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Wednesday, January 4th 2017, 3:24pm

Inka Spells

Hey Guys
I was recently searching for a list of all inka spells and how usefull they are.
Sad story, there was no good source for that.
Can we put them together here?
Spell: X , Is bad, beacuse deals low damage...
I will update this list with your answers.

Thy very much!

Mage
Spell 1: Flash: Move forward ~25 yd, dispelling all slowing and I think immobilizing effects currently active.
Spell 2: Snowstorm: Low to middling damage targetable AoE, channels for ~6s, all affected enemies slowed 50%.

Pala
Spell 1: Defensive Screen: Creates a barrier which absorbs the incoming damage during 4 seconds, it's durability is 20% of your health.
Spell 2: Assult: Charge an enemy and stun him for 2 seconds.

Summonder
Spell 1: Fear: Forces one enemy to run away for 3 sec.
Spell 2: Howl of Death: Middling damage single target spell, slows by 50%.

Bard
Spell 1: Overture: Dispels a single buff from an enemy target.
Spell 2:

Warrior
Spell 1:
Spell 2:

Priest
Spell 1: Divine Foresight: Casts a buff on a target for ~4s. If the target dips below 30% HP during that time, move the target to your location and heal it for X% of its max HP. Can save from a limited number of one-shot mechanics.
Spell 2: Blink: Moves you to a targetable location within a radius of ~20 yd and I believe immobilizes enemies around that location for ~4s.

Engineer
Spell 1: Light Turret: Sits around looking sad and pathetic for ~12s, popping off a low damage round to the closest target every 2s.
Spell 2: Medical Emergency: On summoning dispels a single status ailment for all party members in range and then heals everyone in range for a small amount every second for 8s.

Scout
Spell 1:
Spell 2:

Psionicist
Spell 1: Choke: Channeling spell that deals low to middling damage to a single target for ~6s, slowing it by 50% as well.
Spell 2: Mental Pulse: Pings everything within ~10 yd away by 15-20 yd, dealing low damage (maybe?) and knocking them down for ~2s.

Druid
Spell 1: Trinity (Semms bad, the healing is very low in Astral)
Spell 2: Natures Grip (lLong Cooldown and casting)

Thank your very much guys for the help! Special Thanks to Masterhorts for all the pictures.
Guess I´m gonna give my Pala Tank the Bloodhsields.

Bu mesaj 5 defa düzenlendi, son düzenlemeyi yapan "Randir" (Jan 5th 2017, 2:33pm)


2

Wednesday, January 4th 2017, 4:02pm

rozetri

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My additions to your post are in bold.
Hey Guys
I was recently searching for a list of all inka spells and how usefull they are.
Sad story, there was no good source for that.
Can we put them together here?
Spell: X , Is bad, beacuse deals low damage...
I will update this list with your answers.

Thy very much!

Mage
Spell 1: Flash: Move forward ~25 yd, dispelling all slowing and I think immobilizing effects currently active.
Spell 2: Snowstorm: Low to middling damage targetable AoE, channels for ~6s, all affected enemies slowed 50%.

Pala
Spell 1: Screen: Covers party with a barrier worth 30% of your max HP, lasts 5s.
Spell 2:

Summonder
Spell 1: Fear: Does exactly what it has always done for the past seven years with a 4s duration.
Spell 2: Howl of Death: Middling damage single target spell, slows by 50%.

Bard
Spell 1: Overture: Dispels a single buff from an enemy target.
Spell 2:

Warrior
Spell 1:
Spell 2:

Priest
Spell 1: Divine Foresight: Casts a buff on a target for ~4s. If the target dips below 30% HP during that time, move the target to your location and heal it for X% of its max HP. Can save from a limited number of one-shot mechanics.
Spell 2: Blink: Moves you to a targetable location within a radius of ~20 yd and I believe immobilizes enemies around that location for ~4s.

Engineer
Spell 1: Light Turret: Sits around looking sad and pathetic for ~12s, popping off a low damage round to the closest target every 2s.
Spell 2: Medical Emergency: On summoning dispels a single status ailment for all party members in range and then heals everyone in range for a small amount every second for 8s.

Scout
Spell 1:
Spell 2:

Psionicist
Spell 1: Choke: Channeling spell that deals low to middling damage to a single target for ~6s, slowing it by 50% as well.
Spell 2: Mental Pulse: Pings everything within ~10 yd away by 15-20 yd, dealing low damage (maybe?) and knocking them down for ~2s.

Druid
Spell 1: Trinity (Semms bad, the healing is very low in Astral)
Spell 2: Natures Grip (lLong Cooldown and casting)
IGN: Rozetri
Class: Xadaganian Great Avenger - Lv.75
Guild: Ascendancy (Valiance)
Server: New Frontier (Tensess)
Ship: IndigoSky

Bu mesaj 1 defa düzenlendi, son düzenlemeyi yapan "rozetri" (Jan 4th 2017, 4:08pm)


3

Wednesday, January 4th 2017, 4:39pm

pala on the spell 2 has a spell, hits a single target, close range dunno anything else :P
scout has a trap that lasts ~19 secs i believe, casts around ~4secs, deals some dmg and stuns when stepped in; I forgot the spell 2 ;(
and bard - after a short cast time pulls 1 enemy to you and i think stuns him or something like that for ~1sec i think :D

4

Wednesday, January 4th 2017, 11:22pm

i will help provide basic info here
i dont have the english client but due to pictures and numbers it should be still understandable what the skills do :)

(if still unclear im willing to help with translation)


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Bu mesaj 2 defa düzenlendi, son düzenlemeyi yapan "ALLODS-ONLINE-PLAYER" (Jan 5th 2017, 3:59pm)


5

Wednesday, January 4th 2017, 11:27pm

"best" of these skills overall is mages forward-teleportation as its not only helpful in battle but also comfortable for regular movement 8o

6

Thursday, January 5th 2017, 4:54am

Pala Spell 1 is actually wrong... it is actually Defensive Screen: Creates a barrier which absorbs the incoming damage during 4 seconds, it's durability is 20% of your health.

I would actually like it to cover all the party, i got the spell for my summoner hoping it would be useful but it isn't really, the Warriors one which i am going to change it to increases movement speed and reduces incoming damage by 15% now thats useful for a few classes for example summoner Blood Aegis rank 3 is 30% reduction in damage along with blessing of the dead rubies another 10% dmg reduction and so you are at 55% reduced damage which is very useful.

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