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1

11. 10. 2014, 16:43

Arrows are counter intuitive.

I do not like the arrow system scout has. Level 60 and doing the caves and some trials make me use arrows at such a high rate and then im running around like a chicken with its head cut off manually enchanting the arrows back to full.

Why is this even still a system?

2

12. 10. 2014, 08:18

Reirei

Débutant

Messages: 36

Localisation: Australia

Travail: Carpenter/cabinetmaker

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Lol... It shouldnt be a major issue
1- 7 arrows of each kind... Or at least 5 we hope
2- refletch skill bringing total to 10 or 8 at worst case scenario
3- during cd of solid/steady shot with double still on cd fletch as u go - I always have craft incend and tesla on hot keys, it fits nicely when you are waiting that 1 second.
Anyways try keeping up your suply of your first stack of seven by incorporating a fletch or 2 in your rotation where you have to wait a sec for cd to finish and should be no prob-unless.... You don't have fletching rubies ? Or... You only have 3 base arrows ? ;(
Bunnyz formerly Reirei formerly Dayoffx currently Accendancy scout

3

12. 10. 2014, 14:35

7 of each. Instant restock. I kind of wish there was a ruby along the lines of "When your attacks crit, you have a 33%/66%/100% chance to fletch a random arrow" or something.

Having to manually fletch is just aggravating.

4

13. 10. 2014, 22:56

Effreti

Apprenti

Messages: 135

Localisation: Bucharest

Travail: Software Engineer / Master's Student

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wait for patch 6.0, scouts will get 3 rubies that give them a chance (15/30/45%) to restore an enchanted arrow when you use one of the same type.
Effreti - 75 Scout Empire - 75 Paladin - 75 Druid - New frontier
Walk softly and carry a big gun!

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