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1

Tuesday, May 13th 2014, 4:41pm

Y is russian server....

Really many ??
Do they get like free cs items?

2

Tuesday, May 13th 2014, 5:33pm

Oracle

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Allods is very popular in Russia. They have 10 servers, including 1 subscription server, and if you believe mail.ru's game page they have 6.1 million players. I think a lot of this is from good marketing and advertising and because Allods is very well known there. Allods is made in Russia, so it touches far more on their culture, indeed, the game is based on Russian culture :P They have many advertisements, big meetings with the developers, competitions as well as advertising on TV and around popular TV shows. They use the same cash shop as us, though the prices are very different as it's calculated in rubles. It is much cheaper than ours if you're thinking in terms of pounds/dollars/euros but taking into account the cost of living there I guess it's relatively similar (maybe someone who actually lives/has lived in Russia can clarify this? :) ). They do sometimes get free cash shop items such as elixirs, exp scrolls, or replicators through the mail as well as other free gifts such as the cape to celebrate 5.0 and the fox hat to celebrate 5.1.

Outside of Russia most people don't know Allods. It's not so well marketed, and the fiasco with Webzen/gPotato has done nothing to improve its image. If they want to have any hope of making it more popular here, then they're going to need an incredibly skilled PR/Marketing Rep to turn things around.

3

Tuesday, May 13th 2014, 5:33pm

Hello,

Really many ??
Do they get like free cs items?

No free CS items. They don't even have the daily free encense/elixir/food for mounts quests.
It's a russian game, made in russia, with commercial advertisements on RU television etc. It may help to bring RU people to play it :).
Allods Online Discord
Check out the community chat
Choose EU in #language chan
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Rejoignez la communauté sur le serveur Discord Allods Online
Clic sur le drapeau EU dans le canal #language

4

Tuesday, May 13th 2014, 7:14pm

They actually get less sales than we used to with gpotato. But... Allods is very relevant in Russia. It reflects Russian culture, and it is part of the reason why I love it so much. Because Russian and Bulgarian culture are almost identical, we even write in almost the same alphabet.

You have things like quest chains being references to fairy tales, or the previous 3 Allods games, or famous events in Russian history. Andrey Chikatilin that Empire players kill at level 8... he was a real murderer, you can google him. There was an island that reflected a particular battle in Russian history, and was brought back for their celebration of this victory last week.

The game just panders to Russians. It is a very Russian game. It is like how WoW panders to western culture.
Colin Quinn Recipe for success/dinner. 1/2 cup of brass you know whats, a tablespoon of I don't give a care, and a pound of get off my back, jack!

5

Wednesday, May 14th 2014, 8:24am

Spinecrawler

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Outside of Russia most people don't know Allods. It's not so well marketed, and the fiasco with Webzen/gPotato has done nothing to improve its image. If they want to have any hope of making it more popular here, then they're going to need an incredibly skilled PR/Marketing Rep to turn things around.
Hold on a minute. Allods WAS polular. Look back 2-3 years. Servers were flooded with players, i remember that *_*. I just can't get my head around how could they f**k it up soooo bad :/ It almost looked like they didnt want Allods to be succesfull outside or Russia. Everything was in its place both to provide very good source of well designed entertainment and opportunity to make a profit. Really, turning things to the point we (You) are now requires grey matter deterioration of brain-dead class from designers side. So I think Allods is well known outside of Russia but not for the things we all would want it to be known for :<

6

Wednesday, May 14th 2014, 4:07pm

Outside of Russia most people don't know Allods. It's not so well marketed, and the fiasco with Webzen/gPotato has done nothing to improve its image. If they want to have any hope of making it more popular here, then they're going to need an incredibly skilled PR/Marketing Rep to turn things around.
Hold on a minute. Allods WAS polular. Look back 2-3 years. Servers were flooded with players, i remember that *_*. I just can't get my head around how could they f**k it up soooo bad :/ It almost looked like they didnt want Allods to be succesfull outside or Russia. Everything was in its place both to provide very good source of well designed entertainment and opportunity to make a profit. Really, turning things to the point we (You) are now requires grey matter deterioration of brain-dead class from designers side. So I think Allods is well known outside of Russia but not for the things we all would want it to be known for :<


Allods now is what it is because of why it was awesome before. Nival focused more on developing actual content and not developing ways to monetize the game at the time. Allods is a very high budget game, at the time it was the biggest budget f2p MMO out there... with no mounts, or vanity to support it, and the game gave you everything for free - bag, incense, water of death at lvl 40. Nival was not doing that well financially only because of the game design decisions and priorities they had, so they got bought by Mail.ru, which decided to quickly monetize the game through gambling. Because that works.

