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"Wounds" healingdecrease not enough


in a fight 1 vs 1, when fighting supporttype, its often impossbile to kill the enemy ( feels like vs fullheal)
even when you apply wounds and outgear/ rune him he will still keep himself alive and be able to kill you

i had this experience vs summoner and warden, playing psionicist myself

(i even have the anger rubies from guild which decrease healing even further)

i dont ask to weaken the heal of these classes but rather would suggest something to improve wounds
psionicist having no selfhal at all is also a big problem here

tips? hints? opinions? change class? (this is a joke, i dont want to do this)

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Nandita

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Beiträge: 326

Wohnort: Ruhrpott NRW Germany

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tips? hints? opinions?


Rollback to lvl 42

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level 65 would be enough ^^
game was at its best state there, classes have been adjusted for 5 years or something at this point; game was polished

now (almost) everything thrown away, similarized to the new skyforge game... did not hit my taste so much (although i admit i still love the game, it can afford such things due beeing overall great) ...

but this is another story

maybe rasing the percentage of the wounds 10% would be sufficient already, maybe 20? i dont know, its not my job determining this, just want to bring this up... should be possible to defeat a non-fullheal somehow, especially if superior by gear & items

in the meantime i tried it myself the other way too btw, its astonishing how survivable these offhealing classes are
wardens 40 second HOT is awesome, i whis there would be more long-duration effects like this instead of 4 second-***

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I would like to rollback to 42 since it was the most fun i had. Especially with psi or mage.
poot poot poot poot poot... POOTIE!! YOU'VE BEEN POOTED!!!


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sadly i missed this time and joined only when max level was 51, i cant judge it, but from videos what i saw it looked great (challenging, in a good way)

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I would like to rollback to 42 since it was the most fun i had. Especially with psi or mage.

For Psi it was more like beginning of the 42 that was still fun.

With the mechanics of level 40 patch still in place:
  • channeled psychic shock,
  • 6s cast mental link (with an instant proc) that was pretty much an automatic win if you got it off
  • shock wave instant stun, which ended when all stacks were dropped
  • choke increasing damage on every subsequent tick
  • three unique context actions available after successful mental link
  • movement speed increase out-of-combat buff, stat increase in-combat buff
  • no-cooldown mana transfer
  • 5s cooldown mind fire
  • brilliant aura actually applying to your entire group.
  • will suppression not starting combat
  • spectral assassin working on red ring bosses"

Then they decided to revamp psi and dark ages (literally years) of using Pyro came. Sad Sad.

Now on topic: You might want to try stacking Critical Damage everywhere you can't get Critical chance and Brutality everywhere you can't get Critical Damage.

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i already had crit chance > crit dmg > brutality
now i use crit chance > crit dmg > holy dmg, better overall performance due to healers most times beeing over 50%
still not satisfied

(i also tried to change distribution of the 310 basic statpoints)

wounds should not only increase effectlenght but also % of decreased healing; 40 45 and 50 or 40 50 60 %

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