You made your personal life related to the discussion when you brought it up as an argument, no need to blame others now, coz it's your argument I'm attacking, not you personally.My personal life has nothing to do with this discussion.
However, my point here is that even if you play casually, you may want to be able to play competitively. Allods is simply not a casual friendly game, thus many people call it 'p2w'. The definition of 'p2w' doesn't really matter in this case as long as you understand WHY people call it 'p2w'.
Because playing on the subscription server is like playing a single-player game. You know it's nearly unplayable with that low population. It limits what content you can do and it will not give you the true mmorpg experience.so if the option of improving the char so much is unpleasent to you, why you dont you play on subscription-server then?
doing only a few rounds astral every day will get you maximum competitive there![]()
All I said was that I'm "a casual player with a daily job and other real life activities to tend to". It was simply to explain that I'm playing casually and can't spend that much time on the game. I was not trying to make it sound like I have a better life than anyone else or something. So yes, saying that I have a "low life" if I can't or don't want to spend money on a game is quite offending to me personally, as well as calling me and others pathetic for mentioning something about my real life.You made your personal life related to the discussion when you brought it up as an argument, no need to blame others now, coz it's your argument I'm attacking, not you personally.
I'm not sure if you get the point here. I'm saying this is exactly why people call the game 'p2w', because they can't within a reasonable time frame acquire what someone paying real money can acquire in a day. This is what I mean with "not casual friendly" game. But this is of course, like you say, if you're not able to or simply don't want to spend real money on the game. Or rather, if you can't or don't want to spend a fortune on the game. This game is expensive, it really is. Yes you can now buy the temporary items for a monthly fee, but then it sort of becomes a monthly subscription, which some people might want to avoid, since they're actually playing on a f2p server.Now as for your point about casual players willing to play competitively. That's exactly the story about myself. I'm a casual player, who wants to play competitively and I'm able to do that exactly because there's a cash shop. So your argument about Allods being unfriendly to casual players is absolutely invalid.
That's also a point I was making in my previous response to AOP. Yes, I could play another game. However, the reason I'm still lurking around in this forum and still complaining about the current state of the game is because I actually like this game other than the fact it's, in my and many others opinion, p2w. I like its uniqueness in many areas and the content the game has to offer. I played the game just after release, and in total I've spent quite some time AND money on the game already. Even though I already spent a lot of money on different advantageous items in the game, I was still very underdeveloped compared to many others even with good gear score, because I was missing certain items which gives too much of an advantage, like certain stat and ruby scrolls, pat5 and not high enough runes, just to provide some examples.If it's still too expensive, well then you really should play some other game.
And not only some other MMORPG game, but a game of different type, some MOBA or FPS or whatever where "win" mostly depends on how you play this very moment rather than how good you were at building your character and investing in its strength.
People don't spend money on the game and lose. It could be that they lose to those who paid more than them. Or they might as well be losing to those who are better players.I'm saying this is exactly why people call the game 'p2w', because they can't within a reasonable time frame acquire what someone paying real money can acquire in a day.
That might be true. However, it still doesn't change the fact that Allods is much higher on the 'p2w' scale in most peoples eyes than many other mmorpg's. I mean come on, the forum is cluttered with these 'p2w' discussions every day. It's a constant complaint that has been going on for years with this game. My.com as a publisher doesn't really get much love either, due to bad management of several games, not only Allods.Admitting that you suck is extremely hard for a human being, it's much easier to blame some retarded developers/publishers for making a p2w game.
I remember community asked for EU/NA to not have combat mounts and P5. And the publisher listened. Just as they did for daily incense and mount food and church pots. Did it help to increase or at least keep up the population? Not really, and now after the merge we have those combat mounts and P5 anyway.If the community request a change and it's not happening, it's because the devs decide to not make the change.
They've already done too many bad choices. When you've done that much damage to a game and lost such a big part of the player base because of it, it's difficult to gain the players trust again. Most people would probably just uninstall the game and never return.I remember community asked for EU/NA to not have combat mounts and P5. And the publisher listened. Just as they did for daily incense and mount food and church pots. Did it help to increase or at least keep up the population? Not really, and now after the merge we have those combat mounts and P5 anyway.
Can you give an example of such a game?There are many games with much higher population and much more expensive cash shop. And I was really amazed reading their forums that nobody really complains about that game being p2w. Ppl enjoy it that way.