Had Mail.Ru not pushed so hard, the game would probably still be famous in the west... but what they did was to turn the game into complete drag, where the only way to play is if you love the game like she is your girlfriend. Portal quests, incense, screwed up exp curve, cursed items upon death - all this came in one update. I sincerely do not know why they decided to make the game unnecessary tedium. I can understand hard, but they didn't do that. Portal quests were not hard. They were annoying, to the point where they stopped players from progressing. Had they just made the game like it is now, it would not have driven so many players away and would've had a much better fame. Right now, the game is amazing compared to Gipat, but it is nowhere near what it was before that.
Colin Quinn Recipe for success/dinner. 1/2 cup of brass you know whats, a tablespoon of I don't give a care, and a pound of get off my back, jack!

7

Thursday, May 15th 2014, 8:49am

Spinecrawler

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How much would it cost to buy all rights to develop allods outside of russia independently? =.=

8

Thursday, May 15th 2014, 10:52am

MrFox

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How much would it cost to buy all rights to develop allods outside of russia independently? =.=


1 GT chest @ the rate things are going.

9

Thursday, May 15th 2014, 11:40am

Portal quests were not hard. They were annoying, to the point where they stopped players from progressing.

Wait, what? Are you talking about the quests I remember given by portal guardians to unlock access to the portals in a new zone? People stopped playing because of those? Ffs, dudes, just shell the money, unlock the portals, and get on with it! Geez. (OK, I skipped over most of the grindy bits by buying XP bonuses, but I do remember portal-unlock quests - I started playing before the "Game of Gods" update, then put Allods far, far away on the back burner before resuming after I decided that GW2 just didn't have what it takes for me.)
Now f2p 60 Xadaganian summy with 60/60/60 tailor/weaponsmith/alchemist, bleah gear, 555/555 runes
Now p2p 28 Xadaganian avenger with 20 weaponsmith
I'm on an extended break from Allods at the moment, but I'm lurking here to keep up with what's happening. From the looks of things in 5.0.02, I'm better off where I am.

10

Thursday, May 15th 2014, 11:55am

Portal quests were not hard. They were annoying, to the point where they stopped players from progressing.

Wait, what? Are you talking about the quests I remember given by portal guardians to unlock access to the portals in a new zone? People stopped playing because of those? Ffs, dudes, just shell the money, unlock the portals, and get on with it! Geez. (OK, I skipped over most of the grindy bits by buying XP bonuses, but I do remember portal-unlock quests - I started playing before the "Game of Gods" update, then put Allods far, far away on the back burner before resuming after I decided that GW2 just didn't have what it takes for me.)


Portal quests, as originally implemented didn't have the option to be skipped with money and were extremely unbalanced. In Coba for example, the portal quest would send players that just entered the place, still level 32-33, to fight enemies in the far end of the place, where they should go at level 35. The quest would take up to 2 hours to complete, because of the cooldown of the key - 5 minutes between every enemy you kill for the quest. They were horrible quests - not that hard, but annoying as hell, and they were everywhere, with no option to skip them. Later they added the option to skip them... and further down the line, they just made turned them to what we have now and oh look, on the f2p, there are people leveling like... everywhere.
Colin Quinn Recipe for success/dinner. 1/2 cup of brass you know whats, a tablespoon of I don't give a care, and a pound of get off my back, jack!

11

Thursday, May 15th 2014, 12:45pm

Portal quests were not hard. They were annoying, to the point where they stopped players from progressing.

Wait, what? Are you talking about the quests I remember given by portal guardians to unlock access to the portals in a new zone? People stopped playing because of those? Ffs, dudes, just shell the money, unlock the portals, and get on with it! Geez. (OK, I skipped over most of the grindy bits by buying XP bonuses, but I do remember portal-unlock quests - I started playing before the "Game of Gods" update, then put Allods far, far away on the back burner before resuming after I decided that GW2 just didn't have what it takes for me.)


Portal quests, as originally implemented didn't have the option to be skipped with money and were extremely unbalanced. In Coba for example, the portal quest would send players that just entered the place, still level 32-33, to fight enemies in the far end of the place, where they should go at level 35. The quest would take up to 2 hours to complete, because of the cooldown of the key - 5 minutes between every enemy you kill for the quest. They were horrible quests - not that hard, but annoying as hell, and they were everywhere, with no option to skip them. Later they added the option to skip them... and further down the line, they just made turned them to what we have now and oh look, on the f2p, there are people leveling like... everywhere.

Ah, OK, that makes a bit of sense. I didn't get to Coba until after the skip-with-money option had been added, and by the time I got to places like Gipat, Kirah, and Irdrich, they had been changed to the "talk to the guardian" version. As I said, I had a long mostly-pause in the middle - long enough that I remember when Mining wasn't part of Blacksmithing, and Weaponsmithing didn't even exist.
Now f2p 60 Xadaganian summy with 60/60/60 tailor/weaponsmith/alchemist, bleah gear, 555/555 runes
Now p2p 28 Xadaganian avenger with 20 weaponsmith
I'm on an extended break from Allods at the moment, but I'm lurking here to keep up with what's happening. From the looks of things in 5.0.02, I'm better off where I am.

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