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Blah,blah. Blah, blah blah. Meanwhile Allods Team admits, that Warrior (at least tank) is weaker than Palladin. In example:
http://forum.allods.ru/showthread.php?t=115548
http://forum.allods.ru/showthread.php?t=115731
To increase Warrior's survivability "Stony Resilience" will be working as Palladin's barriers- half damage will hit HP, half will be absorbed, skills for repairing barrier... It is some solution, but with disadvantages- consumes Combat Advantage (no "spin to win" anymore).

In other hand Holy Palladin can be effectively used both for tanking and PvP- better DPS and defence than warrior. Physical build practically doesn't exist- prepare for boost. Other changes:
-Racials skills. Xadaganian ability look very good. Dmg in all barriers moved into one, but max amount will be limited (otherwise OP with "Vindication" or "Deliverance").
-better party buffs. "Particle of Light"/"Touch of Light" can be used on selected target and absorbs more types of DMG. Armor penalty for AoF can be reduced (like Warrior).

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Diktator

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Beiträge: 165

Wohnort: Serbia

Beruf: Just chillin'

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Blah,blah. Blah, blah blah. Meanwhile Allods Team admits, that Warrior (at least tank) is weaker than Palladin. In example:
http://forum.allods.ru/showthread.php?t=115548
http://forum.allods.ru/showthread.php?t=115731
To increase Warrior's survivability "Stony Resilience" will be working as Palladin's barriers- half damage will hit HP, half will be absorbed, skills for repairing barrier... It is some solution, but with disadvantages- consumes Combat Advantage (no "spin to win" anymore).

In other hand Holy Palladin can be effectively used both for tanking and PvP- better DPS and defence than warrior. Physical build practically doesn't exist- prepare for boost. Other changes:
-Racials skills. Xadaganian ability look very good. Dmg in all barriers moved into one, but max amount will be limited (otherwise OP with "Vindication" or "Deliverance").
-better party buffs. "Particle of Light"/"Touch of Light" can be used on selected target and absorbs more types of DMG. Armor penalty for AoF can be reduced (like Warrior).
ye finally good news since they gonna nerf pala in 5.0.1 , and that patch is comming around autmn probably :P

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Nyashiro

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Beiträge: 281

Wohnort: Lithuania

Beruf: No, just visiting ^^

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kinda whole summer with nerfed paladin, fun :D
Blindoz
Blindos
Blintrez
And so on..

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from my (healer) perspective i prefer to heal warrior tank, but both warrior and pally are good tanks, just doing it in little other ways :)

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reeah19

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Beiträge: 334

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pally is way easier to heal, since they deflect alot of damage, warrior gets all damage at a time while pally u put a hot on em and theyre fine :P, at equal gears pally is better tank if you ignore the fact that they get aoe-agro a bit harder than warrior, but since we usually kill 1 by 1 is decent

what i hate when i tank as pally is that 90% of healers stop healing after battle is over and boom die lol, having 2 mil dmg in barriers and getting 0 heal is not nice at all...
Fireofdeath -70 - demonologist
Puffypuf - 65 - furball warden
Rensy - 65 - paladin
Akyrra - 70 - psionicist healer
Turquiose - 60 - bard
Springfull - 60 - mage
FoxBee - 31 warden

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Blah,blah. Blah, blah blah. Meanwhile Allods Team admits, that Warrior (at least tank) is weaker than Palladin. In example:
http://forum.allods.ru/showthread.php?t=115548
http://forum.allods.ru/showthread.php?t=115731
To increase Warrior's survivability "Stony Resilience" will be working as Palladin's barriers- half damage will hit HP, half will be absorbed, skills for repairing barrier... It is some solution, but with disadvantages- consumes Combat Advantage (no "spin to win" anymore).

In other hand Holy Palladin can be effectively used both for tanking and PvP- better DPS and defence than warrior. Physical build practically doesn't exist- prepare for boost. Other changes:
-Racials skills. Xadaganian ability look very good. Dmg in all barriers moved into one, but max amount will be limited (otherwise OP with "Vindication" or "Deliverance").
-better party buffs. "Particle of Light"/"Touch of Light" can be used on selected target and absorbs more types of DMG. Armor penalty for AoF can be reduced (like Warrior).


thanks for this post, cant wait for this new addition to warrior. and yes warrior has always been an inferior tank, but still capable.

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Blah,blah. Blah, blah blah. Meanwhile Allods Team admits, that Warrior (at least tank) is weaker than Palladin. In example:
http://forum.allods.ru/showthread.php?t=115548
http://forum.allods.ru/showthread.php?t=115731
To increase Warrior's survivability "Stony Resilience" will be working as Palladin's barriers- half damage will hit HP, half will be absorbed, skills for repairing barrier... It is some solution, but with disadvantages- consumes Combat Advantage (no "spin to win" anymore).

I'm not sure if I am reading this right, but isn't this going to be a huge survivability buff in pvp as well? The way I understand it, there will be a ruby to increase the barrier if the warrior has a shield and a skill to restore the barrier using combat advantage. But, it doesn't clarify if the latter will require a shield to be quipped, so with decent management of tear skills, we can restore the barrier without having to sacrifice damage at all, which will make warriors beasts in pvp, even if the barrier will only absorb half damage.
Colin Quinn Recipe for success/dinner. 1/2 cup of brass you know whats, a tablespoon of I don't give a care, and a pound of get off my back, jack!

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