
and Poison
charms which are boosting our damage output . Frost charms
are not designed in order to work with aspect of assault in pve so they will not be a part of builds or mentioned .
We shoot a barrage of arrows at a target we restore 2 gear pieces when no charms are active.
: Inflicts additional fire damage
: Poisons the target by adding to it stacks of Weak Poison. Thing is these poison stacks are not weak at all . 
Deals damage to the target and refunds 4 gear pieces if no charms are active when used. If charms are active it gains bonus properties based on the charm activated.
: Inflicts additional fire damagePoison Charm
: Inflicts poison damage over time on the target for 8 seconds
Scout dodges all single target attacks with a 30% chance for 3 seconds. The only real defensive cooldown we have for pve.
Deals damage to the target and roots it for 3 seconds . That skill is a hard hitting one being
When used in combat we restore gear pieces for 10 seconds. Total amount of gear pieces varies on skill rank. Since charms enhance our damage output you would want it at rank 3.
Deals aoe damage to all enemies to the target and enemies around it and restores gear pieces
: Inflicts additional fire damage
: Poisons the area around target for 6 seconds and all enemies in the area receive poison damage for the duration . Using poison charm with Explosive shot is our opener in aoe pulls.
Every 6 seconds in combat we receive a buff that increases our damage dealt by 14%. Initially it has a 13 seconds cooldown which is lowered by 3 seconds for every 100 swiftness we get. Swiftness is needed for our class so rank 3 of this ability combined with 300 swiftness we aim for is a win – win scenario for us.
Inflicts damage to up to 6 enemies at rank 3 for 6 seconds in a 15 yards area . We are cc immune while using the skill . Deals good damage but mobs are so squishy nowadays and we are squishy as wel so it is best to stick to ranged aoe dps but it is the scout version of spin to win as while casting we turn is an arrow tornado.
Makes all enemies around us wild animals which flee for 2.5 seconds which rises with higher quality tears of the dragon . Also we receive 10% damage boost , 10% cooldown reduction and 10% movement speed while enemies flee.
We shoot an enchanted arrow which is split in half for each enemy hit and deals damage to enemies hit. Higher ranks of the ability reduce the cooldown of the ability. Same situation as rain of arrows mobs are to squishy to use it. Only exception are the goblins before last boss in white mountain.
Bu mesaj 4 defa düzenlendi, son düzenlemeyi yapan "Tippotenios" (Oct 3rd 2019, 9:54pm)
Eagle eye : 9% more vigor which is the base for our damage calculation? Absolutely grab these.
Bear power : 70 % more stamina means higher base health pool. Grab these everywhere with only exception tep in observatory normal and hard mode who deals damage proportionate to our max hp. With lower max hp we are making healer job easier.
Cat reflexes : 120 swiftness which is our class resource is a good headstart towards the 300 goal we have. Too good to skip.
Vulture's feast : 120 brutality is the base we need for general pve with exception of world boss and observatory raids because the longer a fight lasts the more valuable brutality is.
Firestarter : Increases the fire damage we deal by 16% . Synergizes well with Burning arrow rubies
which increase the ranged damage we do by 9% and at the same time increase the ranged damage we deal by 9%. Also opens up route to other important rubies .
Shooter : Other than Aspect of assault
we scouts have 2 stances one that is for melee dps and tank scout and shooter which is the must have for ranged. Get all 3 rubies that offer the following bonuses :
Hit the mark : Increases both the damage of aimed shot and crippling shot ability by 24% and 100% respectively. The more damage we deal the better for us so we need to grab all three.
Pin Cushion : Another enchancement for Bombardment that increases damage dealt by 45% by making its cast 50% slower (cast takes 1 second with these rubies) so we benefit from these.
Explosive arrowhead : These three rubies are reinforcing 3 skill at the same time. My personal opinion is grab those and enjoy the benefits they offer.
Tricky charms : We get a damage boost when we use any charm for 10 seconds . We may as well get a free damage boost.
Aspect of the killer : 12% more damage combined with aspect of assault. I see no reason why not to get the rubies...
Complex poison : 16% more poison damage .Same as above.
Painful death : we get an 8% damage boost while attacking enemies affected by weak or deadly poison. Since we are suing poison charms
Composite poisons : Duration of poison spells decreases by 20 seconds but their damage increases by 60% . Fair tradeoff in my opinion more damage is always good.
Accurate shot : Bombardment has 100% to give our target a stack of accurate shot. Each stack increases the damage of our crippling shot by 20% . Max stacks a target can get is 2 so we are talking about a 40% damage boost on crippling shot.
Poison Volley : Last shot of volley poisons the target for 4 seconds and deals damage . As a minor bonus every stack of weak poison slows our target by 2% up to a total of 24% , meaning the max stacks of weak poison we can inflict is 12 .
On alert : Maximum amount of gear pieces is increased by 5 which means we can get more with replenshment. Also as a bonus our damage increases by by 12%.
Predator's grace : Increases the duration and cooldown of swingout by 100% . But in return we get 60% less damange from aoe and single target attacks. Also gives us 15% more movement speed.
Joker : When we use swingout we also get joker for 3 seconds. while the effect is active we receive 40% less damage from damage over time abilities and area of effect skills.
Watch and Learn : Joker effect applies to all party members in 40 yards range.
Bu mesaj 4 defa düzenlendi, son düzenlemeyi yapan "Tippotenios" (Sep 27th 2019, 5:59pm)
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Bu mesaj 5 defa düzenlendi, son düzenlemeyi yapan "Tippotenios" (Sep 27th 2019, 2:51pm)
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