Bu mesaj 7 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 11th 2015, 7:51pm)
Astral Venom,
Destabilization,
Choke,
Erase Memory and
Mental Explosion
Unending Knowledge rubies will assure that
Mental Pulse and
Telekinetic Pull
Insight,
Irrational Fear,
Tricky Mind and
Depression. I will disscuss all of them a little bit later.Bu mesaj 8 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 11th 2015, 7:25pm)



Concentration, by using their 
Gift of Tensess, wich ressurects a dead ally. It has a long cast time and a 24 hour cooldown. You shouldn't bother much about it, since it ussually is a healer's job to ressurect dead people. But since you get it for free either way, I decided to mention it.
Premonition, the skill which most psis forget to use because it feels like it doesn't do anything. According to it's own description, it announces you if a monster is about to attack. Sounds nice, but as an overpowered furball/fairy/undead robot you should be the one to attack that monster, not the other way around. As a wise man once said, "Someone rises against me, I cut off his head and stick it on a pike; hold it high in the streets so all can see."!
Brilliant Aura is a passive skill that will restore 1% of your mana every 8 seconds. Just like the other two, you get it for free by completing Important Quest and World Mysteries.Bu mesaj 6 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 11th 2015, 7:25pm)
Telekinetic Pull and
Temporal Acceleration. But what exactly would you want to get back from your Reincarnation? Well, a lot of stuff actually. I'll go on and list a couple of Reincarnation abilities that are the most popular among psis:Bu mesaj 7 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 11th 2015, 7:29pm)
Astral Venom (or Psychic Shock, at lower levels) is one of our main damage dealing skills. Although it doesn't pull off large numbers, it has an instant cast time, which offers you lots of mobility, and it has a 20% chance of giving you
Metal Link allows us to "link" with our victim's mind. That means we gain access to some of our strongest control abilities and we also get a 20% damage boost. It has long cast time, which can be shortened by increasing its level or by using certain rubies. Also comes with the
Destabilization (or Pain Transfer, at lower levels) deals lots of damage and consumes one stack of
Astral Venom, as it deals considerably more damage.
Metal Link with the traget. This skill teleports you in a random direction and asures you that your enemy won't be able to attack you, unless they kill the Twin or wait for 30 seconds. This spell can proove extremly useful in both solo PvP, mass PvP and in boss fight in the Astral.
Concentration instantly grants you 2 stacks of
Concentration. Sounds easy, right?
Astral Body is a reference to the real life ability of humans to enter the astral body. Nothing more, nothing less. Seriously. Don't take this skill!... Ok, I see you can read my poker face... For real now, I think this skill should be at least rank 2 in every build.
Mental Pulse is a nice crowd control spell. It will push all your enemies within a certain radius away from you and stun them, too. Cooldown and duration of the stun depend on the rank.
Choke is a strong damage-dealing spell, which consumes one stack of
Concentration. When you use it, you can't move or use any other abilities. Also, any damage taken will interupt the spell. That's why you need to make sure you're using
Astral Body before casting. Note that this is one of our most powerful skills and it's also a clear reference to the Force, from Star Wars!
Mental Cleasening is a quick healing ability. While it doesn't really do that much healing by itself, it doesn remove negative effects such as poisons and other debuffs, so I take it in PvP.
Telekinetic Pull, as opposed to
Mental Pulse, will "pull" all enemies withn a certain radius in one point, making it more easier for you and your comrades to AoE them. Cooldown and range also depend on the rank.
Wall of Blades is a strong AoE skill. It works wonders when combined with
Telekinetic Pull. This is one of my favorite spells in PvE and some people actually take it in PvP, too. It's only downside is the huge mana cost and the long cast time, but there's nothing that can'tbe fixed with rubies!
Seal of Healt is a party aura which gives us 30% more health points and mana poins (at rank 3). I honestly think there is no psi who doesn't have and use this skill. It's a must have!
Temporal Acceleration gives reduces the cast time and cooldown of all our spells and increases our speed. Psionicists that use
Phantasmal Killer creates a copy of your victim and consumes 2 stacks of
Concentration. While it does quite a lot of damage, it dies really easily; most opponents will be able to one-shot it. I guess it could work in a 1 vs 1 fight with a FH, but other than that, it's just plain useless.
Metal Link, the difference being this one has an instant cast time, but a longer cooldown (depending on the rank: 18s, 13s, 10s). Also,
Cruel Master rubies give you adsitional 20% damage whenever your enemy is under the effect, making it very useful. It also comes with another damage spell,
Astral Breath is one of our 2 abilities which require [Dragon Tears]for use. It works line an AoE version of
Choke, making high damage and slowing down all enemies within a certain radius. It also consumes 1 stack of
Concentration. It's really useful in PvE so, if you have enough talents, try getting it as high as possible.
Thoughtful Spirit. They say the sleep of reason produces Monsters. Well, with this one skill, there will be no Monsters left, because it'll slay everything in it's way. That's how awesome it is! **Ok, sorry for that, I just really like this spell. Now, to be more, umh, professional, the
Thoughtful Spirit effect stacks up every 20 seconds, up to 5 times. You can then use the attack, whih has an instant cast time and cooldown. Basically, you can produce huge damage in a matter of seconds, making it crucial in boss fights or when dealing with other annoying players.Bu mesaj 7 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 10:23am)


