Hello fellow wardens

, it's been quite awhile since I've played this game and I can see that a lot has changed. I'm not familiar with end game content gear and I'm only level 33 so please keep that in mind. If anyone knows any information about the gear and how big of a role it will play in a warden build, PLEASE let me know below.
I came up with 2 different builds from the new update. Both involve the pet but encompassing different aspects of wardens.
Build 1: Melee + DoT + DPS
http://www.allodswiki.ru/calc/#!5!331..3…raqbeb/CECUXMDB
I'm utilizing alot of the poison DoT abilities and therefore alot of my rubies are taken to maximize that damage efficiency. I had to spend a ruby on a blank space just to get "Dangerous Mix" at the bottom left hand corner. I think it's well worth it because all my poison vines and bee swarms are instant casts so no downtime to cast and lose out on DPS. I also chose "Renew" and "Rejuvenation" as my main healing abilities. If someone could please clarify, can I target myself for the heal or does it require an ally target? I remember when this ability used to be aqua vitae. Also, for the Medicinal Roots rubies for the "Entangle Roots" ability, does " heals all allies in range" refer to myself too? Would I be considered an ally and gain the heal buff when under my own "Entangle Roots"? If that is possible then I might respec to have "Entangle Roots" in my kit to increase DPS and survivability. Some cons I can see for this build is self-sustain. I don't have many healing abilities so I'll have to rely on consumables. Not sure how effective Renew and Rejuvenation are endgame.
Build 2: Caster + Burst + Heal
http://www.allodswiki.ru/calc/#!5!313.3.…E!mdd/OWDXZVZHD
The purpose of this build was to have high survivability as well as damage output. Most of the rubies were chosen to increase crit damage on my main abilities and there's also the combo of building up maximum damage for "Emerald Glow" ability by gaining the raging storm buff. Unlike the first build, surviving will not be an issue since I'll have shields, damage reductions, and healing abilities on top of all that. Almost all my healing abilities are HoT which I think is alright since I'm taking all 4 Animist rubies to maximize healing efficiency. A major con in this build is mobility. Most of the time I'll be standing still and casting which makes me vulnerable to CC abilities that interrupt. Again, if "Entangle Roots" is able to heal me as well as allies, it will make me respec this entire build to incorporate "Entangle Roots" and its Thicket ruby which slows all enemies caught in range of the Entangle Roots. That is why I chose the Scavenger ruby so that my pet can attach and slow the target to allow me to have some extra time to cast spells.
Any feedback would be appreciated, no matter how extreme it may be. Just keep in mind that I haven't been up to date with the game for years and now just started coming back because of the new update. Also, if you have any questions be sure to write them below too. Thanks for reading! :3 I hope everyone's enjoying the game.
IGN: Ethelgyth