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21

Friday, August 15th 2014, 2:49pm

Posts: 50

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bout time bards got nerfed. they've been 2 op for far too long :D

22

Saturday, August 16th 2014, 9:39pm

damm every class i go gets nerfed. maybe time to go back psi lol

23

Tuesday, August 19th 2014, 10:52pm

Many questions about these changes in 5.0.2:

-Does the milestones Resonance still give the 5% physical damage or been replace by the cooldown 33/66/100% of Overture?

-Taking the 3 milestones "astral blade" boost 5% the dmg of the actual flying blade or of the flying blade of 5.0.2?

-Reduction of ALL spells:

-> multi target spells (timpani r3 only in 5.0.2, cantata reduced by 10%)

-> solo target spells ( disharmony, Raving blade reduced by 5%)


So your Crowd Control and coutner CC must have been not touch since it's a support class?



=> Nop, ballad can't be used to counter CC(10 sec 5.0.2 vs 5 sec now) and Overture with 30 sec cooldown(100% reduced with 3 milestones in 5.0.2 against 0 sec cooldown and no milestones now).


In 5.0.2, Bard will not take the role of a DPS, or a Heal, or a Tank, but at least let us have CC don't you think?

24

Wednesday, January 21st 2015, 12:50am

The main problem i see with bards is that they dont have a constant dps, you only have like a minute, with muse, to have decent dps and then it just falls. What i would like to see is possibly a lower burst but a straight damage. And then there is the so called "support class", i have no problem supporting others in pvp, but i would like to see a competitive and as said before a constant damage in pve.

25

Wednesday, January 21st 2015, 3:20am

all the statements like "support classes cant /shouldnt dps" are really silly

every class can dps (pve) and every class can pvp

what they cannot do is beeing all this at once while doing it perfect
you can either do all, but not very good or you spec to something and give up other things for that

all other things (heal, cc, buffs) are dependent on classes


and bard is really weak now
rightfully, other classes are preferred to bards now

so @ kinamo: all you can do is take all the dps rubies/skills and skip all non-dps rubies
drop support and become dps
eventually you will have some rubies leftover, these can be used for minimal other things then

26

Thursday, January 22nd 2015, 3:09am

all the statements like "support classes cant /shouldnt dps" are really silly

every class can dps (pve) and every class can pvp

what they cannot do is beeing all this at once while doing it perfect
you can either do all, but not very good or you spec to something and give up other things for that

all other things (heal, cc, buffs) are dependent on classes


and bard is really weak now
rightfully, other classes are preferred to bards now

so @ kinamo: all you can do is take all the dps rubies/skills and skip all non-dps rubies
drop support and become dps
eventually you will have some rubies leftover, these can be used for minimal other things then
Im not complaining about the dps, im complaining due the lack of consistent damage. All skills costs so much energy, and without exaltation or muse you can only hit bout 3 disharmonys, a raving blade and then pray for exaltation to come up. The muse cd is also long, so in MoS for exemple, you can only burst a boss and then deal less damage then the tank for the next 1, 2 waves.

27

Thursday, January 22nd 2015, 11:17am

Katerina

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Bards aren't as powerful as it was, but they still can do good dps on PVE when the fight longs. In PVP, they can do high burst with aria (but i think it's useful only in 1vs1 so...) or in mass PVP (Arena - Wednesday domi) they can do high aoe damage.

The main problem is that nearly every class can do higher damage than bard in PVE. I tested every class myself with the same gear (Nearly full fab), they do better dps. And it's not because of the 5.2 nerf, it's because every other classes have been op ^^.

In PVP, the dps is also lower than most of the class, but this problem can be solved if those completely op class are nerf.

Bards are useful, they can do good off-heal, good aoe, etc. But it's clearly not enough against paladin, summoner etc

28

Friday, January 23rd 2015, 3:34am

but this problem can be solved if those completely op class are nerf.
better buff the weak classes instead of nerfing the strong ones...
All skills costs so much energy

this was always a big problem of the bard, in the past this and the small range were compensated with powerful attacks
now its just :pinch:
small range, weak attacks and high energycomsumption

try make a new char and level to level 8 or something, bard is definitely the worst


all bard can do now its stand still and use acoustic barrier all the time while waiting long time for energy restoring

29

Friday, January 23rd 2015, 8:30am

better buff the weak classes instead of nerfing the strong ones...

all bard can do now its stand still and use acoustic barrier all the time while waiting long time for energy restoring



so you want all the class to be cheat ??? pvp doesn't have any interest because some class can hit 600k-800k or even more in just 1 or 2 hits, atm, only few classes can make it, you want all the class to be like that ??? pvp will be really interesting....
the best thing to do would be to buff bard & inge, nerf summy, pala, scout, psio ( the main drawback of the psi is that ... nobody except 1or 2 pple know how to play it....) and warden.




and if your gameplay is just ... using acoustic barrier all the time, good job, you have as much gameplay as a turk ! good bard won't use it, cause it's useless. what 80% of the bard do is just ... using all their aria, and then acoustic barrier waiting for arias to come back... which is just useless cause you can't make it in bg, maybe in 1v1 it's not bad, but that's all... and if the enemy is too far, acoustic barrier is useless.

