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1

Thursday, March 27th 2025, 8:36am

Patch Notes 15.2

15.0.02



General

Interface
  • New experimental feature - pinning popup descriptions and interactive links!
  • Added the ability to pin the currently active popup description to the screen (Alt+T by default, can be reassigned in the settings).
  • A pinned popup description does not close automatically when you move the cursor, which allows you to interact with interactive links inside it, as well as open and pin other popup descriptions in a chain.
  • Currently, interactive links are connected to a limited number of descriptions, but in the next updates we will gradually integrate them as widely as possible.
  • Notification icons for active events in the lower left corner of the interface are now hidden for characters whose level is more than 5 levels below the required one.



World


Jigran
  • Quests "Howl in the Swamps" and "Enemies of Jigran": Swamp Horror now lives in a different location.



Classes

  • Fixed a bug due to which some skills that deal one-time area damage (for example, "March"), as well as supported skills that deal periodic area damage (for example, "Visious Spin") did not put the affected enemy characters into combat mode.


Warrior
  • All warriors will have access to free redistribution of attribute points, talents and rubies from mentors until April 3rd (inclusive).
  • All damage dealt by the warrior is increased by ~2%.
  • Talent "Rapid Blow":
    - This skill is now an improved version of the "Rapid Lunge" skill.
    - The damage of the basic version of the skill corresponds to the current damage of "Rapid Blow".
  • Talent "Vicious Spin":
    - Now triggers once per second (4 times during the channeling time, previously 5 times).
  • Damage dealt increased by ~12.5%, cooldown in the Aspect of Assault reduced to 3 sec. (previously 4 sec.).
  • Fixed a bug due to which the skill did not bring enemy characters into combat when dealing damage.
  • New ruby ​​"Lacerations":
    - In combat, after the use of the "Vicious Spin" skill is completed, the warrior gains a level of the effect, allowing the next "Rapid Lunge" or "Rapid Blow" to spend 10/20/30% less combat advantage and deal 33/66/100% of its damage to all enemies within 8 yards around the main target. The effect stacks up to two times, the damage dealt does not depend on the number of levels of the effect. Also, while maintaining the "Vicious Spin" skill, the warrior receives 7/14/21% less damage from AoE attacks.
    - New ruby ​​"Combination Attack":
    - Using the skill "Deadly Lunge" places an effect on the warrior, causing the next "Treacherous Strike" to deal 8/14/20% more damage for each buff of the warrior's bleed on the target. Also, "Treacherous Strike" will spend all combat advantage to increase the damage dealt by an additional 0.2/0.35/0.5% for each point spent (not counting the base cost of the skill). The total damage increase cannot exceed 80%.
  • New ruby ​​"Adrenaline Euphoria":
    - Reduces the cost of "Adrenaline Surge" by 50/100% and causes it to heal the warrior for 2.5/5% of the lost health per second. Requires an active Aspect of Assault.
  • New ruby ​​"Through Pain":
    - Heals the warrior for 10/20/30% of their maximum health when "Stand at Bay" is triggered, requires an active Aspect of Defense.
  • New ruby ​​"Eviscerating Sweep":
    - Increases damage dealt in the Aspect of Defense by 10% when a two-handed weapon is equipped.
  • New ruby ​​"Daredevil":
    - Increases Determination by 30/60/90 units.
  • Ruby "Bloodbath": the applied effect now stacks up to 4 times (previously up to 3 times).
  • Ruby "Vortex of Steel": now allows the warrior to move at 33/66/100% of base speed (previously 25/50/75%).
  • Ruby "Raging Storm": now only triggers in combat, grants 2/4/6 combat advantage (previously 1/3/5)
  • Ruby "Earthquake": now has 2 ranks and additionally increases the damage of "Tramp" by 10/20%, in the Aspect of Defense it applies "Weakness" to enemies for 2/4 sec. (previously 4 sec.).
  • Ruby "Rampant Slayer": "Deliverance" cooldown reduction reduced to 1.5 sec per attack (previously 2 sec)
  • Ruby "Solid Rock": duration of the periodic recovery effect decreased to 4/8 sec. (previously 5/10 sec.)
  • Ruby "Warpath": damage reduction reduced to 2/4/6% (previously 3/6/9%).
  • Ruby "Experienced Fighter": damage bonus increased to 5% (previously 3%).
  • Ruby "Titan's Rage": damage bonus increased to 100% (previously 75%).
  • Rubies "Solid Rock", "Thick-Skinned", "God of War", "Survivability" and "Brutality" are renamed.
  • Changed the location of talents and rubies.
  • Changed icons of some talents and rubies.

