Good luck with the attempt, but to be realistic, it's a bit too late for that. Lots of ppl have tried gathering ppl on the server, but the outcome is always the same.
I'm not trying to be negative or bash this, just saying how I see things after spending a long time over there.
Indeed, you are absolutely right. We did that on imp side with 4 players and got things seemingly running. But the big change takes a huge amount of players, of which 50% reach endgame. Getting a large enough migration considering the servers ruined reputation and its sub-standard state makes it a farfetched dream. Unfortunately.Proper way to do it is pre-organize full parties. A random player who plays random hours is not going to help much. Problem with all those initiatives was that people didn't join all at the same time.
If this is to ever take off, people need to join IN GROUPS.
Reality is that determined, no-lifer players are rare. And it takes at least 6 of them to start making a difference in Allods.
Nope, that statement is based on experience from playing on the server. Anyhow...that's only my opinion. Depends on what you put value on in a game like this.Completely false. This way of thinking is a consequence of the point above and general misinformation.
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