Introduction
Hello, I'm Theran from Polish guild Plaga. As a Summoner I play continuously for more than three years and I have experienced many changes in this class. However, I belive that any change can be learn to adapt so everyone is able to create something really good.
Personally, Summoner in Allods is my very first choice and so far I don't regret it. I tried to play other classes, but this balance between high dps and healing is best for me.
Especially if I bring mass extermination.
My role in group is simple - just DPS and healing when healer can't.
I look at each Pimp My Build community event and this time I decided to take a part, because why not? Maybe my tips will help you look at Summoner from another side.
I want to convey to you my knowledge and experience, so as my every student - the easiest way.
In addition I want to everyone receive useful knowledge and apply it to experiment, creating new interesting ways to play as a Summoner.
Remember - how many players so many styles and builds!
Summoner
Summoner is one of the archetypes that are capable to inflict a lot of damage as well as heal allies so it takes place in the team as DPS or Heal (principal or to help).
Our fight is mainly based on inflicting time damage and spreading area damage which is making us a great character against large groups of enemies. But did not detract from our force to fight one vs. one, because it can be really impressive.
We rely mainly on damage of disease, acid, poison and shadow so you can say that it makes us a walking deadly plague!
Blood
In addition, the base of casting spells are mana and drops of blood stored in the blood bank on the left of the skills bar.
Blood bank may be extended by
Reservoir of Blood rubies and
drops of blood can be scored from:
Dark Pact skill
Vampirism/Life Tap skills
Wandering Fever skill
Blood Tap rubies (after killing enemy)
Phlebotomy rubies
Summoned Lurker pet