This post has been edited 1 times, last edit by "Lazy_Bird" (Mar 27th 2025, 8:59am)


2

Thursday, March 27th 2025, 8:39am


Summoner
  • All summoners will have access to free redistribution of attribute points, talents and rubies from mentors until April 3rd (inclusive).
  • The Supremacy bonus now expires 5 sec. after an ally appears next to the summoner.
  • Talent "Hellion":
    - With each rank, the ability now grants the summoner access to an additional usable ability for the minion.
    - Hellion now takes 50/70/90% less damage from targeted and periodic attacks and is immune to area-of-effect attacks.
    - During combat, Hellion periodically places a barrier on the summoner equal to 10% of its maximum health.
  • Talent "Cadaver":
    - With each rank, the skill now gives the summoner access to an additional usable ability for the minion.
    - Cadaver now takes 50/70/90% less damage from targeted and periodic attacks and is immune to area attacks.
    - Cadaver passively increases all damage dealt by the summoner's Disease by 10%.
  • Talent "Lurker":
    - With each rank, the skill now gives the summoner access to an additional usable ability for the minion.
    - The Lurker passively increases all healing done by the summoner by 10%.
  • Talent "Blood Feast": now the skill is designed to deal damage to a large number of enemies and is applied with an area indication. (cooldown 10/8/6 sec.).
  • Talent "Ritual of Plague":
    - No longer applies negative effects to enemies, but deals damage in a radius around the target.
    - Damage dealt reduced by ~70% (this bonus is now granted by ​​"Advanced Genetics" ruby).
  • Talent "Volatile Infection": no longer deals area damage, however, now using the "Ritual of Plague" skill can spread "Volatile Infection" to all targets in the area of ​​effect if at least one of them had this effect.
  • Talent "Avid Shadows":
    - Effect duration reduced from 21 to 7 sec.
    - Number of activations reduced from 14 to 7.
    - The skill now has a cooldown of 8/7/6 sec.
    - Damage reduced by ~14%.
  • Talent "Wandering Fever":
    - Effect duration reduced from 12 to 6 sec.
    - Damage reduced by ~5%.
  • Talent "Neurotoxin":
    - Effect duration reduced from 12 to 6 sec.
    - Damage increase with each effect level reduced from 25/30/35% to 20/25/30%.
  • Talent "Healing Injection": no longer has a preparation time.
  • Talent "Dark Renewal": now has a 10 sec cooldown.
  • Talent "Plague of Mending":
    - Now only available in the Aspect of Healing.
    - Skill maintenance duration reduced to 2 sec. (previously 2.5 sec.).
    - Number of procs increased from 4 to 8.
  • Talent "Blood Stream":
    - No longer a channeled ability, but instead applies an effect to the target that restores health 7 times over 7 sec.
    - In active Aspects of Healing or Support, each trigger of the effect restores 1 drop of blood to the summoner.
    - The skill's cooldown is now 6/4/2 sec.
  • Talent "Reanimation": no longer requires a drop of blood to apply.
  • Talent "Blood Aegis":
    - Now only available in the Aspects of Healing and Support.
    - Now places a barrier on the target (cannot be dispelled) equal to 50% of their maximum health, reducing all damage taken by 10/20/30%.
    - Duration of the effect reduced to 6 sec (previously 15 sec.
