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Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »user_3266634« (wcf.global.shortTimeFormatLocalized)
@Yuna I dont think that level 3 dark pact is necessary since being damaged no longer loads determination and there are way more efficient ways to gain blood drops.
Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »ALLODS-ONLINE-PLAYER« (wcf.global.shortTimeFormatLocalized)
@ Sheller; hey, when i usually heal i use dark pact pretty often if hard buffs (in astral) or when people are getting lots of dmg (in Gates raid), cus fast blood. At least thats how i play. My OWN play style that makes my heals efficient.@Yuna I dont think that level 3 dark pact is necessary since being damaged no longer loads determination and there are way more efficient ways to gain blood drops.
Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von »Sheller« (wcf.global.shortTimeFormatLocalized)
no def at all... you get r1 accelerated metabolism what for? even r1 impenetrable darkness would be more usefull than 10k/dot dmg on fever. you could also remove your cc and take it r2 but thats only if u want to have some defence, other than that nothing to add . Also master summoner rubies are not a must cus it doesnt make any difference rly...@Yuna Maybe beacuse I was never into hardcore raiding like max lvl, but since they gave summoner phlebotomy I didn't have any problems with blood drops. I use level 1 fever with rubies, master summoner (lower cd on lurker's bloodsuck), phlebotomy and dark pact on lvl 1 that i use only in bg's when I have immortal buff, and as I said I never had problems with bloodrops even though I am using healing chain and reanimation pretty often.
@Bluescarlet Yes, sorry for mistake (I used to play this game in different language and those seemed the same to me)
EDIT
I reworked this build by using some of your suggestions, http://en.allodswiki.ru/calc/#!4!121..33…!ejlfhrb/GVWNEC
So, what do you think?
Dark Pact boosts determination instantly, so if you use if +phlebo you get to 100% in 3-4 sec. I take it r1 especially cuz higher boost.
Just throw Desecration away summoner doesn't have mana problems.
Impenetrable darkness is a must have in FK build, because at some point you'll draw agro an you and you need few sec for the tank to take over.