ye finally good news since they gonna nerf pala in 5.0.1 , and that patch is comming around autmn probablyBlah,blah. Blah, blah blah. Meanwhile Allods Team admits, that Warrior (at least tank) is weaker than Palladin. In example:
http://forum.allods.ru/showthread.php?t=115548
http://forum.allods.ru/showthread.php?t=115731
To increase Warrior's survivability "Stony Resilience" will be working as Palladin's barriers- half damage will hit HP, half will be absorbed, skills for repairing barrier... It is some solution, but with disadvantages- consumes Combat Advantage (no "spin to win" anymore).
In other hand Holy Palladin can be effectively used both for tanking and PvP- better DPS and defence than warrior. Physical build practically doesn't exist- prepare for boost. Other changes:
-Racials skills. Xadaganian ability look very good. Dmg in all barriers moved into one, but max amount will be limited (otherwise OP with "Vindication" or "Deliverance").
-better party buffs. "Particle of Light"/"Touch of Light" can be used on selected target and absorbs more types of DMG. Armor penalty for AoF can be reduced (like Warrior).
This post has been edited 1 times, last edit by "Diktator" (May 27th 2014, 12:09pm)
, at equal gears pally is better tank if you ignore the fact that they get aoe-agro a bit harder than warrior, but since we usually kill 1 by 1 is decentBlah,blah. Blah, blah blah. Meanwhile Allods Team admits, that Warrior (at least tank) is weaker than Palladin. In example:
http://forum.allods.ru/showthread.php?t=115548
http://forum.allods.ru/showthread.php?t=115731
To increase Warrior's survivability "Stony Resilience" will be working as Palladin's barriers- half damage will hit HP, half will be absorbed, skills for repairing barrier... It is some solution, but with disadvantages- consumes Combat Advantage (no "spin to win" anymore).
In other hand Holy Palladin can be effectively used both for tanking and PvP- better DPS and defence than warrior. Physical build practically doesn't exist- prepare for boost. Other changes:
-Racials skills. Xadaganian ability look very good. Dmg in all barriers moved into one, but max amount will be limited (otherwise OP with "Vindication" or "Deliverance").
-better party buffs. "Particle of Light"/"Touch of Light" can be used on selected target and absorbs more types of DMG. Armor penalty for AoF can be reduced (like Warrior).
Blah,blah. Blah, blah blah. Meanwhile Allods Team admits, that Warrior (at least tank) is weaker than Palladin. In example:
http://forum.allods.ru/showthread.php?t=115548
http://forum.allods.ru/showthread.php?t=115731
To increase Warrior's survivability "Stony Resilience" will be working as Palladin's barriers- half damage will hit HP, half will be absorbed, skills for repairing barrier... It is some solution, but with disadvantages- consumes Combat Advantage (no "spin to win" anymore).