    - Summoner can apply the effect to himself, but in this case the skill's cooldown will be increased by 3 times.
  • Talent "Bloodletting":
    - Now has a 15 sec duration and a 35/30/25 sec cooldown.
    - The skill effect no longer reduces the global cooldown, however, if the necromancer has Hellion or Cadaver summoned, the necromancer's damage is increased by 20%, and if Lurker is summoned, the healing done is increased by 10%.
    - The necromancer can move the area of ​​effect of the active "Bloodletting" once.
  • Talent "Dark Palm":
    - No longer reduces movement speed or deals increased damage to enemy heroes.
    - In active Aspect of Assault now deals damage in a radius of 8 meters. Damage dealt is increased by ~33%.
    - In active Aspect of Support, the Palm holds the enemy for 3 sec, dealing damage equal to 10% of maximum health per second.
    - In active Aspect of Healing now applies an effect to all members, restoring 10% of maximum health once per second for 5 seconds.
  • Talent "Dark Vigor":
    - Hellion no longer deals additional damage, but instead applies an additional stack of "Dancing Bones" to the Summoner.
  • Cadaver's bonuses have not been changed.
  • Lurker no longer applies the "Helplessness" effect to enemies, but instead additionally increases all healing done by 3/6/10%.
  • New talent "Touch of Death": deals damage to a single target (7 sec cooldown).
  • Ruby "Dehydration": now "Avid Shadows" applies the 3rd level of the "Dehydration" effect to the necromancer when used, allowing the use of the "Vampirism" and "Life Tap" skills without preparation.
  • Ruby "Curse of Endless":
    - Now the skills "Vampirism" and "Life Tap" impose 1 level of the "Curse of Endless" effect on the necromancer, reducing the cost of using "Howl of Death" by 3/4/5 drops of blood.
    - Also, if the target has the "Volatile Infection" effect, then using "Touch of Death" will remove it and deal additional damage (with the "Advanced Genetics" ruby studied, the effect will be applied to all targets within a radius of 8 yards).
  • Ruby "Grim Reaper":
    - Now only has 1 level of the effect and is not removed by using the skills it supports.
    - Now increases "Avid Shadows", "Volatile Infection" and "Wandering Fever" by 10/20/30%.
  • Ruby "Priest of Darkness": now increases the effect of "Grim Reaper" by 17/34/51%, and also increases the damage of the skill "Touch of Death" by 10/20/30%.
  • Ruby "Evil Fate":
    - Now using the skills "Vampirism" and "Life Tap" additionally restores 1/2 drop of blood.
    - In the active Aspect of Assault or Support, "Vampirism" and "Life Tap" extend the duration of "Wandering Fever" by 0.25/0.5 sec, and their damage is increased by 15/30%.
  • Ruby "Seal of Death":
    - "Howl of Death" now applies 1 level of "Seal of Death" to the necromancer (max 3 levels).
    - The "Touch of Death" skill will absorb this effect when used and deal additional damage.
  • Ruby "Advanced Genetics":
    - "Touch of Death" now deals 150% of its damage to all enemy units (excluding heroes) within 8 yards.
    - "Howl of Death" deals an additional 200% of its damage to all enemy units (excluding heroes) within 8 yards.
    - "Ritual of Plague" deals 200% of its damage to all enemy units (excluding heroes) within 8 yards.

