Really many ??
Do they get like free cs items?
Hold on a minute. Allods WAS polular. Look back 2-3 years. Servers were flooded with players, i remember that *_*. I just can't get my head around how could they f**k it up soooo bad :/ It almost looked like they didnt want Allods to be succesfull outside or Russia. Everything was in its place both to provide very good source of well designed entertainment and opportunity to make a profit. Really, turning things to the point we (You) are now requires grey matter deterioration of brain-dead class from designers side. So I think Allods is well known outside of Russia but not for the things we all would want it to be known for :<Outside of Russia most people don't know Allods. It's not so well marketed, and the fiasco with Webzen/gPotato has done nothing to improve its image. If they want to have any hope of making it more popular here, then they're going to need an incredibly skilled PR/Marketing Rep to turn things around.
Hold on a minute. Allods WAS polular. Look back 2-3 years. Servers were flooded with players, i remember that *_*. I just can't get my head around how could they f**k it up soooo bad :/ It almost looked like they didnt want Allods to be succesfull outside or Russia. Everything was in its place both to provide very good source of well designed entertainment and opportunity to make a profit. Really, turning things to the point we (You) are now requires grey matter deterioration of brain-dead class from designers side. So I think Allods is well known outside of Russia but not for the things we all would want it to be known for :<Outside of Russia most people don't know Allods. It's not so well marketed, and the fiasco with Webzen/gPotato has done nothing to improve its image. If they want to have any hope of making it more popular here, then they're going to need an incredibly skilled PR/Marketing Rep to turn things around.
Portal quests were not hard. They were annoying, to the point where they stopped players from progressing.
Portal quests were not hard. They were annoying, to the point where they stopped players from progressing.
Wait, what? Are you talking about the quests I remember given by portal guardians to unlock access to the portals in a new zone? People stopped playing because of those? Ffs, dudes, just shell the money, unlock the portals, and get on with it! Geez. (OK, I skipped over most of the grindy bits by buying XP bonuses, but I do remember portal-unlock quests - I started playing before the "Game of Gods" update, then put Allods far, far away on the back burner before resuming after I decided that GW2 just didn't have what it takes for me.)
Portal quests were not hard. They were annoying, to the point where they stopped players from progressing.
Wait, what? Are you talking about the quests I remember given by portal guardians to unlock access to the portals in a new zone? People stopped playing because of those? Ffs, dudes, just shell the money, unlock the portals, and get on with it! Geez. (OK, I skipped over most of the grindy bits by buying XP bonuses, but I do remember portal-unlock quests - I started playing before the "Game of Gods" update, then put Allods far, far away on the back burner before resuming after I decided that GW2 just didn't have what it takes for me.)
Portal quests, as originally implemented didn't have the option to be skipped with money and were extremely unbalanced. In Coba for example, the portal quest would send players that just entered the place, still level 32-33, to fight enemies in the far end of the place, where they should go at level 35. The quest would take up to 2 hours to complete, because of the cooldown of the key - 5 minutes between every enemy you kill for the quest. They were horrible quests - not that hard, but annoying as hell, and they were everywhere, with no option to skip them. Later they added the option to skip them... and further down the line, they just made turned them to what we have now and oh look, on the f2p, there are people leveling like... everywhere.