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Hi im just wondering where is assalut summy usefull ... he have very good dps ... so in astral hes definetly good on bosses ... but his aoe suffers due to high blood cost and reset ooc ... support seem better on clearing way pvp is obvious .... so only raids ?
Hi 'Suggestion mastery Increases damage done with all Mental suggestion skills by 7/14/21%.' do some1 know pls whats those 'Mental suggestion skills' ? thx
Quoted from "Bluescarlet" well its just called support its not rrly supporting much but rather it a 1 man army not sure if summy is not supporting in standard supp build u deal a lot of aoe stun / vunerability / weakness which is decreasing tmg taken / increase dmg done to whole party bdw there is another supp build summy who can on the other hand offheal / protect whole party while dpsing
Hi id like to know ur opinion about build im using for lvling ... mb endgame viability http://www.allodswiki.ru/calc/#!4!313..3…he/ABD!a/XTBLIB ive skipped advanced genetics cuz i just dont know what to skip for it still can get 1 more ruby for lvl 70 can u tell me ur opinion .. improvements .. thx vm
tag pretty much summ it styles of healing ... aoe / single target O.O pvp / pve hots / burst buffs thx
Quoted from "Bluescarlet" well even for supp crit dmg is probably ideal stat cuz thorn,bee swarm and clout profit from it so pretty much every ability other useful stat would be natural dmg for both builds also i would always use stuff like natures grip cuz well it simply does damage you just have to be careful cuz it overrides your long beeswarm with the new short one then so at best use it before beeswarm btw rotation for singletarget would be beeswarm->Thunder and lightning->posinous vine->t...
bdw there is no mistake "stinging death" increase dmg of "bee swarm" even without using "emerald glow" or it seem so mb im wrong yeah meele is indeed harder ... the last time i was testing with better rotations ( i hope ) ive managed to get like 10% difference on dummy anyway with higher "crit dmg" the difference will prob only grow up cuz both "emerald glow" and "dancing flashes" both hard hitting abilitiel benefits from it but since supp doesnt use those he can use another primary stat ... any...
ive made another test and was trying to make better rotation especially as dps 100 mil dmg done same dummy ( coba hill 70 red boss ) assalut build 245k dps support 222k dps
Thank you Bluescarlet i think i can see where is the problem ... ive use much less skills ... only 3 in supp build and 4 in dps ... no "nature's grip" or "tornado" for example thx a lot ... i see that if u go crit dmg the difference becames only bigger .. unfortunately PS: can u write me proper single target rotation for dps build ?
Quoted from "Bluescarlet" mhh intresting would be to see a screen of your dps meter so see the distrubutition of your skilldmg i gotta test it tomorrow myself and will do a screen then when i find the time maybe you are even right even if i just cant imagine it to do same damage without certain crit and 40% more dot damage Do it please every1 can profit just when in support build dont forget to use "Bee swarm" only to keep dot actually i was rly curious about it cuz support have very strong buf...
Quoted from "Bluescarlet" Quoted im not so sure ... i think aoe dmg will be prob a bit weaker but single target might be very similar ... in support spec there are rubies in last grid 'Forest Keeper' which increase crit chance for everything by 100% aoe damage will be way lower and singletarget will be even weaker(you miss 100% critchance for lightning AND +40 damage on all dots) the forest keeper rubees only increase the critchance of your melee hits At 1st thx vm Bluescarlet for replying and ...
Quoted from "Bluescarlet" yes checked it again you are both right r3 of the normal drop skill is stronger now sry but for the damage diffrence its actually pretty big cuz the always crit rubees for lightning spells can only be used in assault spec im not so sure ... i think aoe dmg will be prob a bit weaker but single target might be very similar ... in support spec there are rubies in last grid 'Forest Keeper' which increase crit chance for everything by 100%
im using it for pve .. for lvling and as dps i can check but i thought that r2 rejuv is actually weaker than r3 pre-version and im mostly interested about how big dps difference is in single target + aoe between this and regular dps one O.O thx for reply
Hi just wanted some advices ... so far im using this build http://www.allodswiki.ru/calc/#!5!131..3…wreqbeb/YVHLBIB im using it as dps / solo build like it more than usual assalut buff dmg build due to meele instant style i can barely test something cuz i dont have addons XD ... but in my observation dmg difference is not noticeable compared to assalut buff build like the survability ( bloothirst buff uptime is crazy ) can u tell me opinions / upgrades Thx
thx vm helped me a lot with finallizing build
Hi im not good at testing ... so can some1 tell me pls if following things work ? magus grid right bottom <Life Balance> .. ruby says it should increase dmg by 9% but buff says increase healing O.O and if <Loyal Helper> higher ranks increase pets dmg or what does it actually do Thank you
Hi id just like to know pros and cons of both specs ... which have more dps or is better for pvp thx
Quoted from "Bluescarlet" its not that bad ^.^ depents on what you want to do ^.^ if you want to do astral with it its fine it enought to make medicore dps and if you want you can play fullheal too but thats just in pve for pve the build would suck cuz you miss nearly all defensive rubees and wardenheal in general is not made for pvp Thank you well since i have just full 7 runes ... i cant be so effective in pvp generally bdw i would be glad if u check my update ... ive decided to skip calculat...
Hi is this enough for FH build ? http://en.allodswiki.ru/calc/#!5!133....…!midzcwn/ENOAKL actually i wanted to make hybrid FH / caster just dunno how good or bad is it thx
Hello ... id like to get i bit of help or my summy build .. dps desecration ... dark gift ... blood ties ... i can take only one of these .. which one ? ... i know 1 is dmg 2 and for mana ... but for me mana is a bit trouble and about stats .... still i should go for determination instead of profinency ? ... even after change and what about bloodlust ... not worth at all ? thx vm ; )