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Wednesday, October 1st 2014, 3:05pm

5.2 engineer discussion

we finally have a properly translated talent calculator, and i can now fill in blanks on rubies that just didnt make sense when translated. thoughts ?

i wonder how much more tanky engineer is with the added defense rubies in pvp to bad we're going to have to wait forever to try any builds .

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Wednesday, October 1st 2014, 3:08pm

pve build seems straightforward, lots of rubies to increase frag bomb/shots

pvp is a lot of options cant even decide. 15% damage reduction rubies seem interesting.

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Thursday, October 2nd 2014, 3:59pm

Intoshadows

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I'm confused about one thing: I thought the effect of Cannonade was to apply an effect for 6 seconds that made Astral/Lightning cost less energy after Fire/Acid was used? When I was reading from the Russian site I'm pretty damn sure thats what it did...

...but now that it is up in English it reeds "Fire/Acid applies an effect that reduces the cost of Fire/Acid" That dont make any sense really?

Mis-translation?

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Thursday, October 2nd 2014, 4:08pm

Intoshadows

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Anyways, if Cannonade reads as I thought it was supposed to, I am excited about the interactions between it and Synthesis along with Projectiles and Explosive and Secondary damage(to make the interactions even better)

Also, I really wish they would switch the location of Easy Target and Vulnerability Check...then again, perhaps I am underestimating the potential use of Easy Target. I just heard that it was recently changed and the limit of only 10% of health for double damage made it nearly worthless.

For Pvp, I wonder if the effect of Discharger is enough to make a reasonable difference in negating some magical damage? Flying Pad is great for mitigating pure physical damage for a brief time but there are so many damage sources that include magical damage that it seems like a useful rubie to choose IF it is scaled properly...

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