This post has been edited 1 times, last edit by "Lazy_Bird" (Mar 27th 2025, 8:59am)


3

Thursday, March 27th 2025, 8:41am


  • Ruby "Toxicosis":
    - Now increases the number of stacks of the "Neurotoxin" effect by 5/10.
    - If the target has the "Neurotoxin" effect, using "Ritual of Plague" will spread it to all targets within 8 yards.
  • Ruby "Necrosis":
    - Now the skills "Vampirism", "Life Tap", "Howl of Death" and "Wandering Fever" increase the amount of "Neurotoxin" by 6 when dealing damage.
    - Using the skill "Blood Feast" increases the number of "Neurotoxin" levels, if any, on all targets within its radius by 6.
    - With the "Advanced Genetics" ruby studied, using "Ritual of Plague" and "Howl of death" will also increase the number of "Neurotoxin" levels by 6 on all targets within an 8 yards radius.
  • Ruby "Death's Ward": the "Howl of Death" skill, when used, applies the "Bloody Scab" effect to the summoner (but not more often than once every 45/30 sec.).
  • Ruby "Ritualist": Using "Blood Feast" additionally restores 1 drop of blood for each target hit by "Volatile Infection".
  • Ruby "Thrill of Pain": The damage taken by the summoner from using "Blood Feast" is reduced to 5/0%.
  • Ruby "Ritual of Blood": the amount of blood drops required to use "Ritual of Plague" is reduced by 2/4.
  • Ruby "Washing with Blood": now the immobilize effect is available in any aspect.
  • Ruby "Flow of Life": Now additionally reduces the channeling time of the "Blood Feast" skill by 1/2 sec.
  • Ruby "Blessing of the Dead": no longer increases the amount of blood drops required to cast "Avid Shadows" in active Support and Healing Aspects.
  • Ruby "Dream World": now allows you to use the "Ghostly World" skill without preparation.
  • Ruby "Aegis of Darkness": allows you to re-summon your minion once every 60 sec. during combat without spending blood drops.
  • Ruby "Last Sacrifice": now only available in Support and Healing Aspects.
  • Ruby "Shadow Density": Now increases the amount of damage absorbed by the "Caring Shadow" effect by 50/75/100%.
  • Ruby "Step through the Shadows":
    - When in Aspect of Support, now applies the "Defense" effect to all party members within 40 yards for 2 sec.
    - When in Aspect of Healing, now applies the "Blood Stream" effect to all party members within 20 yards.
  • Ruby "Banshee Howl": The effect can no longer be removed by any summoner, but only by the master of the Lurker that cast it.
  • Ruby "Gemotoxin": duration of the effect decreased from 9 to 6 sec, frequency of activation increased from 1.5 to 1 sec.
  • Ruby "Solid Bones": Now increases the amount of damage absorbed by the "Bone Shield" effect by 50/75/100%.
  • Ruby "Gift of Pain":
    - Hellion attack damage bonus reduced to 100/150/200% (was 100/200/300%), now additionally increases Hellion attack speed by 20/30/40%.
  • Now also increases Cadaver attack damage by 50/75/100%.
  • Ruby "Pestilence Herald": now each time "Volatile Infection" deals damage, the Cadaver gains the "Pestilence Herald" effect. When attacking an enemy, the Cadaver consumes 1 level of this effect and deals additional damage.
  • Ruby "Impending Doom": now "Touch of Death", if the summoner has the "Death Seal" effect, will impose the "Impending Doom" effect on all enemies within a radius of 8 yards (max 6) based on the calculation: 1 level of "Death Seal" = 2 levels of "Impending Doom".
  • Ruby "Acute Symptoms":
    - Now using the "Touch of Death" skill on an enemy with 30% or less health will deal additional damage.
    - In the Aspect of Support, the damage of the "Touch of Death" skill is increased by 10/20/30%.
  • Ruby "Side effects":
    - Now using the "Touch of Death" skill on an enemy with a health level of 30% or less will impose the "Fading Life" effect on them, dealing damage every 1 second for 10 sec.
    - Also, using "Touch of Death" will additionally restore 5 drops of blood.
  • Ruby "Convulsions": the chance to trigger is now 7.5/15%.
  • Ruby "Healer's Motto": no longer reduces damage taken by 10/20/30% when using the "Blood Stream" skill.
  • Ruby "Cellular Recovery": now additionally increases the healing of "Blood Feast" by 10/20/30%
  • Ruby "Blood Pact":
    - Now the effect can be obtained outside of combat, but its duration is now 30 sec.
    - The maximum number of effect levels has been reduced to 50, the increase in healing power has been increased from 0.1% to 0.2%.
    - Now "Healing Injection" grants the summoner 2 levels of the "Blood Pact" effect (previously "Blood Stream").
  • Ruby "Stimulation": now the summoner will impose the effect "Blood Aegis" on the target (but not more often than once every 40/30 sec.) when using the skill "Reanimation" with 50 levels of the effect "Blood Pact".
  • Ruby "Power over Flesh":
    - The effect of the same name can now only be applied by the skill "Healing Injection".
  • Healing from the skill "Healing Injection" is additionally increased by 15/20/25%.
  • Ruby "Hemodynamics": no longer reduces the cooldown of the "Blood Ties" skill.
  • Ruby "Inspiring Surge": The summoner's use of the skill "Step through the Shadows" now applies the "Courage" effect to his group.
  • Ruby "Feast": The summoner's use of the "Blood Feast" skill now applies the "Bloodlust" effect to his group.
  • Changed the location of talents and rubies.