30

Friday, January 23rd 2015, 9:22am

Katerina

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Hello,

Personnaly I have not that much energy problem in PVP, even if in PVE it's quite problematic.

Agree with Mokido, Accoustic barrier isn't interesting at all. It's only useful in 1vs1 with aria/nocturne spec, and even with this barrier maxed with rubies, some class like scouts and pala do too much damage. And in Bg or mass Pvp, it's absolutely crap, you do better damage with AOE or other spells and if nobody focus you, it's useless :/

Concerning the class, the op class aren't really nerf at all.
For instance, 5.2 is a little nerf for the warden, and scouts, pala and summoner aren't nerf for a looooooong time.... When I see all of those players who switch to those class only because they are cheat, well... Pity.

I just want they boost a little the MONO damage of the bard and it will be fine (In AOE he's still powerful).

31

Friday, January 23rd 2015, 11:45am

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Yes, bards does have a very low energy pool, but the thing is that they have all the buffs in the game, plus they can sing 2 songs at the time witch works as buffs. Noctrune heals the whole team ever 2 sec, and gives all members a small (Devine forsight) also Cantana or what ever its called that makes damge to all enemies you are in combat with over time.

also the abilitys you have like disharmony and stuff arent really week, and they silence the target for a sec to cancel channels.

So even though you are mostly spamming Aucustic barrier you are stil healing all member + dmg'ing all enemies over time. plus all buffs, plus fervor.

I dont know if you an ask for much more, i mean if the class would be as strong as any other class then would anyone play any of them? if this class makes as much dmg and stil have all buffs + 2 songs.

The low energy pool is just to make this class balanced as a support class. I mean what did you expect when you select a support class? xD

32

Friday, January 23rd 2015, 12:20pm

Katerina

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Hello,

I think you are very delusional. In this game support mean nothing. Cantata's damage are low, the energy cost is too high for the damage inflicted. Buffs? The most useful buff of the bard in Pvp is seal. Other class have this too, in fact engineer have more buffs than bard ;-)

Nocturne? Lol, summoners and wardens can also heal more efficiently even in dps spec if they have a good build.

If you read me more carefully, I never said that I want bards make as much damage as everyone. But it damage should be slightly increased. Forget this stupid "support" thingg in this game. Nearly every class have useful buffs, powerful aoe and good healing. Some have op heal, op dps and op defense like summoners or paladin.

What is support for you? Heal?

I tested every class, and currently the game is only about high dps paladin scout etc. If the bard was a real support class like in Other games I would not be complaining. But there is no support in Allods xD

And tell me, if bards are supposed to be support class, why paladin who are supposed to be tanky are the best dps in the game? Why summoners have op heal, dps and are tanky at the same time? Why psionicist have those cc, this obscenely op barrier and high burst? Etc.

Maybe in 6.0 with the new rubies we'll be more useful, we'll see.

This post has been edited 1 times, last edit by "Katerina" (Jan 23rd 2015, 12:33pm)


33

Friday, January 23rd 2015, 1:13pm

Why psionicist have those cc, this obscenely op barrier and high burst? Etc.


You will never, ever cc someone equal geared for longer than three seconds with Mental Pulse or two with Telekinetic Pull in 5.0, they are very watered down now. Also the moving components of those spells aren't adapted to new Willpower system in 5.0, so they stack it twice as fast. This isn't fixed until 6.0. If you think this is good cc still, you are the one delusional here.

Obscenely op barrier? Try to notice what happens to psionicist once it's down (especially in mass pvp), oh, right... sometimes there is barely enough time to notice.

High burst on single target is pretty much the only thing psi has right now, but once burst abilities are recharging psi can only run around and desperately try to stay alive until they are back up (which is around 40-60s - ages in pvp). It can't put constant pressure on enemies like most damage dealing classes.

Maybe in 6.0 with heal reduction,15% damage increase and less breakable hypno it will be powerful, but now? No way. Except 1v1 which doesn't really matter much at all.

