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PVE DPS = Crit DMG > Elemental DMG > Physical DMG
PVP DPS = Crit DMG > Elemental DMG > Physical DMG

PVP 2H TANK = Physical DMG > Brut > Crit DMG

PVE Shield TANK = Crit DMG > Physical DMG > Brut
PVP Shield TANK = Physical DMG > Brut > Crit DMG

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wcf.global.timeFormatLocalized

PVE DPS = Crit DMG > Elemental DMG > Physical DMG
PVP DPS = Crit DMG > Elemental DMG > Physical DMG

PVP 2H TANK = Physical DMG > Brut > Crit DMG

PVE Shield TANK = Crit DMG > Physical DMG > Brut
PVP Shield TANK = Physical DMG > Brut > Crit DMG
Thx but i was more curious in basic stuff like proficiency determinatoin and brutality.

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PVE DPS = Crit DMG > Elemental DMG > Physical DMG
PVP DPS = Crit DMG > Elemental DMG > Physical DMG

PVP 2H TANK = Physical DMG > Brut > Crit DMG

PVE Shield TANK = Crit DMG > Physical DMG > Brut
PVP Shield TANK = Physical DMG > Brut > Crit DMG
Thx but i was more curious in basic stuff like proficiency determinatoin and brutality.

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**Leveling**

--Offense--
Proficiency > brutality (avoid determination)

--Defense--
Bloodlust > Lifepoints (avoid willpower)

**PVP**

vs non healing enemy -> brut / prof = 50/50

wizards emblem boosts prof a LOT, consider this; usually taking a bit less prof will do good results
vs healing enemy -> as much brut as possible if you plan to kill, as much prof as possible if you are most likely only help killing it but dont land the killing strike yourself
class like paladin & warrior, especially when speced tank, will endure a LOT
without enough prof you wont get them under 90%
healers however without enough brut you wont get under 30%
so there is no universal spec

when i go spin spin spin i prefer high prof as i usually dont kill but just slow and annoy enemies and healers heal them up, brut wont become handy here
when i go not only spin but also select single tagets i go high brut so i can even kill healers or MVP
MVP usually has high caution; in this case you need brut even more, otherwise wou will be "stuck" at 40%

you see its more complex in PVP
myself, i usually put 200+ of 310 statpoints in brut

determination wont go up properly in PVP and is not a good idea in almost every case (exception? when you get doubledamage raspberry buff and go for whirling inmiddle of whole enemy team with assault aspect ;)
but when they focus/cc you and no healer the fun will be over fast )

determination is more or less only for PVE
optimal PVE is calculation:
1 Deter @ 100% = 1,6 prof
brut & deter shall be divided so its like 50/50 brut / prof

exception is raidboss which starts becoming more dangerous onc HP are 50% or less
theoretically full raid should get max brut here

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dragagon

unregistriert

Survivability

Hello, quick question I was discussing about for a week now, so I want to clear this out :p

So you get 1M inc dmg, muti takes 700k, you get 300k (stop here) -> now you have 330 survivability (33% inc heal + absorb into shields), does this mean that another 33% of the resting 300k damage also goes in the muti barrier and then THAT REST hits you directly?

And if this is correct, having 1k surviva would allow warrios to absorb 100% of inc dmg into muti and play with totally any damage and any amount below the muti limit?
Thanks in advance!

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survivability only affects healing and shields^^ warrier barrier is no shields in the game^^

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rozetri

Fortgeschrittener

Beiträge: 233

Wohnort: Podunk, U.S.A.

Beruf: Plucky Comic Relief

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To be specific, the "shield" that Survivability is talking about is the blue health bar you generate above your regular HP bar. It's generated by certain skills or through doing damage with an investment in the Concentration stat.
IGN: Rozetri
Class: Xadaganian Great Avenger - Lv.75
Guild: Ascendancy (Valiance)
Server: New Frontier (Tensess)
Ship: IndigoSky

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1000 bloodlust + strong shield from concentration = no dmg to your HP i guess (not tested)
heaven along with warrior-spinning ^_^

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Nandita

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Beiträge: 326

Wohnort: Ruhrpott NRW Germany

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Doesn't the effekt from concentration decrease every 2 seconds by 10%?
So like no effect after 20 seconds in fight?

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what about stat balance for pvp warr? off and deff

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depending on your build;
either

crit dmg > phys dmg > other
or
crit dmg > elemental dmg / phys dmg > other

defensive?
500 caution + bloodlust

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Eddy

Fortgeschrittener

Beiträge: 225

Wohnort: Bosnia and Herzegovina

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so caution better then concetration?
caution pvp, conc pve
Russian p2p / leauge side / Ремпэйдж

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what about Vita in pvp ? or pve? in pvp all in caution and blood?

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more vita = takes longer to get low hp -> brutality of enemy will be less effective (theoretically)
however in pvp-spec warrior has a lot of HP already (and 100m+ barrier) anyway so addong more wont change so much
consider even adding more than 500 caution although the efficiency will be lower

in pve concentration builds up more "hp", only go for vita if your concentration shield is 100% already with your current caution-value
( if concentration value -> 100% shield all the time, then reduce some conc and change to bloodlust or if not possible then vita)

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so stats shud looks like that for example Crit> phis> ele > profi > bruta > det or i going wrong ?

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Crit>Phys is the main thing for this build
rest does not matter so much, do as you wish
i dont use elemental dmg in my pvp-spec, i go crit>phys>brut and rest proficiency
determination is not valuable for 2handed tank since dmg is "spiked" and not "flowing"

i would not recommend the 2handed tank build for PVE DPS however
its good for leveling, its awesome for PVP but since you cant cc redring bosses you will do very low dmg in astralallods

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"Giant Swing" Where can i find this ruby. I am not able to see this under mercenary.

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Zitat

This post has been edited 6 times, last edit by "user_1104294" (Apr 10th 2016, 3:31am) with the following reason: New base build. Updated skill descriptions.

Those builds are over 1.5 years old. There were several changes and tweaks to skills and rubies since then. You can only guess from ruby placement it is "Menacing Swing" now and applies different effect.

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