I wanted to open this discussion to see which stats people think are the best for a lvl 70 Psi.
For that i used this 2 threads:
http://allods.my.com/forum/index.php?pag…&threadID=10679
http://allods.my.com/forum/index.php?pag…&threadID=11241
I will focus in the offensive stats for the "Assault" build, but i invite others to post about others.
Offensive Stats
Proficiency: 1 point = 0.10% increased damage and healing
Determination: 1 point = 0.0015% increased damage and healing per Determination value
Brutality: 1 point = 0.002% increased damage and healing per % health lost on the target
Critical Chance: 1 point = 0.1% increased Critical Chance
Critical Damage: 1 point = 0.2% increased Critical Hit Damage
Double Attack: 1 point = 0.1% chance to cast abilities twice
_______ Damage (They are all the same): 1 point = 0.17% increased _______ damage. Increases healing by 0.1%
Fury: 1 point = 0.25% of your damage leaves wounds.
Swiftness: 1 point = 0.1% reduced cooldowns.
From:
http://allods.my.com/forum/index.php?pag…&threadID=10679
Proficiency: this stat is ideal to keep a balance between astral and physical damage. This is the safe way to go.
Determination: can give a better damage than proficiency but is only useful against hard to kill enemies and i find it very hard to keep it up. So, i use gear with determination only if i don't have any better option for that slot.
Brutality: is easier to use than determination but i don't see much use for it. Against weak enemies, it doesn't matter, they are dead when they reach 50% of their hp, so don't need brutality for them; and against the strong ones, well, i prefer to keep a constant damage over all the fight than have more at the end of it.
Critical Chance: this stat is needed to trigger some of our rubies, so, we need some % of it (don't forget there are 3 rubies that rise our chance, by 3% each, when the target is under our Mental Link)
Critical Damage: for now i don't focus on this but i have the question of how useful it could be: after all, we need some critical chance and the increase of damage of critical damage is very nice. Maybe someone tryed it and can give some feedback about it.
Double Attack: i have many questions about this if someone tryied it: wouldn't it help to "build" our debuffs faster, like pyrolysis, for example? also, this works with the phantom skill?
Holy Damage: this is ideal for all the ones that one to focus on Astral damage, since it rise your damage by a bigger % than proficiency, but remember you will lose damage from your Physical skills.
Physical Damage: same as Holy Damage but for the ones that want to focus on Physical damage, still, i think it would be less effective than Holy damage for the Assault builds. Maybe could work if you want to focus in aoe/dot damage.
Swiftness: i think it isn't very useful for an Assault build, since we alredy have rubies that reduce our CDs but ofc, i could be wrong.
As for my personal taste, i go with Holy and Proficiency, with some Critical Chance (not more than 2 or 3 items). And for the slots in which i can't have those i use Determination or Critical Damage.