Hello dear readers, my character name is Araon and I play on Smuggler's Paradise (Pay to Play) server. I am proud member of Avarice guild and my main role in any content is damage dealing (sometimes I do crowd control, but there is no fun in that, why control it when you can kill it). I like playing scout because it allows me to deal huge amount of damage while just running around evading traps and damage of my enemies.
I started playing Allods Online six mounts ago, and I love the game. But what really made this game special for me is the community on P2P server. People here are always happy to help and teach you all about the vast possibilities that this game reveals us. Don't worry there is just enough drama to spice things up
Recent 10.1 patch brought a new ruby called Firm Hand, making all damage dealt increase by 20%, but preventing us from using Combatant Stance. This change made me personally very satisfied because ranged scout is now viable again in PvP.
Enough chatting, let's talk about the guide...
1. The main resource of the class are Gear Pieces
You can hold up to 25 Gear Pieces and they are used to cast special spells.
2. Available racial skills
There are 6 different races that can play the role of scout in Allods Online. Depending which race you choose you will get an unique racial ability, but don't worry you can pay 100 000 gold and get access to all of them, they will just share the cooldown of 60 seconds.
Sticky Bomb - Throws a bomb which sticks to the target and explodes in 3 seconds, inflicting X amount of damage and restoring 6 gear pieces. Damage dealt is not that good but getting those 6 gear pieces is enough to make this skill useful.
Paralyzing Arrow - Applies the Helplessness effect to the target fr 3 seconds, making the target unable to use any abilities. Skill is useful in both PvE and PvP.
Sybaris - During 6 seconds, any enemy, who deals direct damage to you, receives X Poison damage. Damage is not that good so I would avoid using this ability.
Tricky Trap - Scout places a trap that exists for 30 seconds and no one but Scout can see it. The first enemy in a 5 yard radius of the trap will be immobilized for 4 seconds and poisoned for 8 seconds. The victim also has Vulnerability applied to them which increased damage they take by 25%. Skill is very useful in PvP.
Sabotage - Leap 20 yards away from the target. The target and all enemies in a 15 yard radius around them will be immobilized for 2 seconds. Very useful in PvP.
Distraction - Increases your chance to dodge directed attackers by 20% for 10 seconds. Your party members receive this effect for 5 seconds. Skill can be useful in PvP.
3. Skills acquired by finishing World Mysteries
Ambush - You charge towards the target and knock it down for 2 seconds. Minimum distance of charge is 8 yards. Skill is useful in PvP combined with the racial skill Sabotage.
Sudden move - All control and slowing effects on you are removed, and you become immune to them for 4 seconds. Skill is very useful in PvP.
4. Stats
I will not go into details regarding the stats, because I'm trying to keep this guide short and simple. If you need to know all about them just go in game and hover above a stat and everything is self explanatory. I will just present you the numbers that I use.
PvE solo stats:
Offensive stats:
Swiftness: 300 - 340 (everything around those numbers works just great, bear in mind that acquiring level 2 Victory Cross gives you +40 while in combat, so if you have it you keep your swiftness around 260 - 300)
All other points should be distributed over: Proficiency, Determination and Brutality. I found the best ratio to be:
Proficiency : Determination : Brutality = 1 : 3 : 1.5
So that would be something like Proficiency 100, Determination 300 and Brutality 150 or if you have way more stat lets say Proficiency 250, Determination 750 and Brutality 375. You get the picture I'm sure.
Defensive stats:
Caution: around 300
Concentration: around 200
All other stats should go into Bloodlust and if the gear piece doesn't have Bloodlust just go for Vitality
PvE group stats:
Offensive stats:
Swiftness: 300 - 340 (same as PvE solo)
Proficiency : Determination : Brutality = 1 : 3 : 1.5 (same as PvE solo)
*When fighting world bosses and doing Observatory raid you can put 250 into Double Attack (basically it is only good in long fights)
Defensive stats:
Caution: around 300
Concentration: you start at 250, as your dps increases you can drop it to 150
All other points should go to Vitality.
You don't need Bloodlust here because you have support giving you it.
*When doing heroics runs, consider putting up to 250 points in: Physical, Elemental, Holy and Natural Protection if you are up against a boss doing a one of those damage types.
PvP stats:
Offensive stats:
Swiftness: 300 - 340 (same as PvE)
Double Attack: 250
All other points should go in Proficiency and Brutality in ratio 1 : 1.1
Example would be Proficiency 500 and Brutality 550.
Defensive stats:
Caution: around 300
Survivability: around 100 (if there is a healer in your team, if not drop it to 0)
All other points go to Vitality.
*You should always consider putting some points in: Physical, Elemental, Holy and Natural Protection if you are expecting a huge amount of damage coming from one particular source (lets say you are doing 3v3 and you notice there is warrior dps in opposing team, you put 200 points in Physical Protection).