Anything on Warden?Summoner is the strongest healing class for PvE. A healers HealOverTime (Perpetual Healing) when stacked on numerous friendly targets increases mana cost, even with the rubies. Summoners Dark Renewel does not have this mana issue therefor they can stick heals on everyone. Reanimation > Holy heal. Holy heal requires fanatism stacks which sometimes you can find yourself without sometimes, whereas reanimation requires blood that if you're playing correctly you should have an abundance of.
 I'm not really fond of the "style" (I guess you could call it) for Demonologist. >Call me picky.< Seems like there's heaps of info on Summoner and Healer, but Warden is sort of up in the air sometimes... >.>
 I'm not really fond of the "style" (I guess you could call it) for Demonologist. >Call me picky.< Seems like there's heaps of info on Summoner and Healer, but Warden is sort of up in the air sometimes... >.>								 From what I understand, the differences lie in that Warden has less heals, therefore is less confusing, and, due to being simpler, is probably easier to play. The only issues are mana and there's a solution to that with weapons/pots. So I'm going to assume both of you mean that Warden can manage on its own and doesn't have a considerably lower healing output that ends up making it a non-viable class to play as full healer?
 From what I understand, the differences lie in that Warden has less heals, therefore is less confusing, and, due to being simpler, is probably easier to play. The only issues are mana and there's a solution to that with weapons/pots. So I'm going to assume both of you mean that Warden can manage on its own and doesn't have a considerably lower healing output that ends up making it a non-viable class to play as full healer? 
 imagine warden heal like a revolver with 8 shots you mainly use 1 singeltarget heal then you have to reload (for which you have to attack else it  takes too long to reload)
 imagine warden heal like a revolver with 8 shots you mainly use 1 singeltarget heal then you have to reload (for which you have to attack else it  takes too long to reload)
 the reason is the mass healing skills you can use
 the reason is the mass healing skills you can use every sek a heal and it takes your mana like crazy ;D
 every sek a heal and it takes your mana like crazy ;D every heal class can easily be used in every activite and even if some classes have advantages in some situations they will have some weaknesses also
 every heal class can easily be used in every activite and even if some classes have advantages in some situations they will have some weaknesses also  
								 , didn't do s3/6 because i'm not very geared yet, but other player in my guild does s6 usually and he does fine
, didn't do s3/6 because i'm not very geared yet, but other player in my guild does s6 usually and he does finebut in the end just play what you personally preferevery heal class can easily be used in every activite and even if some classes have advantages in some situations they will have some weaknesses also

Thank you guys both! I think this answers all of my questions.personally i didn't had any problems in healing, didn't do s3/6 because i'm not very geared yet, but other player in my guild does s6 usually and he does fine
 I know I had a lot of them...
 I know I had a lot of them... )
 )This post has been edited 1 times, last edit by "Flaffee" (May 20th 2015, 1:22pm)

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