Usually, these 'p2w' conversations starts when someone asks about the current state of the game and if it's worth playing or not. Some people will say it's p2w, then someone else says it's not p2w, and then the endless arguing starts. Just like in this thread lol.In AO it's just a matter of failed expectations. Ppl want to play a good quality game for free (as advertised!!111) and they want to pwn be competitive again for free. It's never going to happen, but for some reason ppl refuse to accept that and keep whining on forums.
No, it's probably not, but it's good to inform newcomers and returning veterans about the state of the game and what they should expect if they start playing.Do you think that yet another whiny thread is gonna make cash shop free for all or what?"
Everything comes into play in PvP, especially when playing competitively. Every damage or armor boost matters, even if it doesn't necessarily matter a lot all the time. Besides that, acquiring the gear is obviously easier if you have a lot of advantageous damage/armor boost items etc. as well.for beeing "competitive", having top gear is the most important factor anyway...
So why bother with all the whine over and over? To warn new and returning players? Really? Doesn't it seem sick to you to lurk on the forum of the game you don't play anymore because "publisher had done too many choices" and keep whining in each and every thread around about how better the world would have been if the people lived longer and the grass was more green?
Alıntı sahibi "Quinz"
They've already done too many bad choices.
Rift was P2P when I played it, Guild Wars 2 I believe is B2P, so these two don't really apply IMO, what's Wildstar I don't know, so can't really comment. But I googled fast for how p2w is Tera or Rift and the results show exactly the same discussions as we have here:
Alıntı sahibi "Quinz"
Can you give an example of such a game?
I can name a few games that are not p2w in my opinion. TERA, Rift, Guld Wars 2 and Wildstar are just a few examples.
Lol. Although it indeed might be "one of the reasons", you shouldn't really skip the other one: TESO budget estimated at ~$200mil (among many others they have Kate Beckinsale voice-acting there, just so ppl who are not familiar with the game wouldn't refuse to believe the number right away) while budget of AO was ~$11mil. Guess you can now think of more reasons of a game being successful than just the monetization model.
Alıntı sahibi "Quinz"
Then we have the very successful subscription based games like WoW and ESO for example. You do pay a monthly fee, bu they're not p2w at all since no one can buy any advantageous items from a cash shop. This is also often believed to be one of the reasons why subscription based games have been so successful.
I can't speak for others, but I can speak for myself. I simply still stick around here because I want to monitor the state of the game, and besides that I find these types of conversations quite amusing. I don't see it as whining, I rather see it as a way to discuss the state of the game and share opinions. Some people may take it a bit too serious though.So why bother with all the whine over and over? To warn new and returning players? Really?
They're both f2p today and they both have microtransactions. Yeh GW2 is still b2p today but they still have the f2p model and could technically have been running a p2w model, but they don't, which is the point.Rift was P2P when I played it, Guild Wars 2 I believe is B2P, so these two don't really apply IMO, what's Wildstar I don't know, so can't really comment. But I googled fast for how p2w is Tera or Rift and the results show exactly the same discussions as we have here
Yes you're right, these games are much better developed and with a higher initial budget, which obviously makes the game more appealing in most cases. Just as an example though, vanilla WoW was made with a $63mil budget, and it turned out to be the most successful MMORPG ever made. WoW does of course also have other things that probably contributed to its success, but if that's an argument, Allods also had many unique things that made it successful in the beginning. The different p2w approaches they did (e.g. incense and cursed gear) were the things that destroyed the game in the beginning.Lol. Although it indeed might be "one of the reasons", you shouldn't really skip the other one: TESO budget estimated at ~$200mil (among many others they have Kate Beckinsale voice-acting there, just so ppl who are not familiar with the game wouldn't refuse to believe the number right away) while budget of AO was ~$11mil. Guess you can now think of more reasons of a game being successful than just the monetization model.
Bu mesaj 2 defa düzenlendi, son düzenlemeyi yapan "Quinz" (Jul 10th 2017, 9:11am)
I am not very sure, but you can choose a coupon after 28 days of daily gifts which allows you to buy the pack for 1000 BC, I received it for free on the new server and I saw that it is in the top tier rewards of the daily stuff. So if you play everyday and do at least an activity you can get the fragile items at an incredible price after one month, actually the same as the p2p subscription. I haven't heard many players talking about this coupon. I hope I'm not wrong.you wrote the rarities pack for 1999BC has the flaw that you kind of have a subscription if you buy it regularly
(that would be 67 BC / day)
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