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1

Monday, September 28th 2015, 2:48am

Your most unpleasent enemy (classwise)

what class (in what spec) do you fear most / is the most annoying?


do you fear charging&stunning warriors?
are enduring paladins scary to you?
do you keep away from hunting wardens which sent their beast after you?
does your thoughts go crazy when seeing the doppelgänger of a psi?
...

there are many classes with many specs in this game, and every has something, that is "feared" in pvp among others
but what is the worst thing to encounter in your opinion?

please discuss :)


--

personally, im always unhappy when facing a FH, this means an endless batte usually, and healers which manage their spec so there is space left for some dps are even worse :pinch:

2

Monday, September 28th 2015, 5:48am

Nandita

Orta Düzey

Mesajlar: 326

Konum: Ruhrpott NRW Germany

  • Özel mesaj gönder

I fear those Players with more GS full Cash Shop including lvl 13 Runes and Dmg Buff. Normaly with a Healer on the side spamming Emotes. :D

3

Monday, September 28th 2015, 6:49am

Psoglav

Acemi

Mesajlar: 29

Konum: Serbia

Meslek: Novograd Sheriff

  • Özel mesaj gönder

I fear those Players with more GS full Cash Shop including lvl 13 Runes and Dmg Buff. Normaly with a Healer on the side spamming Emotes. :D


Hhahah good answer Nandita, 100% agree xD

4

Monday, September 28th 2015, 12:51pm

Windstorm

Stajyer

Mesajlar: 120

Konum: Sibiu

Meslek: profesional slacker .

  • Özel mesaj gönder

A bard . (Specially Brino,when he starts spamming sleepy emote ! ) :D 8o

5

Monday, September 28th 2015, 2:35pm

as heal u have no fear!

most annoying enemys are dumb teammates with no clou to deal with summis... somebody should make a threat "how to drain summishields by NOT feeding lurker allnightlong and kill its host in 15secs with ouverture"

psios have way to much armor and kickin evry 14 secs + telepull is fail for healcircle. healcircle should work like muse.
PLS make Tekians playable race. fix shipcanons!

6

Monday, September 28th 2015, 7:12pm

isnt there something as healer which makes circle of healing impossible to interrupt? or was that just related to dmg and not to cc?

Bu mesaj 1 defa düzenlendi, son düzenlemeyi yapan "ALLODS-ONLINE-PLAYER" (Sep 28th 2015, 7:48pm)


7

Monday, September 28th 2015, 8:44pm

healer IS cc immun yes^^ but kicking and pulling seems to not count as cc but as moving so its interruptet^^

8

Monday, September 28th 2015, 11:11pm

aah, so the healers which werent affected by mental pulse must have had holy shield up, ok (did not see it clearly in aod, was a mess lol)


yes, cc-heavy psi is very annoying as enemy too, i totally agree
especially because its possbile to spec psi almost as hard to kill as a fullheal 8o

9

Tuesday, September 29th 2015, 12:38pm

healer IS cc immun yes^^ but kicking and pulling seems to not count as cc but as moving so its interruptet^^

Exactly this.

With more details:

Since 6.0 Mental Pulse and Telekinetic Pull consist of two separate effects:
movement (knockback and pull respectively) and cc (stun and knockdown respectively)

You can see it very clearly when using those skills against a target that has Ballade up. Only the cc effect is negated, the movement is completely unaffected.

Circle of healing is interrupted by exactly same game mechanics when being pulsed/pulled as when you decide to move while casting it.

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