4

Thursday, March 27th 2025, 8:42am


Guilds

Dominion
  • Work has been carried out to improve the balance of the "Maze of Voices" and "Seversk Ruins" maps.
  • Players from different servers will now take part in the selection of participants for the Training Dominion.



Battles and adventures

Astral Islands
  • Triplefield:
    - Improved visualization of the "Putting to Sleep" skill for Hungry Vampire and Gentle Vampire.


Heroic Adventures
  • Copper Mountain:
    - Fixed a bug where Fire Jumper would sometimes remain in place while using the "Firestorm" skill.
  • Lab 731
    - Fixed an issue where Clockwork Sentinel could stop using abilities and stop doing anything.
  • Firefrost:
    - Funky Goblins and Goblin Hunters will no longer be summoned after trolls die.
    - Fixed a bug where Troll Commander would sometimes do nothing when using the "Charge" skill.
    - Improved the pursuit mechanics of Hestia's Underground Flames.

5

Thursday, March 27th 2025, 8:44am

15.0.02.04


General

  • Upgraded vehicles have been renamed to clearly reflect the fact that they have been upgraded.
  • Fixed a bug that caused a number of visual effects for male Aoidos to be missing from the corresponding attacks.


Interface
  • Fixed a bug that made it difficult to change the size of the rectangular minimap.
  • Fixed a bug where changed chat settings were only applied when switching tabs.
  • Fixed a bug that prevented the pop-up description from being displayed when its window intersected with the cursor.
  • A number of fixes aimed at localizing the problem with the disappearance of object markers on the mini-map.



Classes

Summoner
  • Talent "Blood Aegis": now correctly reduces damage taken by the target.
  • Talent "Bloodletting": fixed a bug that in some cases caused the skill area to disappear.
  • Talent "Blood Stream": using the skill no longer activates the global cooldown.
  • Talent "Wandering Fever": duration of the effect increased to 8 sec. (previously 7 sec.).
  • Cadaver's "Sticky Goo" and "Suffocating Toxin" Talents: Fixed a bug where it was possible to target an ally.
  • Ruby "Side Effects": The "Fading Life" effect now deals the correct amount of damage.
  • Ruby "Terminal Stage": now allows you to use "Wandering Fever" and "Volatile Infection" without preparation (previously - prepared while moving).
  • Ruby "Ritualist": now casting "Blood Feast" pulls enemies to the cast point (but no more often than once every 30 sec.).
  • Ruby "Acute Symptoms": now increases the bonus damage by 0.5/1/1.5% for each percent of the target's lost health.
  • Ruby "Gift of Pain": Now increases the damage of Cadaver's basic attacks by 50/65/80% (previously 50/75/100%).



Battles and adventures

Heroic Adventures
  • Duck River Run:
    - Fixed a bug where Mercenary of the Daring and Siege Troll could be affected by crowd control effects.

6

Thursday, March 27th 2025, 8:46am

15.0.02.04.1


Classes

Summoner
  • Talent "Blood Aegis":
    - Cooldown increased from 30/25/20 sec. to 60/50/40 sec.
    - Barrier durability decreased from 50% to 20/25/30%.
  • Ruby "Bloody Screen": Ruby effect's healing reduced by 50% at rank 1 and 65% at rank 2.
  • Ruby "Stimulation": ruby ​​reactivation delay increased from 40/30 sec to 80/60 sec.

7

Thursday, March 27th 2025, 8:51am

15.0.02.06


General


  • [subscription] The Artifact Converter is now available on subscription servers.
    - The converter can be obtained from Relic Masters in faction capitals by characters who have reached level 100.
    - Mysterious Specks can be purchased from Relic Masters in faction capitals.
    -- The number of specks available for purchase during the week is limited to 200 (reset every Thursday, the limit is shared between the progenitor and the incarnations).
    -- Up to 50 grains purchased, the cost is 100,000 gold per 10 grains.
    -- From 60 to 100 grains purchased, the cost is 110,000 gold per 10 grains.
    -- From 110 to 150 grains purchased, the cost is 125,000 gold per 10 grains.
    -- From 160 to 200 grains purchased, the cost is 145,000 gold per 10 grains.



