PRIVATE ALLODS
Maze
• When testing your own maze, you can now apply the Animality effect to up to three mercenaries regardless of the number of party members.
• All maze owners will receive a new defender:
• Monkey of Peace
Astral Allods
• On allods for levels 23-74, you can receive items of up to level 74.
• The following astral allods have been temporarily disabled: Underwater Kingdom, White Mountain, Burnt Island, and Demon Hunters' Sanctuary.
• Disabled the option to receive Sovereigns on allods. You can no longer use this currency to purchase goods from the appropriate NPCs of the League and Empire. All remaining Sovereigns have been removed from players.
Zone 51
• Fixed the situation where Kona the Sage could summon energy sources behind the wall, exiting combat and recovering health.
Heroic Adventures
• Added new Heroic Adventures: Fenia's Cloister, Snowflake Resort, Copper Mountain, and Firefrost.
• Damage from all attacks can now be reduced by appropriate effects.
• Fixed the issue where regular monsters affected by control effects would attack a melee fighter.
• Compasses can now be sold, exchanged, and auctioned.
• Players who visit Heroic Adventures on actual layers will now receive an alternative currency: Monster Heads. When completing adventures on the first difficulty, players will receive 1 Head after completing an entire allod. On the 25th difficulty they will get 25 Heads.
• There is now a Heroic Adventure Quartermaster in the capitals named Gerasim Rivin. You can purchase the following goods from him:
- Visual elements and costumes (for Monster Heads);
- Tactical bonuses for players who visit Heroic Adventures (for Monster Heads);
- Level 1 Compasses.
Duck River Run
• Fixed the issue where siege trolls were able to attack players from a distance.
• The shaman has added a ranged attack to his arsenal.
Kirth Foulfoot
• Fixed the issue where the boss would not enter combat again if the fire totem is taken.
• Boss’s health has been increased by 30%.
• Fighters summoned by the boss can now get through the shield after 15 seconds instead of 30. Damage taken under the shield is reduced.
Gloom
• Fixed the issue where minions summoned by the boss would stay alive even after his death.
• Fixed the issue where after the deal with the shaman, the shaman’s children would attack ahead of time. They now wait 3 seconds before attacking.
• Melee attacks should now reach Gloom from a slightly greater distance.
• The slowing effect applied by summoned minions is now more effective - 95% instead of 80%, and the attack frequency has been reduced from 20 seconds to 10.
• Damage from poisonous pools created by summoned minions is significantly increased.
Moona the Midnight
• Reduced the bonus to damage taken by the boss when his minions are dead.
• Fixed the issue where the Mortal Call effect would remain on the characters after the battle.
Trip
• Mushrooms now spawn in random spots.
• Mushrooms enter combat 3 seconds after spawning.
Land of the Thousand Wings
• When monsters attack from an ambush, characters are no longer dismounted.
• The Silence effect of the Aviak healer now lasts 1 second instead of 5.
Kharn
• The size of the arena has been slightly increased, and some obstacles have been removed.
• Fixed the visual appearance of the beam.
Omnir
• The size of the arena has been slightly increased, and some obstacles have been removed.
Lumix Isle
• Fixed the issue where Fire Elementals would inflict low damage.
Cyclops
• Fixed the issue where Cyclops would finish casting Barrier Destroyer even after dying.
• Melee attacks should now reach Cyclops from a slightly greater distance.
Master
• Fixed the visual appearance of the beam.
Emerald Isle
• Effects from the hog that increase incoming damage are now correctly removed once the fight is over.
• Pyromant: fixed target selection.
• Pyromant: reduced damage from regular attacks and Fire Bomb.
Scarecrow
• Fixed the issue where the Mortal Call effect would remain even after the Scarecrow’s death.
• The Mortal Call effect now inflicts low damage, and the maximum number of stacks is now 50 instead of 5.
Lumberjack
• Fixed the issue where after Axe Throw is used, summoned minions would take the bonus before the characters could.
Lion
• Damage inflicted by summoned wolves is reduced by 30%.
Boutique
• There should now be a warning before Holy Cleansing is activated.
• Kelpie: Lightning Bolt
- Characters should now correctly dismount from the Lightning.
- Fixed the movement animation.
- The vehicle should no longer be affected by control effects.
• Added a Small Ghostly Compass:
- Allows you to transform 1 Hero's Compass into 2 with updated lifetime. The resulting item is bound and cannot be transformed again. Consumed after use.
Premium
• Added the following goods for level 8 Premium:
- Sailplane Color Pattern: Golden Wave
- Mystic Shell’s Color Pattern: Knight
Rating Combats
• Experienced combatants (Gaal-Bran the Gloomy for the League and Slap the Furious for the Empire) now have Hero’s Insignias that improve item stats to 103% (no requirements) and 106% (must have 1000 rating).
• Disabled weekly rating reduction for 3x3 and 6x6 combats.
RAID ADVENTURES
The Dead City
• Fixed the issue where you could defeat the Dead King and not be able to summon Nihaz.
• After killing Nihaz, you will now see an NPC which you should turn in your quest to.
Observatory
Canaan and Avelina
• Fixed the issue where Canaan would not spawn at the start of battle.
Eurial
• Eurial now uses his abilities after every 10% of health lost (instead of 5%).
• Fixed the issue where you could avoid damage from Eurial’s spheres.
Professions
• Changed balms. They are now considered defensive potions and grant temporary protection.
• The duration of certain alchemical potions has been reduced to 12 seconds.
• Actualized the Highest Art of Alchemy quest.
• Added new alchemical potions:
- Tonic of Concentration
- • Increases Vigor for 12 seconds. The effect is weaker if the character’s level is high. Cannot be active together with other offensive potions.
- Protective tonics (against Physical, Elemental, Natural, and Holy damage)
- • Reduces incoming damage of the selected type by 30% for 12 seconds. Cannot be active together with other defensive potions.
- Bottled Lightning
- • Disorients and slows down all enemies within range of the explosion. Shares a cooldown with combat potions.
Known Issues
• Tool descriptions show an incorrect amount of resources that the uncommon equipment or staples will be processed into.
• The Boutique may show more coupons than it actually has.
• Mounts in the Stable may have an incorrect amount of health.
• There is outdated information in the notification about a Scroll of Return.