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Thats what I wan't change. Healing characters are almost unbeatable. Healing aspect is fine for sacrifice of their dps, but they shouldnt be anything like bosses that whole your team has to focus on.
And I am also not talking only about full-healers. The problem is, that they can do nice dps, cc you, fill you with negative buffs and on top of all of this they are also healing! Result - healer wins with 100% heals.
You know, there is my example: I am a warrior 74k gs with flawless pvp build on defender aspect (yes i believe in this build that much), there is a melee healer 64k gs, similar runes and patronage. I can spam 40% heal reduction but almost with no effect, and deal nice damage. My problem is, that HEALER can kill me on my own playground and leave with 100% health while his health havent dropped under 50% for whole fight.
I am not fighting againt summys, healers and wardens anymore since they can dps me and constantly throw healing spell on themselves. There is no point.
Sorry, that I have to say it directly, but you talk bullshit.Dude, you clearly have no idea what are you talking about, regarding to a warrior. It also looks like you are ignoring all what we are writing you about warrior. Again exclusively for you: ASSAULT ASPECT IS USELESS- you got it?? Thats all you have to know about warrior if you dont play it. End of story.
This post has been edited 2 times, last edit by "RedCatCZ" (Apr 25th 2016, 9:34pm)
You claim this is off-topic, but I believe it strikes right at the very heart of your argument. You claim that every class should be able to overcome a healer's self-heals in 1v1. Does that means every build should be able to? Should a build that, by your own admission, sacrifices damage for survivability be able to destroy someone whose only purpose is to heal? If so, what do you expect to happen when five people who ARE built for damage come down on that healer's head?Becouse they are freakin 80k gs's with 10lvl+ runes. They can afford it. They are also only for dps supports and in bg they can kill anybody only with pure dps, no pvp build required when there is running a lot of low geared ppl. If there is player with same gs as warr with assault aspect, warr dies as fast as scout. Warr with defender aspect is not always a tank, he can also dps, depending on build.
Stop this off-topic right now.
This thread is not about warriors, pallas or general discussion about all the characters, this thread is about healing characters with op self-healing abilities that overshadows everyone else in dps and their survivability. If you have no further arguments about these characters, please do not comment.
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I have problem that healing characters wins a fights with 100% hp at the end, becouse of a lot of effective healing spells. They should be equal to any other character if they are not fully-heal with very low damage.
Why shouldn't he? If he outplays you, he should absolutely be able to smoke you with 100% HP. If anyone has 10k gearscore less than you and beats you by that wide a margin, that's likely exactly what happened. Not to claim that you're a poor player or that I'm a spectacular one, but I can recognize when I got my ass handed to me with garnish. Additionally, this is not to say that the three classes you mentioned are totally okay. Summy, for instance, gets massive changes in 7.1 such that most of their rubies are assigned to an aspect, as opposed their current state where almost none are assigned. I wouldn't be surprised if Healers and Wardens will require changes or nerfs in the future, too, for certain aspects.@ ^
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I have problem that healing characters wins a fights with 100% hp at the end, becouse of a lot of effective healing spells. They should be equal to any other character if they are not fully-heal with very low damage.
Again, if the healer is not full-healer with healing aspect, he should be equal to any other character in pvp 1vs1. He shouldnt be able to win with 100% hp vs same geared player, AND he defenitely shouldnt be able to defeat player that has 10k more gs and leave with 100% hp. This does not smells right.
You should go check arena from time to time and just analyse.
@Ghost: We already have progressed far away from discussion about aspect of healing on a Healer. Just to remind you: Healer shouldnt be able to do much damage with healing aspect and also shouldnt be killed 1v1 with this aspect. Well it's not that fully true today.
The problem are other aspects, in which he can do a decent damage and also do op self heal.
This post has been edited 1 times, last edit by "Ghost" (Apr 26th 2016, 6:29am)
I would appreciate constructive non-offending criticism so we can advance forward.
I say, that healing characters should have only 1 avaiable healing spell, and exclusively for Healer: they would have only 1 avaiable healing spell only on Support and Dps aspect. Healing aspect healer would stay the same with all its self-healing spells.
This post has been edited 1 times, last edit by "Ginko" (Apr 26th 2016, 2:20pm)
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no point to cry when you play tank warrior and not able to kill healers
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Dont cry on forums.
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So you are saying 1 heal for every aspect. Are you serious or you are just kidding?
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Calling people angry troll when you cant deal with truth. Im talking about what you said. If you dont know what you said. My friend i think you shoul go to hospital as fast as you can.
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You are the only one who cries about it. Also i must say pure dps support warrior make me smile. Thank you for making me smile
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Self-healing or healing is just excuse for you to flame. Aspects are not determine what role you play in pvp. They are just boost to what you want to do.
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Gear is vital, but skill is even more important
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why should they ever run in specs other than Heal?
This post has been edited 6 times, last edit by "RedCatCZ" (Apr 26th 2016, 2:55pm)