Sayın ziyaretçi, Allods Online Forum sitesine hoş geldiniz. Eğer buraya ilk ziyaretiniz ise lütfen yardım bölümünü okuyunuz. Böylece bu sitenin nasıl çalıştığı konusunda ayrıntılı bilgilere ulaşabilirsiniz. Eğer sitenin tüm olanaklarından faydalanmak istiyorsanız, kayıt yaptırmayı düşünmelisiniz. Bunun için kayıt formunu kullanabilir ya da bu bağlantıya giderek kayıt işlemi hakkında daha fazla bilgi alabilirsiniz. Eğer önceden kayıt yaptırdıysanız buradan giriş yapabilirsiniz.
Vigor: The main damage multiplier. It is identical for all classes and is issued for all types of equipment in an absolute numeric value. So, for example, 1500 points in Vigor will increase damage by 1500 times.
Proficiency: Increases the character’s base damage and healing. try to go for 30 at max
Brutality: Smoothly increases the damage done on targets with incomplete health. The lower the amount of health – the more damage they receive, keep at 30 as well.
Bloodlust: The character recovers part of their health by inflicting damage to opponents. Try for 25 or higher.
Vitality: Increases the character’s health, thus increasing the chance to survive a series of weak or several powerful blows in a short time.
Luck: Allows the character to inflict double damage to the opponent. GT, DC, and Tep relics give you luck
So this little tool Will be your best friend, It keeps track of your heat and cool out put, as well as your energy.
don't want to let my foe's counter me on the battlefield by having intel.

Shots a fire ball of death out of your cannon causing XX damage. Cools the reactor 20.. Which I did not know fire cools.. lol
Shots an acid Ball, Causing XX damage, Heats the reactor 25.
Hey another Shocker or I mean a ball of Shock, lol causes xx damage, Just dont Try to jump car with it. cools the reactor 30.
Combat mode: in this mode the target has to do 30% of your max heath to take you out of combat mode. You also gain alot of range in this mode.
No this does not make your arms muscle like, every 30 secs restore 12 units of your energy YaY.
This little toy is my fav, It's a steep trap once it hits the target. Well hes unable to move as well as taking damage over time. 80 charges and spends 10 charges pre attack.
These are the frag bomb and Dither bombs Both are aoe's of an area of 3 at max. The Dither bomb does over time damage why the frag bomb does not, also the Dither bomb needs your heat to be 50% or over to use.
This gives you a hovering pad Which ROCKS SOCKS, Did I say socks meh. Makes it so melee attacks cant hit you for 4 secs, Now you can just laugh at them why that swing away and yes the last talent for hover pad lets you move as well. SO yes it almost like flying

energy cost is down for your attacks, 10% 20% 30%

Bu mesaj 21 defa düzenlendi, son düzenlemeyi yapan "Jinxed" (Apr 27th 2014, 6:40am)

so yeah.
)
.
The reason why we ask that entries are forum posts is for correct evaluation. As an analog, think of comparing a plane with a boat. They both do the same thing: get you from point A to point B. But can you compare a Boeing 747 with a *insert boat name here* on common grounds? You can't, because they're two different things. In the same way, we can't compare a forum post with a website, or at least we can't do that correctly. By copy-pasting the content of your website here, you gave your guide the same form as the other guides, while keeping the same content, and thus allowing us to judge them correctly.
Forum Yazılımı: Burning Board®, WoltLab® GmbH tarafından geliştirilmiştir.