This post has been edited 2 times, last edit by "ALLODS-ONLINE-PLAYER" (23.07.2017, 16:15)
following situation:
in game ppl write in worldchat sign observatory easy, 0-1-13
this means just a tank is missing, the tank queues and soon its 1-1-13
however the raid does not start, at least for me it does not
Didn't understand this part, sorry. As far as i know, the raids start each 10 mins, so if you have 1 1 13 but the time is xx:05 you still need to wait until xx:10 to start. But i agree, the raid should start right away, to don't leave people waiting and maybe leaving too.
ooooh yesss! that would be A W E S O M EIt would be nice to get your own mercs/companions for different stuff: maybe to use them on the private allod as defenders, on the astral ship to complete the crew (it could be hard to implement this) and to complete missing spots on raids.
raids already scale to the number of playersStill, on the raid thing it could be a problem, if people start to kick players with lower GS to get the mercs
@AOP Your idea is sound and especially for me, my time zone basically means that nearly everyone is offline/afk/grouped together and so i basically solo everything and it would benefit me easily, like some of the raids on hard mode i haven't done because timezone, nearly everyone i know does it around 3am my time, i am not staying up late and possible end up tired for work.
This post has been edited 2 times, last edit by "ALLODS-ONLINE-PLAYER" (24.07.2017, 22:34)
Yes Free, holy trinity is a bad thing. In the general case it's only my own humble opinion, but the implementation in AO should left no doubts it's a bad thing overall.@user_1129018
really? the holy trinity is a bad thing for you?? having classes/roles that complete each others is just so important imo, we already don't even need healers anymore in astral (well except for fable sector), i guess from what i've understood of 8.2 that the game will become a bit more challenging again, like more long term cc needed...
That's actually quite a good analysis on what's happening with classes. Even though you need to know your class and have some CS to tank s17 without healer, it works even there.You see you don't need a healer in astral (including fabled sectors) because they needed to make tank required in the first place. And to make it so they boosted boss damage sky-high and gave a tank lots of HP to stand those hits. But they couldn't make healer capable of out-healing that damage because it would've made any healer extremely OP in PvP, so they gave lots of mitigation options to tank making him do good without healer.
We could probably say that if there was no Bloodlust the healer would still be needed, but that's a different story.
So yeah, holy trinity and especially its implementation in allods is what makes all classes similar and actually ruins the idea of different classes only requiring some certain features of the archetype in general, not class in specific.
In a medical emergency, an engineer with colossus, portable cannon, and a light/acidic turret can pop a group shield for 5 seconds, absorbing up to 300 percent of the dmg taken by a teammate with high absorption. With my current hp of 10 million for engineers, the shield would absorb up to 30 million dmg. It's only good for 5 minutes at a time.
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