II. Holy Tank PvE & PvP Build:
PvE Build (Recommended):
PvP Build:
Main Holy Tank Spells:
Offensive Spells:
 Righteous Word
 Righteous Word :- Inflicts Holy damage to the target and marks it. For the next 8 seconds all attacks to the target will generate 100% additional threat and increase duration of the effect by 2s.
 Condemnation
 Condemnation :- Applies a mark on the target that periodically inflicts XX Holy damage for a duration of 12s.
 Interdiction
 Interdiction :- Inflicts Holy damage to the target and all enemies within a 10yard radius. If Condemnation effect is active on the target it spreads to all the damaged enemies. Consumes 1 Canon of Light.
 Sacred Sunrise
 Sacred Sunrise :- Applies a mark which triggers when a Holy spell is cast on the target to deal XX additional damage. Consumes 1 Canon of Purity.
 Binding Curse
 Binding Curse :- Inflicts XX Holy damage to the target and decreases its movement speed by 50% for 7s/15s/19s. Consumes 1 Canon of Light.
 Shield Slam
 Shield Slam :- Inflicts XX damage and knocks the target down but must have a Shield equipped. Consumes 1 Canon of Light. 
 Autodafe
 Autodafe :- Applies an effect that inflicts XX fire damage per second and prevents the target from moving or using abilities for 3s/4s/5s. Consumes 2 Tears of the Dragon.
 Challenge
 Challenge :- Forces the target to attack you for 10s. Consumes 1 Canon of Light.
Defensive Spells:
 Overcome
 Overcome :- Decreases the damage in the first holy barrier by 33%/50%/66% and breaks the barrier.
 Tenacity
 Tenacity :- Reduces the damage in the first holy barrier by XX. Refreshes the duration of the Holy barrier and makes it the last one in line. Casting it more than 2 times in 10s will put it on a CD for 10s.
 Deliverance
 Deliverance :- Removes all damage in the first Holy barrier without breaking it. Consumes 1 Canon of Light.
 Self-Sacrifice
 Self-Sacrifice :- Restores all Canons of Light. but all the damage stored in the first Holy barrier is inflicted to you.
 Touch of Light
 Touch of Light :- The selected character receives a defensive effect which absorbs Shadow or Physical damage. Lasts for 12s. Consumes 1 Canon of Light.
 Solemn Prayer
 Solemn Prayer :- Instantly restores XX health to all party members within 20 yards. Consumes 1 Canon of Light.
For more information about Talent Tree, Ruby grids and spells explanation head over to:
{Link to Talent Calculator}
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Stats for Holy Tank:
Mainly you have to focus on 
Determination*, 
Vitality*, and 
Tenacity* as you will be tanking most of the time. Get more 
Willpower for PvP.
Offensive stats:
 Proficiency:
 Proficiency: 25-50
 Determination*:
 Determination*: 50+
 Brutality:
 Brutality: 25
 Anger:
 Anger: 5
Defensive stats:
 Vitality*:
 Vitality*: 50+
 Willpower:
 Willpower: PvE: 5 / PvP: 25
 Tenacity*:
 Tenacity*: 25+
 Bloodlust:
 Bloodlust: 25
For bonus stats i recommend using a 
Luck 
 + 
Vitality 
 elixirs and a 
Determination 
 potion.
For more information regarding Talents, Stats, and Allods basics please refer to the following link:
{Link to Allods Basics}
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Weapon recommendation:
You won't be using the weapon as holy spells depend on your 
Wand 
, so 
1h Weapon 
 + 
Shield 
.
Skill Rotation for PvE: 
Start a fight with 
Sacred sunrise 
> 
Righteous word 
> 
Condemnation 
> 
Interdiction 
 to spread
 Condemnation 
 effect then swap(tab) targets and spread 
Righteous word 
 + 
Sacred sunrise 
 + 
Interdiction 
 simultaneously to keep aggro, use 
Challenge 
 Mainly on Bosses and strong mobs forcing them to attack you. Defend yourself by using 
Touch of Light 
 or if you need to save someone, just target him and cast it, it will shield him instead. When your team's health is extremely low use 
Mystery of the Light 
 to increase the amount of heal by 100% to all party members followed by 
 Solemn Prayer 
 to heal them to full health, and increase your party healer heals by 100% for 10s. Use Holy barrier spells (
Overcome 
, 
Tenacity 
, and 
Deliverance 
) throughout the Fight.
Skill Rotation for PvP: 
Any rotation is possible, but the main thing you need to keep in mind is to keep your distance from melee enemies (Kiting) by using 
Binding Curse 
 occasionally. Remember to use CCs (
Strike of justice 
, 
Shield Slam 
, 
Shining Sword 
, 
Binding Curse 
 to trigger 
Seal of Silence 
). Use 
Autodafe 
 and 
Pious Anger 
 when enemy's health is low to finish him off before he can use his heals. Make sure to use long term CD spells only when Determination bar is full to increase their effect. Use Alchemy potions like 
Astral Potion of Fast Restoration 
 & 
Astral Potion of Fast Healing 
 for increased survivability. Defensive methods for PvE rotation apply here too.
Reincarnation Synergy:
Healer's 
Divine foresight 
 for extra healing. Or 
Holy shield 
 which allows you to shield yourself while also avoiding CCs and spamming Holy spells. Great for PvP and PvE.
Tanking Racial Spells:
Use 
Rousing Shout 
 to reduce incoming damage for a period of time. Or use 
Crusader's Endurance 
 followed by 
Deliverance 
 to clear all the Holy barriers and receive almost no damage.
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Now that your Holy Tank Build is ready, you need to know what is it's 
Weaknesses and Strengths:
A Holy Tank is not a good leveling option as the core Holy Spells are not available at the very first levels, results in a very slow leveling speed.
For endgame, A Holy Tank Excels very well in tasks were kiting is required and in the presence of PvE & PvP contests such as Astrals, Dungeons, Skirmishes and Dominion were the good AoE it provides comes in handy. Although when keeping aggro is needed, Holy Tank might require a huge skill contribution to hold the aggro fully. 
Some of my achievements as Holy tank:
- Raid Skirmishes(24 players on each side): 
 Arena of Death
  
 
 
- Small Raid skirmishes (12 players on each side):
 Witch's Hollow
  
 
 Scarlet Bastion(offense)
  
 
 
- Party Skirmishes(6 players on each side):
 Dominion
  
 
Holy Tank is very good against Bursters Such as Warriors, Mages, Wardens, Scouts, Healers, and Engineers.
But might Suffer against DoT( Damage over Time) Masters such as Summoners, Bards, and Psis due to the huge amount of periodic damage that will pass barriers rapidly without being processed by the different barrier skills leading to a huge amount of damage being sustained.