Classes

Bard
  • Talent "Singer's Gown":
  • No longer affected by global cooldown.
  • By default, the ability can no longer be used while moving, to use this ability while moving and the movement speed during use now learn the Dynamic Performance ruby.
  • Talent "Ghost Shield": no longer additionally increases the bard's speed in the Aspect of Assault.


Summoner
  • Necromancer minions abilities now ignore global cooldown.
  • Talent "Wandering Fever": the number of activations of the effect of the same name has been increased from 8 to 10.
  • Talent "Blood Feast":
    - Fixed a bug where the skill could deal damage fewer times.
  • Added missing information about the damage the skill deals to the necromancer to the description.
  • Talent "Avid Shadows": duration of the effect increased from 7 to 10 sec.
  • Talent "Blood Aegis": can no longer be applied to yourself.
  • Ruby "Bloody Screen": now the healing from the milestone does not occur more than once per second.
  • Ruby "Hyperemia": now the effect is applied to the summoner himself.
  • Ruby "Death Ward": "Howl of Death" no longer applies the "Bloody Scab" effect to the necromancer, but instead resets its cooldown every 45/30 sec after using this skill.
  • Ruby "Pestilence Herald": Fixed a bug where the effect would apply to the Hellion and the Lurker.
  • Ruby "Terminal Stage": The ruby ​​effect that allows "Wandering Fever" and "Volatile Infection" to be cast without a preparation time has been moved to the "Blastment" ruby and is now available in the Assault and Support Aspects.
  • Ruby "Sepulchral Chill": ruby ​​effect that deals additional "Touch of Death" damage to targets infected with "Volatile Infection" has been moved to ​​"Terminal Stage" ruby.
  • Ruby "Thrill of Pain": information about replenishing blood drops that does not correspond to real mechanics has been removed from the description.
  • Ruby "Acute Symptoms":
    - The "Touch of Death" skill now always deals additional damage, in the amount of 0.5/1/1.5% for each percent of the target's missing health.
    - Additional damage dealt to heroes with 30% health or less has been reduced by 50%.



Classes

Dominion
  • Fixed incorrect display of the interface animation for capturing a point in cases where one of the teams regained control of a point partially captured by the enemy.



Crafts

  • Fixed a bug that caused incorrect interchangeability of a number of Leather and Tailoring resources from levels 58 to 72.

8

Thursday, March 27th 2025, 8:52am

15.0.02.09


General

  • Quest "Master of Chaos Battles": the number of required victories has been reduced to 4.



Classes

Bard
  • Talent "Expression": now correctly deals damage with Astral instead of Disease.


Summoner
  • Summoner's minions abilities now share a 4 sec. cooldown.
  • Talent "Ritual of Plague", as well as rubies "Advanced Genetics", "Impending Doom", "Pestilence Herald", "Terminal Stage" and "Washing with Blood" now correctly change their properties when "Cautious Combat" is activated.
  • Ruby "Hyperemia": now interacts correctly with "Blood Aegis" applied by ruby ​​"Stimulation".
  • Ruby "Last Sacrifice": fixed a bug that caused damage redirection to the minion to work incorrectly after the necromancer's health level was restored above the limit values.
  • Ruby "Bloody Screen": healing efficiency increased by 100%.


Warden
  • Talent "Master of the Woods": now the "Anger of Forest" effect correctly deals damage with Poison, and not Electricity.

9

Thursday, March 27th 2025, 8:55am

15.0.02.14


General

  • The quest "Hirkalla's Decree: Assault on the Wandering Island" from Erfar the Bragger has been temporarily disabled due to technical issues.



World

Jigran
  • Holiest Crystal can no longer be stored in the bank vault.

This post has been edited 2 times, last edit by "Lazy_Bird" (Mar 27th 2025, 12:46pm)


10

Thursday, March 27th 2025, 8:57am

15.0.02.25


General

  • Fixed a bug that in some cases made it impossible to use the Needle, Perimeter, and Triad turrets when you had both regular and premium mana batteries in your bag.
  • Fixed a bug where the mounted griffin obtained with Thunderbird's Feather lost access to the "Flight" ability.



