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21

07. 08. 2014, 09:23

is there an empire guild on p2p server left? im looking to join one

22

07. 08. 2014, 09:29

Yes, when I used to play on P2P server i also was feeling like playing a trial or demo version of the game. Considering quality of things i would even say beta version ;P


You know its not 100% like that.
What don't u have on P2P that you have on F2P till, let's say, end game stuff? I think it's good to get to end game contente to get bags, mounts, trinkets... Like that comited players will have advantage not wallet charged players.
This game lacks, for me, some new end game content... it was always been gear pvp, patch gear pvp, patch gear pvp...
Gives more dungeons and some stuff to "fight" about not only gear with th porpouse of PVP... Make some dungeon with the ships as this game is based on ship traveling... I don't know think about it or give player a "word" about developing of the game...
With only gear, pimped items and pvp this game will get behind the new games with lots of content and only 2, of many, are gearing and pvp...
Retired...
New life till 7.0

23

07. 08. 2014, 09:35

Deliverance

Apprenti

Messages: 125

Localisation: Finland

Travail: Human minesweeper

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is there an empire guild on p2p server left? im looking to join one
Utopie - I can give you an invite later today when the servers come up.
Downfall (P2P)
Deliverance (F2P)

"I don't have pet peeves - I have major psychotic f****** hatreds!"

24

07. 08. 2014, 10:12

Gramarye

Professionnel

Messages: 596

Localisation: Behind YOU

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Yes, when I used to play on P2P server i also was feeling like playing a trial or demo version of the game. Considering quality of things i would even say beta version ;P


lol the real beta was so much beetter than the game we have now...less bugs...

25

07. 08. 2014, 11:02

If Everyone had a uber mega
OP battlemount than everyone would play on equal terms and it all would
came down to how efficient and smart You can use Your character overall
power output to gain advantage. That's the game I would like Allods to
bacome


if everyone had one it would not be so much fun...
the fun one these items is if you are one of the few who posess them and pwn the others which do not have them

i remember how asee teph pvp was when everybody had a battlemount...
if this would be permanent it would annihilate all the effort ppl have put in their char regarding battlemounts
what would mine be worth then? exactly... NOTHING

remember, this is a game and not reallife... in reallife its a great view if you want to have all ppl live in welfare, all are rich etc, i also would wish for that!
but in game its fun to hjave things others do not have
and in my case you cannot even say its because i use so much money, you know i never have


Do You remember that one-time event where everyone
on p2p got a random battlemount with skin for 3 days ? (manabike,
spider, throne and all that good stuff). Do You remember how pvp
battlegrounds looked then? You could see only freakin rhinos :P why?
Cause they DISABLED those battlemounts on pvp arenas! (WH, DF) That was
briliant! You could be cool and have fun with Your fancy, shiny and OP
5th tier uber mega mount that made traveling around that much more
convinient (and was so fkin awesome), without breaking the pvp!


only the temp. BMs were disabled for BG
the normal could be used regular, it was funny since in contrast to asee pvp where everybody had a BM now i was again one of the few with one :P


Your not wrong here... The problem was the free server born first...
I guess that game that cost 10€ month is the most played in the world. What was it's name... ahh i remebered... World of Warcraft. This is simply an excuse sry mate but i cant agree about the 10€ line.


free server 1st was a GOOD idea, because a lot of ppl do not even care to look at a game if they cannot play for free
but this way ppl can test and donate if they like it
if the only way to play allods would have been to pay i would have never played... and im sure im not the only


They should make everything available in the P2P without the runes. All other stuff can come because everyone could get them ingame if they play.

thats what im saying
and raising the fixed runes from 5 to at least 9 or 10 would also be useful

but i think the gap between what you pay and what you get would be too big for the management then, from an economical view i can understand they dont do this

Yes, when I used to play on P2P server i also was feeling like playing a trial or demo version of the game

i can understand that
i felt the same there

lol the real beta was so much beetter than the game we have now...less bugs...

what relevant bugs are present atm?

please elaborate
the only relevant "bug" that is known by me is that the game randomly crashes sometimes after playing long time

26

07. 08. 2014, 13:18

Gwiniel

Disciple

Messages: 530

Localisation: Kuopio, Finland

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I play f2p server because I can mostly buy what I want/need, but otherwise play completely free - no worries with making the monthly payment as I have months I couldn't afford that and then months when I can (when I usually top-up account anyway). So in general I'm happy with f2p server. Only thing that actually annoy me are those various boxes of all sorts - I'd rather prefer that all vanities/mounts/special extras etc would be equally obtainable from cash shop all the time instead having prophetic card, strongbox sale events etc.. Because everyone can't play every day of every month every year - so they will miss those sales and can't necessarily obtain those special items before (if ever) the same sale will come again (or without having insane amounts of gold). That makes me tick.

I understand they cash a lot of money that way, because the boxes are mostly about some sort of shards etc that you need at least 100 combined to actually get the items. But even if that would be the case, why can't those boxes be permanently available in cash shop - not just couple days during the event? It would require the same amount of money spent. I think it could actually improve the cash flow, if the boxes and all would permanently be available. They can still have in-game events for pvp, holiday specialties etc that usually needs special currency only obtained from the event. In my point of view, it would be a lot fairer towards all f2p players as the major gap between OP players and new isn't just about money but the access to those items (mostly from different sale events). I have missed a lot just because I couldn't afford to top-up my account within a couple day's notice of another sale.

On the other hand to those other replies considering the actual topic... I don't agree with such servers where donating would be voluntary, yet everyone would have the same things in game. Ppl wishing to play free has to start thinking that making, updating and keeping the game servers up isn't free - they don't create games so that people can have fun for free - they make games to make money (earn a living), period. It's another merchandise just like make-ups, alcohol, cigarettes etc - you don't need them to live, but most ppl want to use and buy them nonetheless.
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27

07. 08. 2014, 17:05


Hold
on a minute. Battlemounts are game breaking and hilariously OP WHEN and
only when just a handfull of ppl have them. Just like every other pay 2 win item. If Everyone had a uber mega
OP battlemount than everyone would play on equal terms and it all would
came down to how efficient and smart You can use Your character overall
power output to gain advantage.


Hell no.

Them being broken is completely irrelevant to how many people have them. They are broken because of how they work, because of what they do. They make you play your character less and "something else" more. You definitely shouldn't be able to kill a mob of your own level with something like that.

Removing them entirely would be much better for overall health of the game than giving them to everyone.

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