Localisation: New York, NY
Travail: Software Developer, Allods Online Moderator, Cloud Pirates Moderator
This post has been edited 1 times, last edit by "Protection" (07.01.2015, 18:24)
Localisation: New York, NY
Travail: Software Developer, Allods Online Moderator, Cloud Pirates Moderator
Citation
a paly get 9% more heal ... so even esier to heal, when you have wounds...
This post has been edited 1 times, last edit by "user_3926592" (08.01.2015, 12:07)
Seems like you have never been in s29. It's not hard to get 1kk+ hit there from some random attack especially with 40% more dmgIf you need batte res, then your team is by far to be perfect... That is not an argument to use pala for me.
Pala don't have aggro problems on 1 target for rest is cc. And dps MATTER A LOT because without it tank will get wounds and more wounds well he will just die because with 2wounds healer will just heal for almost 0The most common problem is the dps meter addon. Everyone want to be top dps.
They don't care about agro, just to be top on dps, since they are dps class and the tank role is to tank...in they heads...
As the tread started about endgame tanking I will share my experiences in s29 and tell why pala is better.
Seems like you have never been in s29. It's not hard to get 1kk+ hit there from some random attack especially with 40% more dmgIf you need batte res, then your team is by far to be perfect... That is not an argument to use pala for me.
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