Classes

Bard
  • All bards will have access to free redistribution of attribute points, talents and rubies from mentors until April 3rd (inclusive).
  • Talent "Ghost Shield": is no longer a channeled ability. Now, when used, it applies the effect of the same name to an ally or the bard himself for 4 sec, granting "Defense" every second for 0.7 sec. When the effect of the ability ends, the bard will receive a barrier equal to 5/10/15% of the target's maximum health.
  • Talent "Lullaby": now the "Paralysis" effect correctly interacts with the "Conviction" characteristic.
  • Talents "Overture", "Sonata" and "Cadenza": now can only be applied in Aspect of Support.
    Ruby "Embrace of Sleep": "Lullaby" skill cast time is now reduced only in Aspect of Support.


Engineer
  • All engineers will have access to free redistribution of attribute points, talents and rubies from mentors until April 3rd (inclusive).
  • Talent "Concentrate": now can only be applied in Aspect of Support.
  • Ruby "Capturing Current": the preparation time of the "Paralyzing Ray" skill is now reduced only in Aspect of Support.


Summoner
  • Talent "Reanimation": the cost of using the skill in drops of blood is now 4/3/2 units.
  • Talent "Bloodletting": no longer restores blood.
  • Talent "Dark Vigor": now restores blood only in the Aspects of Assault and Support.
  • Talents "Blood Stream": now restores blood only in the Aspect of Healing.
  • Talent "Step through the Shadows":
    - Can now be used on hostile targets.
    - Now using the skill restores 5 drops of blood to the summoner only if the target was a member of a group or squad, and the summoner was in the Aspect of Assault or Support.
  • Talent "Sticky Goo": now pulls hostile NPCs within a 15 yards radius (no more than once every 20 sec).
  • Ruby "Phlebotomy": chance to replenish blood drops supply reduced to 25/50% (previously 50/100%).
  • Ruby "Dehydration": the number of applied levels of the effect of the same name has been reduced to 1 (previously 3).
  • Ruby "Gift of Pain": Now increases Hellion's basic attack damage by 150/200/250% (previously 100/150/200%).
  • Ruby "Washing with Blood": immobilization now occurs on the target no more than once every 20 sec.
  • Ruby "Ritualist": no longer allows "Blood Feast" to pull targets.
  • Ruby "Evil Fate": now, with the "Terminal Stage" ruby learned, removing the "Wandering Fever" effect from the target with "Touch of Death" will grant the necromancer the "Blood Flow" effect, which will replenish the blood supply by 1 unit per second for 4/5 sec.
  • Ruby "Blood Storm": now restores blood no more than once per sec.


Paladin
  • Damage taken from barriers no longer interrupts the pickup of chests in the June Catacombs and the use of the Pet Summoning Orb in Dominion.


Warden
  • All wardens will have access to free redistribution of attribute points, talents and rubies from mentors until April 3rd (inclusive).
  • Talent "Wind": can now only be applied in Aspect of Support.
  • Ruby "Natural Cunning": the preparation time of the "Tornado" skill is now reduced only in the Aspects of Support and Healing.

11

Thursday, March 27th 2025, 8:59am

15.0.02.29


Classes

Bard
  • Ruby "High Frequencies": damage bonus increased to 8/14/20% (previously 6/12/18%).
  • Ruby "Passionate Song": damage bonus increased to 100/110/120% (previously 80/90/100%).
  • Ruby "Dance of Passion": damage bonus increased to 30/60/90/120% (previously 25/50/75/100%).


Engineer
  • Ruby "Extraction": now only works in the Aspect of Support.
  • Ruby "Forced Pressure": bonus to volley damage increased to 15/30/45% (previously 10/20/30%).
  • Ruby "Projectiles": the number of layers of the effect of the same name applied has been reduced from 3 to 2, but the bonus to damage dealt has been increased to 40/80/120% (previously 30/60/90%).


Summoner
  • Talent "Neurotoxin": Blood drop cost reduced to 1/2/3 (previously 2/3/4).
  • Talent "Sticky Goo":
    - Cooldown reduced from 60 to 45 sec.
    - Fixed a number of issues related to target pull.
  • Ruby "Evil Fate":
    - "Blood Flow" effect duration is now 2/3 sec. (previously 3/4 sec.)
    - The number of blood drops restored per sec. has been increased from 1 to 2.
  • Ruby "Dehydration": now additionally allows you to cast "Vampirism" and "Life Tap" spells while moving.

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