34

Friday, January 23rd 2015, 1:44pm

Katerina

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Hello,

Sorry but I disagree with that. Currently, astral body with rubies is just the most op defensive skill in the game, this is just a fact. The few good psio a saw in pvp with it, they are just too tanky. And i'm talking about psio with 9- runes x). And it has only 30s cooldown! xD

Yes, the cc aren't so powerful anymore, I agree with you. But you have also twin, mind fire etc. Good cc, very very good defense, and some burst : Best class in 1vs1 and simply one of the best pvp class.

Anyway, I just wanted to say that bards needs increased mono damage, I think psio need this too.

And for the new willpower, I agree with you, pure cc is not anymore useful.

35

Friday, January 23rd 2015, 11:52pm

the barrier is good, but once its gone its over for the psi
in 1 vs 1 its really good but everywhere else its not

my half joke half serious solution for this would be to give psi the option to "twin" more than 1 enemy! (maybe with lower health / duration w/e)

summoner has the rubies which prevent to lose more stacks than 1 per 0.9 sec + heal
mage has illusions he can even start when affected by kd + can blink far away along with losing focus + getting additional barriers + invis if too many crowd the mage
scout can go invis every few secs and has full dodge skill

bards with correct spec are tanky as paladins + if with high bloodlust can heal very nice
if you take all armor / defensive rubies with fervor, mixed with determination & bloodlust a bard is harder to kill than a FH sometimes (at least feels like it)
thats annoying but the damage output is lower than the dot from a summoner

warriors love melee anyway
paladin & fullheal dont care about beeing swarmed by enemies also
warden can get in trouble but is still able to tank a lot before getting killed

the only one who is still in a similar bad situation is the engineer, and even he has his trick where he steps onto his manpad and levitates away while kd everyone around
but that could be compared to TK pull + mental pulse

there is only a handful of psionicists that play,not all of them seem to fully understand this class and even less of them are geared / participating in BGs regular... i really hope there will come more change than the changes we already know

as for bard: btw i read somewhere that dissonance will even lose the 1 sec silence... thats a shame...

36

Saturday, January 24th 2015, 12:24am

Rinoa

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the barrier is good, but once its gone its over for the psi
Does Telepati know about this? Because he usually really REALLY doesn't want to die.

37

Saturday, January 24th 2015, 3:58am

The damage of bard is quite high, but only with that initial burst damage ( 3 stacks of power chord>solo>flying blade>raving blade>encore>repeat). Actually i think its the most powerfull initial combo in the game, but the problem is after your second muse ends the damage just ridiculously falls.
Also power chord consumes so much energy that without muse or exaltation its not worth stacking it then using disharmony, which deals absolutely no damage without it.If they just removed power chord and increases the damage of dissonance and disharmony in bout 40%, 45% and then add another energy regen skill on the place of power chord, then the bard would have a decent and constant damage in both pve and pvp.

38

Saturday, January 24th 2015, 11:13am

Katerina

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IF the barrier it's gone :p

I have all armor rubies, deter and bloodlust etc ;-)

@Kath : No he doesn't want to die xD

@Kinamo : The problem is that in PVP, with this boost of disco bard will be too op in AOE. I think they must increase raving blade damage and reduce cd, to do more constant damage in pve. In pvp it will not be op as they are faaaaaaaar more powerful mono abilities, and it has a 20 (17s with rubies) cd.

39

Saturday, January 24th 2015, 5:49pm

@Kinamo : The problem is that in PVP, with this boost of disco bard will be too op in AOE. I think they must increase raving blade damage and reduce cd, to do more constant damage in pve. In pvp it will not be op as they are faaaaaaaar more powerful mono abilities, and it has a 20 (17s with rubies) cd.
Yeah, but doing so with the raving blade, we would go back to patch 4.0 i think, where these rubies reduced the cd in 45%, i think, and when there was muse the bard became a machine gun using raving blade.I think it would be way better if they put a ruby that gives exaltation by the end of ravings cast, and of course reduce its cd by something like 50% when muse is on cd.

40

Wednesday, January 28th 2015, 1:39am

reeah19

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playing bard as reinc, but from what ived seen in astral (on my summoner main) bard now does half than a summoner damage... playing with a friend with same runes, same gs, same cs items. Pretty lame, get the fact that they're supposed to be support but its too much. Leveling also annoying, you can barely pull 3-4 mobs of your lvl...
Fireofdeath -70 - demonologist
Puffypuf - 65 - furball warden
Rensy - 65 - paladin
Akyrra - 70 - psionicist healer
Turquiose - 60 - bard
Springfull - 60 - mage
FoxBee - 31 warden

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