Mind Fire is a pure PvP ruby. After being applied, it increases the cooldwon of the next 3 abilities a player will use by 20 seconds.
Insight reduces the cast time of
Pyrolysis for 5 seconds after you have used
Concentration. It is also supposed to reduce the cooldown of
Astral Venom, but, for some reason, it won't work. That's a pity, it could have worked wonders for some 'Astral' builds.
Sharp Incursion will stun your opponen for 2 seconds, after you have used
Will Suppression on them.
Master of Illusions will make your
Twin share damage with you, but it also doubles the damage it'll recive itself. Killer in mass PvP, suicide in 1 vs 1 PvP
Egoism increases the durability of your
Astral Form and the healing done by your
Mental Cleansing.
Mental Crysis increases the damage done by your [img]http://en.allods.com/forum/index.php?page=Thread&threadID=7497[/img]Erase Memory and
Mental Explosion skills.
Step Over Madness increases all your Astral damage.
Tenacious Mind increases the damage of
Choke.
Rejection increases you armor.
Unending Knowledge increases your Vigor stat and also guarantees
Hypnosis won't be broken by any attacks until the traget's health drops under 90%.
Aura of Astral Power is buff that boosts your damage by 15%. It would be really nice, but the downside is we can't use it at the same time with
Seal of Health. If I had to choose, I'd always go for the later.
Gravikinesis increases the range of
Mental Pulse, as well as the duration of the control effect.
Irrational Fear doubles the damage recived by your enemy for 15 seconds or until 10% of it's health was taken.
Shattered Nerves stack on the enemy whenever you use
Astral Venom. It stacks up to 5 times and each stack will boost the damage of your next
Destabilization.
Increases the range of
Telekinetic Pull and also does damage to all the enemies.
Shocking Strike increases the damage deal by
Astral Venom.Bu mesaj 3 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 10:23am)

Easy Reach decreases the mana cost of some of your abilities and also increases the range of
Mental Link,
Erase Memory,
Pyromania increases damage of
Pyrolysis by 21% at rank 3. A must have if you're using Pyro as your main damage dealing spell.
Pyrophenia stacks up to 6 times whenever you use
Pyrolysis. Every stack will reduce the cast time for the next
Pyrolysis. This one works wonders with
Temporal Acceleration and
Insight.
Tricky Mind assures you all your control abilities will ignore the traget's Willpower, as long as you have estamblished
Experiencend Manipulator decreasing cooldown of
Mental Fortress increasing Willpower by 12% and Stamina by 3%.
Chronokinesis decreases cooldown of
Temporal Acceleration by 45%. Super useful if you're a fan of that skill!
Extrasensory Gift decreasing cast time of Mental Link by 50%.
Cruel Master increasing duration of Mental Link control effects by 20% and increasing damage of Will Suppression by 20%. Honestly, I can't think of any scenarios in which this one isn't very useful. It's such a pity it's hard to reach, but I think it's worth it.
Tranquillity decreasing cooldown of Concentration by 33%. Not particularly useful, but it's fine if you really feel you don't get enough
Concentration.
Master Augur increases Luck by 9. Again, a must have in any build, since there aren't many ways you can increase this stat.
Lord of Fear increases damage done by
Phantasma Killer by 10%/20%/30%.
Triumph of Reason increases Fire and Physical damage by 21%. You'll mostly take this for
Pyrolysis and
Wall of Blades, since most other psionicist skills deal Astral damage.
Anger Management increases damage dealt by
Erase Memory,
Choke by 5%/10%.
Superficial Trance restores all your mana in 5 seconds, with a 5 minute cooldown. I always take it on my PvE builds.
Outsmarted will make
Choke apply an
Outsmarted effect which boosts the damage dealt by your next
Astral Venom.Bu mesaj 6 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 10:22am)

