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Spinecrawler

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  • »Spinecrawler« ist der Autor dieses Themas

Beiträge: 205

Beruf: Bez majzla i młota to ch*j nie robota!

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Leveling - why so solo ?

So i played game from lv 55 till mid 60 and i have one question/complain(?)

Why quests are need to be done SOLO ? Why i cant do any major quest line in party ? Ok You are allowed to be in party but when You go to a quest area pointed by NPC (Catherina or someone else) You are all alone. (Umoir)

Is this some kind of bug ? - plz fix it

If this is not a bug .... WHY ?
Isn't Allods a MMO game? Massive MULTIPLAYER Online ?! In a game like that it's common sense that You experience game content with other players for example in party or raid. Here I can't do major quests with my friends like I like to do:<
Why Heart of the World expansion is so anti-social ?

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Effreti

Schüler

Beiträge: 135

Wohnort: Bucharest

Beruf: Software Engineer / Master's Student

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I actually enjoy these solo allods. Awesome story and not having to fight for drops with other people is nice. Lower Umoir is a hastle to finnish Kill x quests in, there is always someone aoe-ing everything
Effreti - 75 Scout Empire - 75 Paladin - 75 Druid - New frontier
Walk softly and carry a big gun!

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Spinecrawler

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  • »Spinecrawler« ist der Autor dieses Themas

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Beruf: Bez majzla i młota to ch*j nie robota!

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That's good that You enjoy that type of gameplay and I'm happy for you.
Still why they didn't gave us option to do those quests in party? Now there is no other choice and that kind of makes me sad cause i don't have freedom of choice.

And still I'm gonna stick to thesis that mmo games are supposed to be social by default. If i wanna do everything myself i would play ordinary game (single player) =.=

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GuessItsAmber

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As far back as I remember it has been better off to quest solo so you dont end up with a grindfest if you dont use xp scrolls or what ever they are called now a days.

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CatAsTrophy

Anfänger

Beiträge: 37

Wohnort: Netherlands

Beruf: In war it doesnt matter who is RIGHT, the only thing matters who is LEFT.

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That's good that You enjoy that type of gameplay and I'm happy for you.
Still why they didn't gave us option to do those quests in party? Now there is no other choice and that kind of makes me sad cause i don't have freedom of choice.

And still I'm gonna stick to thesis that mmo games are supposed to be social by default. If i wanna do everything myself i would play ordinary game (single player) =.=
u dont get as much exp in party anyway, and I guess u wont like to grind 2 lvls instead of 1 full lvl to grind.
+ lvl 55-60 can be done easy in 1 day.
after that u can play social with others again.
its not that u are questing weeks without seeing players
Bard : CatAsTophy lvl 60 - 7 blue items
Healer: QuisLina lvl 60
Psionist: Metapsionic lvl 58
Palladin: Kandura lvl 55
Summoner: Shinjumitsu lvl 55
Druid: Truixus lvl 43
Mage: Yerishira lvl 19

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And still I'm gonna stick to thesis that mmo games are supposed to be social by default. If i wanna do everything myself i would play ordinary game (single player) =.=
Mmo's are social enough by having a chat in it enabled in my opinion. I agree they should give at least an option whether you do it solo or in a party/raid. But i sincerely hope they don't start forcing people into having to be in a team in order to complete a quest like they do at Perfect World just to make the mmo more socially and because its called an mmo lol. The difference between single player and multiplayer for me is: that in a single player you can't talk to nobody while in multiplayer you can...and if you want to team up, then awesome...but it should always be a choice and not an obligation, just saying ;)

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Spinecrawler

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  • »Spinecrawler« ist der Autor dieses Themas

Beiträge: 205

Beruf: Bez majzla i młota to ch*j nie robota!

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OK, then how about something like that:

When You are going to a
quest area the difficulty of mobs as well as exp/loot reward is adjusted
to the number of players in party that enter quest zone - quest "inscance" (more players = more
exp/loot). That would be fair?

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OK, then how about something like that:

When You are going to a
quest area the difficulty of mobs as well as exp/loot reward is adjusted
to the number of players in party that enter quest zone - quest "inscance" (more players = more
exp/loot). That would be fair?
In my opinion it isn't, cause then again to get more exp/loot a person has to be in a party/raid. :P

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u dont get as much exp in party anyway, and I guess u wont like to grind 2 lvls instead of 1 full lvl to grind.
This in-itself is a major flaw. The game encourages solo-play due to harsh party rules. I feel there should be a bonus to exp relevant to the number of people in the party(+5% for 3, +10% for 6), and perhaps even more for large raids. A proper loot system would be nice too(ie: everyone gets trash if they actively participated in the kill, uncommon+ is rolled for).

A "looking for group" system, such as a simple interface that allows you to create a party and add it to a list with a short description of its purpose, would be a nice touch too.

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Spinecrawler

Fortgeschrittener

  • »Spinecrawler« ist der Autor dieses Themas

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Beruf: Bez majzla i młota to ch*j nie robota!

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I also think that penalizing players for playing in party by lower exp rate and quest item competiton isn't a way to go.

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Dragagon_old

unregistriert

This HAS to be fixed urgently !

Hey, you guys are totally right, leveling with friends and the ALLODS community is important when playing a MMO. This is not right, when i want to level up with friends i can't be in the same groupe as them, or at least we play a lot when HAPPY HOUR is up. No fun when playing alone, a mmo should be awesome, making new encounters and having fun, what fun is there in playing alone, encouraging players to be mean and say: "no sorry i can't help you with your quest, i'm going to lose exp" , LOL . So please do something about this, I don't know what you guys think, but I really would love to see a new party quest system because the destiny Marks are really cool, good job by the way and thank you !

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And still I'm gonna stick to thesis that mmo games are supposed to be social by default. If i wanna do everything myself i would play ordinary game (single player) =.=
Mmo's are social enough by having a chat in it enabled in my opinion. I agree they should give at least an option whether you do it solo or in a party/raid. But i sincerely hope they don't start forcing people into having to be in a team in order to complete a quest like they do at Perfect World just to make the mmo more socially and because its called an mmo lol. The difference between single player and multiplayer for me is: that in a single player you can't talk to nobody while in multiplayer you can...and if you want to team up, then awesome...but it should always be a choice and not an obligation, just saying ;)


i agree 100%

if ppl want to party give them the option
if they only want ppl to fight them give them the option too
if they want to play only against CPU enemies and isolate thmselves give them the option too

everyone does what he likes most

its called mmo not forced social experience

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OK, then how about something like that:

When You are going to a
quest area the difficulty of mobs as well as exp/loot reward is adjusted
to the number of players in party that enter quest zone - quest "inscance" (more players = more
exp/loot). That would be fair?
this is good when you want the exchange rate to go up up up.
You can go level 55 - 60 in a day easy solo. Allods is not about leveling, it all about gearing up and you need party or raid or even whole guild for gears and its ingredients for upgrades.
that's what the lfms and lfgs for..

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