

But in the end tbh i think you were expecting a support class like bards were no? lol bard support class right :)
My friend played Enginier on p2p and reached max lvl there and played a little bit and he was quiet happy with the results of it.
You also gave a pretty bad example lol 1vs1 mage? A class that has multiple ways to 1 hit you and with the amount of CC and damage that they can avoid shouldn't be used as an example, u need around 20 seconds to really start doing some nice damage to a mage but that is if you can survive those 20 secs cuz usually 14 of those are with trinket on which is even more overkill :D

31

Friday, April 25th 2014, 4:25am

How you chain your skills together matters as well. Generally I will start with a frag bomb or steel mosquitos, then use the other. Which one I use first depends on what I'm fighting, whether it moves immediately after being hit, or if I have time to walk up to it. Alternate fire and acid shots for variable polarity procs, when CD comes up for frag bomb and steel mosquitos, use them. The thing about it is that both your bombs and devices require no energy, and you should be stringing them into your rotations to give your energy time to regen while you are still doing something effective. Single target, I have out DPS'd many people I have run with using just crafted gear and rare/epic glyphs. AoE is a little harder since in my particular build I only have Vespiary, and neither of the other AoE skills. Even so, between Vespiary and frag bomb, the damage is OK, not great.

32

Friday, April 25th 2014, 9:30am

Plan for the Engineer on 5.0.02 version: http://forum.allods.ru/showthread.php?t=114258
Lysonia - Requiem, guilde Française - Empire (Evolution)

34

Monday, April 28th 2014, 4:42am

Fraust

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Just want to give my two cents on this matter. :)

I personally love the new engineer class. I'm sure others out there do as well.

I think the main reason as to why most folks don't particularly enjoy it is because they want it to be something that it isn't. From what I've seen is the devs are trying to maintain a classic party structure since the patch. Engineer is everything the devs said it would be. I'm sure they'll be doing some changes to it, they always do.

As far as pros and cons, the only thing I see that seems to not live up to the hype is one skill and one ruby. The skill being Steel mosquitos. Decent damage, but if the mobs takes one step, or gets knocked down, it cancels it. Seems only useful if you're nose to nose with your opponent. The ruby is the self destruct one. It doesn't do nearly enough damage to be considered a self destruct. Barely nicks the opponents HP. Here's what I think they can do to make these better.

Steel Mosquitos: Since it works as a debuff on the enemy, make it to where it can only be canceled by purification, antidote and similar effects. Have it stay in effect until it wears off.

Self Destruct: Increase the overall dmg. Also make it to where when you rank it up, it will also destruct any devices you have on the field causing additional damage. May want to add some sort of cooldown to this so it isn't abused and no one complains. lol.

35

Saturday, June 14th 2014, 1:08pm

Just want to give my two cents on this matter. :)

I personally love the new engineer class. I'm sure others out there do as well.

i definitely see a pattern in your responses

36

Saturday, June 14th 2014, 1:17pm

Just want to give my two cents on this matter. :)

I personally love the new engineer class. I'm sure others out there do as well.

I think the main reason as to why most folks don't particularly enjoy it is because they want it to be something that it isn't. From what I've seen is the devs are trying to maintain a classic party structure since the patch. Engineer is everything the devs said it would be. I'm sure they'll be doing some changes to it, they always do.

As far as pros and cons, the only thing I see that seems to not live up to the hype is one skill and one ruby. The skill being Steel mosquitos. Decent damage, but if the mobs takes one step, or gets knocked down, it cancels it. Seems only useful if you're nose to nose with your opponent. The ruby is the self destruct one. It doesn't do nearly enough damage to be considered a self destruct. Barely nicks the opponents HP. Here's what I think they can do to make these better.

Steel Mosquitos: Since it works as a debuff on the enemy, make it to where it can only be canceled by purification, antidote and similar effects. Have it stay in effect until it wears off.

Self Destruct: Increase the overall dmg. Also make it to where when you rank it up, it will also destruct any devices you have on the field causing additional damage. May want to add some sort of cooldown to this so it isn't abused and no one complains. lol.


steel mosq. would be the only valueable machine than; rendering all others useless

still like the idea

37

Thursday, June 26th 2014, 5:25pm

Lysonia - Requiem, guilde Française - Empire (Evolution)

38

Friday, June 27th 2014, 2:26am

its good that they took action

this will make this class enjoyable hopefully and bring it to one level with all the other classes

40

Saturday, July 26th 2014, 5:50pm

Intoshadows

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