Summoner
- All summoners will have access to free redistribution of attribute points, talents and rubies from mentors until April 3rd (inclusive).
- The Supremacy bonus now expires 5 sec. after an ally appears next to the summoner.
- Talent "Hellion":
- With each rank, the ability now grants the summoner access to an additional usable ability for the minion.
- Hellion now takes 50/70/90% less damage from targeted and periodic attacks and is immune to area-of-effect attacks.
- During combat, Hellion periodically places a barrier on the summoner equal to 10% of its maximum health.
- Talent "Cadaver":
- With each rank, the skill now gives the summoner access to an additional usable ability for the minion.
- Cadaver now takes 50/70/90% less damage from targeted and periodic attacks and is immune to area attacks.
- Cadaver passively increases all damage dealt by the summoner's Disease by 10%.
- Talent "Lurker":
- With each rank, the skill now gives the summoner access to an additional usable ability for the minion.
- The Lurker passively increases all healing done by the summoner by 10%.
- Talent "Blood Feast": now the skill is designed to deal damage to a large number of enemies and is applied with an area indication. (cooldown 10/8/6 sec.).
- Talent "Ritual of Plague":
- No longer applies negative effects to enemies, but deals damage in a radius around the target.
- Damage dealt reduced by ~70% (this bonus is now granted by "Advanced Genetics" ruby).
- Talent "Volatile Infection": no longer deals area damage, however, now using the "Ritual of Plague" skill can spread "Volatile Infection" to all targets in the area of effect if at least one of them had this effect.
- Talent "Avid Shadows":
- Effect duration reduced from 21 to 7 sec.
- Number of activations reduced from 14 to 7.
- The skill now has a cooldown of 8/7/6 sec.
- Damage reduced by ~14%.
- Talent "Wandering Fever":
- Effect duration reduced from 12 to 6 sec.
- Damage reduced by ~5%.
- Talent "Neurotoxin":
- Effect duration reduced from 12 to 6 sec.
- Damage increase with each effect level reduced from 25/30/35% to 20/25/30%.
- Talent "Healing Injection": no longer has a preparation time.
- Talent "Dark Renewal": now has a 10 sec cooldown.
- Talent "Plague of Mending":
- Now only available in the Aspect of Healing.
- Skill maintenance duration reduced to 2 sec. (previously 2.5 sec.).
- Number of procs increased from 4 to 8.
- Talent "Blood Stream":
- No longer a channeled ability, but instead applies an effect to the target that restores health 7 times over 7 sec.
- In active Aspects of Healing or Support, each trigger of the effect restores 1 drop of blood to the summoner.
- The skill's cooldown is now 6/4/2 sec.
- Talent "Reanimation": no longer requires a drop of blood to apply.
- Talent "Blood Aegis":
- Now only available in the Aspects of Healing and Support.
- Now places a barrier on the target (cannot be dispelled) equal to 50% of their maximum health, reducing all damage taken by 10/20/30%.
- Duration of the effect reduced to 6 sec (previously 15 sec.
- Summoner can apply the effect to himself, but in this case the skill's cooldown will be increased by 3 times.
- Talent "Bloodletting":
- Now has a 15 sec duration and a 35/30/25 sec cooldown.
- The skill effect no longer reduces the global cooldown, however, if the necromancer has Hellion or Cadaver summoned, the necromancer's damage is increased by 20%, and if Lurker is summoned, the healing done is increased by 10%.
- The necromancer can move the area of effect of the active "Bloodletting" once.
- Talent "Dark Palm":
- No longer reduces movement speed or deals increased damage to enemy heroes.
- In active Aspect of Assault now deals damage in a radius of 8 meters. Damage dealt is increased by ~33%.
- In active Aspect of Support, the Palm holds the enemy for 3 sec, dealing damage equal to 10% of maximum health per second.
- In active Aspect of Healing now applies an effect to all members, restoring 10% of maximum health once per second for 5 seconds.
- Talent "Dark Vigor":
- Hellion no longer deals additional damage, but instead applies an additional stack of "Dancing Bones" to the Summoner.
- Cadaver's bonuses have not been changed.
- Lurker no longer applies the "Helplessness" effect to enemies, but instead additionally increases all healing done by 3/6/10%.
- New talent "Touch of Death": deals damage to a single target (7 sec cooldown).
- Ruby "Dehydration": now "Avid Shadows" applies the 3rd level of the "Dehydration" effect to the necromancer when used, allowing the use of the "Vampirism" and "Life Tap" skills without preparation.
- Ruby "Curse of Endless":
- Now the skills "Vampirism" and "Life Tap" impose 1 level of the "Curse of Endless" effect on the necromancer, reducing the cost of using "Howl of Death" by 3/4/5 drops of blood.
- Also, if the target has the "Volatile Infection" effect, then using "Touch of Death" will remove it and deal additional damage (with the "Advanced Genetics" ruby studied, the effect will be applied to all targets within a radius of 8 yards).
- Ruby "Grim Reaper":
- Now only has 1 level of the effect and is not removed by using the skills it supports.
- Now increases "Avid Shadows", "Volatile Infection" and "Wandering Fever" by 10/20/30%.
- Ruby "Priest of Darkness": now increases the effect of "Grim Reaper" by 17/34/51%, and also increases the damage of the skill "Touch of Death" by 10/20/30%.
- Ruby "Evil Fate":
- Now using the skills "Vampirism" and "Life Tap" additionally restores 1/2 drop of blood.
- In the active Aspect of Assault or Support, "Vampirism" and "Life Tap" extend the duration of "Wandering Fever" by 0.25/0.5 sec, and their damage is increased by 15/30%.
- Ruby "Seal of Death":
- "Howl of Death" now applies 1 level of "Seal of Death" to the necromancer (max 3 levels).
- The "Touch of Death" skill will absorb this effect when used and deal additional damage.
- Ruby "Advanced Genetics":
- "Touch of Death" now deals 150% of its damage to all enemy units (excluding heroes) within 8 yards.
- "Howl of Death" deals an additional 200% of its damage to all enemy units (excluding heroes) within 8 yards.
- "Ritual of Plague" deals 200% of its damage to all enemy units (excluding heroes) within 8 yards.
This post has been edited 1 times, last edit by "Lazy_Bird" (27.03.2025, 08:59)