Moral Trauma will apply an effect that deal damage every time you use
Destabilization.
Stinging Blades decreases cast time and mana cost of
Wall of Blades by 30%.
Solid Grasp decreaseas cooldown of Choke spell to 22 seconds and increasing Choke slowdown effect to 80%.
Astral Curse applies an effect that will increase the damage of your next Astral attack every time you use
Mental Pulse or
Telekinetic Pull.
Enthusiasm increases Brutality by 9.
Exodus teleports you and your group in a safe zone. 10 seconds cast time and 10 minutes cooldown. Very useful in higher layers of the Astral or in Raids.
Analyst increaseas Proficiency by 9.
Mind Bender increases Vitality by 12 and Faith by 3%.
Fighting Foresight decreases damage from critical strikes taken by us by 15%.
Optimization makes all abilities used under
Temporal Acceleration consume 50% less mana.
Clarity of Thought increases critical stike chance of
Wall of Blades,
Astral Venom and
Pyrolysis by 12%.
Telephatic Gift restores 50% mana to a group member.
Calculating Mind increases critical strike chance of
Destabilization by 15%.
Mental Reign increases damage dealt by
Destabilization by 15%.
Depression reduces the amount of healing an enemy will get by 50% for 17 seconds (rank 3).
Time Loop is one of our main deffensive spells. It sends us 'back in time', meaning that it restores our health, position and helps us get rid of debuffs. However, be careful, as it's a two edged sword!Bu mesaj 3 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 10:20am)
Vigor is one of our 2 "primary" stats. In order to get it higher, you just need to upgrade youe equipament.
Stamina is the second "primary" stat. It increases our health points.
Proficiency Increases our damage done by % value. This stat can be boosted with glyphs. It's one of the most important.
Vitality Increases our health by % value.
Determination will increase your damage if you are getting damage yourself. We can make good use of this in PvP.
Willpower may grant you immunity to control or slowing spells. Good for PvP, as all our defensive skills need to be activated manually.
Brutality boosts our damage by lost percentage of our targets life points. Good for PvE.
Bloodlust heals us for the % of the damage we deal. Good for PvE.
Luck increases chance to deal critical hits.
Faith increases our mana points.
Proficiency and
Vitality, then balance
Determination,
Willpower,
Brutality and
Bloodlust depending whether you're more PvP-oriented or PvE-oriented.Bu mesaj 1 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 10:20am)
Bu mesaj 7 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 9:49pm)
Bu mesaj 3 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 11:03am)
Bu mesaj 2 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 11:13am)
Bu mesaj 2 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 11:27am)

Bu mesaj 1 defa düzenlendi, son düzenlemeyi yapan "Ursula" (Apr 16th 2015, 11:33am)
Alıntı
PMB Rules
- Visit the Official Forum Archetype List and find your class.
- Open a new thread with the prefix [PMB] at the start of the thread title.
- Introduce yourself via character's name, guild, role - and why you like this class and its abilities.
- Discuss how the latest update has impacted your class, how it has
- altered or modified your build, and how you've incorporated the changes
into your play style.- The build itself - is it PVE, PVP, Raid, Hybrid? What spells and rubies did you pick and why did you make those choices?
Hello,
If you intend to run the contest, you need to add [PMB] in your topic's title:
Alıntı
PMB Rules
- Visit the Official Forum Archetype List and find your class.
- Open a new thread with the prefix [PMB] at the start of the thread title.
- Introduce yourself via character's name, guild, role - and why you like this class and its abilities.
- Discuss how the latest update has impacted your class, how it has
- altered or modified your build, and how you've incorporated the changes
into your play style.- The build itself - is it PVE, PVP, Raid, Hybrid? What spells and rubies did you pick and why did you make those choices?
Good luck.
Hello.Everything is just good, but when I saw rubies images, I went suspicious rightly. I don't like when people are copying other people works, I made mine in allods calculator, then cropped it and upload to imgur.com. You could do it too, but you took mine. I just checked them, they are indetical and have the same adress.
Forum Yazılımı: Burning Board®, WoltLab® GmbH tarafından geliştirilmiştir.