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+/- heroics difficulty
-premium hammers (there is already plenty of paid stuff in game imho)
This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (May 11th 2018, 9:57pm)
115% is max from what I've heard.ah so there still is a point in doing the heroic allods except using the emblems for gold instead
how much % is possible?
but i still think the difference is negligible
and ofc pointing the gold and BC to permanent items like runes and so on is better than wasting in on gear which gets replaced all the time
Couldn't agree more with you Optimus Tri .
On-topic, the gear progression system for Allods is utter garbage, purely designed as an additional layer of grind and/or monetization. I vastly preferred the methodology in the original release, just like I vastly preferred the original stat system.
now u got hammers in cash shop...
This post has been edited 1 times, last edit by "ALLODS-ONLINE-PLAYER" (May 15th 2018, 1:25pm)
It's fine to say this, but it also doesn't account for the difficulty and expense of crafting said hammers. Early on this isn't a problem, but as you require rarer and rarer quality hammers, the chance for success starts dropping dramatically. At the very least it used to be that way, but I'm not expecting that it was made any fairer in recent days. This is keeping in mind we're talking about gearing at the fastest possible rate to stay at the head of the competitive curve, so the concept of using inferior hammers is completely ignored.
now u got hammers in cash shop...
those hammers may also be crafted... so if you dont want to be behind due to these just craft them yourself
imagine those who buy it direct from itemshop either crafted them themselves or imagine there is no itemshop but they just bought the hammers for $ from another player... result is the same but you wont feel upset because there are hammers in the itemshop
with 9.1, does something change like free distribution of purple gear or something?
with 9.1, does something change like free distribution of purple gear or something?
What I heard is that with 9.1, there will be a new zone where you can do repeatable quests that give you currency there, with that currency you can buy the epic grade gear. Also insignia's can be bought there so you can quickly catch up in a daytime of playing, ready to farm legendary grade gear as if you were playing 24/7 in 9.0.
This post has been edited 1 times, last edit by "Rayofsshadow" (May 17th 2018, 4:34pm)
Amount of dust required for one transmuting attempt and amount You get from one staple (10 staples on average from s3, about 40 from one obs easy) is simply insufficient. If I were able to be very active player I would switch to subbed Allods- this is where u get the most for being very active type of player.although its hard and timeconsuming its possible, i like this system, it rewards the very active players who play a lot...
Protest against what? If you don't have time to farm dust there are C$ items that you can use to multiply it.If I were able to be very active player I would switch to subbed Allods- this is where u get the most for being very active type of player.
P.S. Imagine what would happen if suddenly all players agree to stop using premium/crafted hammers (as a form of protest)...
Can you guess why there a single staple gives you the amount that it does? And why the cost for a transmute is as high as it is? Hint: it's because there's a CS item to multiply your dust. The devs COULD increase the amount of dust you get per staple or decrease the amount of dust required for an upgrade, thus lowering the amount of time or money required for an upgrade. But they'd rather encourage you to spend more, so they nerf your dust gain so they can offer you a CS item to bring it back up to a tolerable level. That would be what the protest would be against.Protest against what? If you don't have time to farm dust there are C$ items that you can use to multiply it.If I were able to be very active player I would switch to subbed Allods- this is where u get the most for being very active type of player.
P.S. Imagine what would happen if suddenly all players agree to stop using premium/crafted hammers (as a form of protest)...
If you don't have time and you don't have money either then why do you even bother gearing up? Or playing this exact game for that matter.