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1

26. 07. 2014, 09:58

  • "The Allods Project" started this thread

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Stop limit the game so much!

Why are the Allods team limiting and caping the game??

There is a cap on astral, because of the keys.
there is a cap on GB, because of the medals.
there is a cap on PvP, because of the medals.
There is a cap on Wellebell, because of the loot converter. and then also the glyphs quest.


Why wont they let us play?

And what am i supposed to do when i ran out of theese? Why wont the just let me play if i want to?

Is it something i can do on lvl 60 that does NOT have a limit?? Because i run out of theese medals and converters and key in like 3 days, and then i must wait a week!

2

26. 07. 2014, 10:28

Nyashiro

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Since this is in general section, I am assuming this could be attributed to the f2p server (also because p2p server is greatly dead now after they added sub back).

For the rest of the days you can farm gold for cash shop items in various places like Scarlet Bastion (it's there, right? haven't logged for quite a while now), Tka-rik cave, koe.
Blindoz
Blindos
Blintrez
And so on..

3

26. 07. 2014, 12:43

Nemesis

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if you have private allod you can gather golds from there also ;)

4

26. 07. 2014, 12:50

  • "The Allods Project" started this thread

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well i dont need gold, i need gear... why cap wellebell in the first place?

If they want it to take ages to get gear, then make it consume time in another way.
For example, make so to upgrade a gear need like 50 upgraders instead of like 5... somethign that takes alot of time to do. instead of caping and limit everything in the game... im paying for this game, then the i wanna play it.

It is a very useless way to make it hard to grind gear.

They can just add a time to the game while they are at it. like 24h per weeks starts to countdown when you play. anything to make the game just a big cap

5

26. 07. 2014, 12:59

Gwiniel

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need like 50 upgraders instead of like 5
That would require too much gold and amalgam... unless they would make those too a lot easier to gain. But I do agree that it's rather annoying that everything has a very strict limit. Some years ago you at least had 20 astral keys per month.
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6

26. 07. 2014, 13:26

Nobody is stopping you from going astral or doing skirmishes after you max out your keys/medals.
Colin Quinn Recipe for success/dinner. 1/2 cup of brass you know whats, a tablespoon of I don't give a care, and a pound of get off my back, jack!

7

26. 07. 2014, 15:21

  • "The Allods Project" started this thread

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well without medals, no rewards.

And without keys you cant land on a allod. ateast from what i remmember :P

8

26. 07. 2014, 15:29

Helping hand is your solution. Now everyone can pick up the buff at any time, best friend or no. The weekly limitations are fine, denying nolifers massive advantage, denying them from causing massive inflation, making everything much more expensive for people who have sex.
Colin Quinn Recipe for success/dinner. 1/2 cup of brass you know whats, a tablespoon of I don't give a care, and a pound of get off my back, jack!

9

26. 07. 2014, 16:54

Kissaki

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" making everything much more expensive for people who have sex. "


Helping hand is your solution for that too.

10

26. 07. 2014, 17:07

you can collect wild shore loot and bg medals for next week

tkarik amalgam is also not limited

if you really dont need gold at all you can still make a reincarnation and gear it too

if you have 10/10 reincs you have more to do than time to play, even if you would play ALL the time

11

26. 07. 2014, 18:09

Guza

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There is plenty of stuff to do in the game even if u are the one that plays the game all day.
And yea u can always farm gold if u really really dont know what to do lol

12

26. 07. 2014, 18:42

Gramarye

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If ure bored ure allowed to farm gold and send it to "Gramarye" :P

13

26. 07. 2014, 22:09

  • "The Allods Project" started this thread

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14

26. 07. 2014, 22:25

worst
thread
ever

over 9000 hours in MSPAINT

15

28. 07. 2014, 07:38

Deliverance

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I think it's good the game has these limits. It helps us, who don't have time to play all day, to try and keep up with the progress of those that do.
Downfall (P2P)
Deliverance (F2P)

"I don't have pet peeves - I have major psychotic f****** hatreds!"

16

28. 07. 2014, 13:57

The Caps are here to control progression. Imagine if there would be no restriction, some players would already be full gear and there will be a huge gape between players that can't play that much and the top players (they could do 50 keys by week easy, some people finish their key on friday). But still you need to have a lot of time to be able to reach all the limits.

I personally think it's a good thing. The difference is already big between players so if there were no limitations, some players would just give up. On a personal point of view, I understand it might be bothering you, if you can play a lot, but if you look at the all picture, it's definitely a good thing.

Also, the devs need those caps to know where players are. For example, when they released astral or eclipse, it was not completely ready. But with the cap, they know it's impossible for a player to get there before at least 6-7 weeks for example, so they know what time they need to be ready. Otherwise, they would be force to finish everything first and we would wait a lot between the different updates.

This post has been edited 1 times, last edit by "Heartnet" (28.07.2014, 18:55)


17

29. 07. 2014, 17:28


The Caps are here to control progression. Imagine if there would be no restriction, some players would already be full gear and there will be a huge gape between players that can't play that much and the top players (they could do 50 keys by week easy, some people finish their key on friday). But still you need to have a lot of time to be able to reach all the limits.

I personally think it's a good thing. The difference is already big between players so if there were no limitations, some players would just give up. On a personal point of view, I understand it might be bothering you, if you can play a lot, but if you look at the all picture, it's definitely a good thing.

worst
thread
ever

this is the thread starter


18

30. 07. 2014, 01:09

  • "The Allods Project" started this thread

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Localisation: forest moon of endor

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I think, if i choose to spend more time than other people, then i desurve to also progress faster.

And if yall have such a big problem with this threat you dont have to enter it, and not comment either.

This is something that has annoyed me through progressing with all my characters.

19

30. 07. 2014, 02:51

i can understand the POV of OP very good

if i had more time to play i would think exactly the same
the only reason it does not bother me cause i dont have so much time to play

but still, it would be VERY interesting if there would be NO limit

i wonder how it would look gearwise then

also, catching up could happen faster then!

20

30. 07. 2014, 05:44

Every games have limits. No limit will kill the community quickly, especially games with cash shop. P2w player will max out gear in a month and f2p player will have a really long time to catch up.

I was easily able to finish 20 keys within hours with the super replicators. Imagine that times 7days. And on weekend, even more time. Can easily do 180 keys per week.

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