the lower defense is really a pain and the missing "mental cleansing" too
so i am not the only one who felt like psi is a bit too weak defensewise....
but i guess that is a result of the general fast gameplay as we have it now, all classes die sooo incredibly fast now, especially in pvp
reactiontime plays a much greater role now
as for my collected data, i found it handy to use "Psionic Shell" together with "Astralbody"
and "Child of the astral" + "Premonition" rubies
"Superiority" is the last proper defenseskill as "Meditation" prevents usage of skills
even if it would heal, the pause from atacking would be disruptive
only chance of making this a good skill would be making it a buff like "mental cleansing" was (but it looks more like the old "superficial tance" to me)
if all these skills are used, "Twin" + mages straightforward-teleport are used to escape from battle (missing "temporal acceleration" here!), then mount on, recover health while on mount, attack with mount until HP are full again and repeat, by that time the twin is ready to use again usually
taking "twin" to R3 is totally worth it in a PVP build
i like the new "twin" as it makes it easy to get out unpleasent situations and rearrange yourself
the limit of the old one to 1 player & a mental link was a big problem in big battles though the rubies which routed damage to the "twin" helped a lot
concentration-stat together with bloodlust plays a HUGE role too it seems
(personally i lose a lot of potential survivability to the rare use of healingpotions & martyrs spells too)
i like comparing psi & warrior as i am a warrior originally by progenitor and its my most beloved class together with psi
wall of blades is similar to whirlwind, both are good at stuns and most important: both are/were great fun at farming