and the ones in which you need to make a bigger effort, to have a real knowledge of your class etc: (PMB, circle of equal ==> even if i´d also lower a bit the rewards of circle of equal to reward more players, cause 20kbc is just way too much imo, 5-6kmax would be better...)
Events that cater to specific groups are something we wish to avoid, at least in terms of the custom events we're creating (eg. S.O.S, Task Force, Costume Assembly and any future endeavours). For example, we used to hold countless community drawing contests in the past which typically don't require any game knowledge or experience at all.
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But i´m kind of pissed of by the fact that every event now seems to be just a "you don´t need skill but try your luck as everyone else you might be picked up" while i´d prefer a "you are objectively (one of) the best of the contest = you win"
"You will take this feedback on-board" - Of course, feedback has already helped refine all facebook contests; such as preventing repeat winners -- taught us valuable lessons about underestimating participation scale & mass-rewarding (Task Force), and Costume Assembly shows us that we need to be more vigilant when gathering & supplying entries for the voting process, especially when said events have very specific rulesets.
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You will take this feedback on-board, cant get better than this. Just
for your info, this event is only chance for some1 to get any reward because not all are gifted with drawing talent or sth like that.
And what happens to me e.g.? Cuz of your (i mean plural) internal error in which you cant read and understand your own criteria, you give reward to non-legit entry...you take prize from "my" hands. This is simply injustice. Maybe next time in Swimsuit contest i take a swimsuit from net and copy + paste it and i can hope internal error will occur so i can get reward.
Regarding "Winner Selection", with Costume Assembly as the 'offending' example, anyone could participate (even on a level 1 character) simply by opening the wardrobe and forging a costume. You didn't need to physically have those pieces unlocked (restrictions, restrictions) and, yes, the end result would end subjectively. Voting always does. RNG has no consideration for rules or criteria, nor is it entirely fair in general if you want to account for effort or quality. You could open it up to a public vote and have a more streamlined list of winners, but this is at the risk of cliques or groups dominating the voting, which is even more unfair than RNG would be, so for now we opt for impartial voting. No method is perfect.
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staff from allods have goods ideas for events but their logic to elect the winners is still ridiculous
Winners being selected by voting > resulting in a less varied mixture of races used in the entries is not a mistake, it is something that can be tweaked and improved via the rules or reward system in future events (something we will do if/when there is another). Even just bringing that up has given me an idea for a new event in future, so the feedback has already helped in two ways.
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You know, there are some race on this game like orc, gibberlings or arizens? Had there wonderful proposals with them too.
The rewards will remain as they are - we won't punish them because 'we' made an error during the votes, but the situation/feedback has already led to the refinement of the events procedures to better ensure something like this doesn't happen again (or, more realistically, is far, far, far, far less likely to ever happen again).
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What seemed legit to be done at this point, for me, was just to leave the awards for 1st to 3rd place as they are (and congratulations to them i guess), and extend the reward for 4th to 6th place to everyone who submitted an entry as a "partecipation reward", since the 5th place is not entitled to get any award. But if you'd rather choose the "suck it up" line, be it
Comments like this are highly appreciated. Are the events perfect? No. Will they ever be? No, not likely - but we won't be made feel bad for trying to push out some new, rewarding, non-scripted events and making the occasional error along the way. We genuinely apologize for messing up - and assure you guys that yes, your feedback has (on numerous occasions) effected how we handle them, and will continue to do so - but we will not apologize for being human.
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These events are for fun. We've been getting some nice ones in the last few months and it's been good for the game.
This post has been edited 2 times, last edit by "Mhuldoon" (26.10.2016, 12:24)
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