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Everytime we read only about gear, runes and items... but there is more
today i want to show a full list of the factors which influence the outcome of a battle
Gear (Including Stat-Distribution)
Items (Runes+everything else)
Spec (Including Reincskill)
Skill (input + correct reaction to situations on the battlefield)
Internetconnection / Hardware
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Potions Offense
Potions Defense
PVP-Alcohol (+10% OFF)
PVP-Meat (10% DEF)
Drink (+WILLPOWER)
Food (+HEALTH)
Alchemic Potion (offensive bonus)
Alchemic Potion (defensive bonus)
Guildbonus (Tabard)
Guildbonus (Guildtalents)
Healingpotions
Other alchemical potions (Astral vision,negation etc)
Martyrs Skills
Marriage-Skills/Buffs
so to achieve the FULL potential of a char, all these things should be considered
the guildrubies which heal while under CC certainly have the strongest impact at all by far because they often make recieving CC's something desireable for the target and also render all those who rely on CC's chanceless
Post your stats, class, and build if you feel comfortable. It should be relatively easy to analyze from there whether you're missing something that can be (relatively) easily adjusted or if the problem is more related to practicing rotations. As for Prof/Det/Brut, the ratio used to be 2/5/2 for close to optimum DPS, but that was back in the 8.0 era. I'm not sure if 9.0 changed those numbers, too.Hey guys,
Thank you all for the answers.
I did examine those guys and saw nothing much different in their builds (as said, some DA, CD, plus Det). It seemed strange because their damage output was fairly higher than what I see to be the "average" in these classes. I am usually top DPS (sometimes second for a mage or psy, but not for a huge difference).
And yes, I thought about the CS items, but except for the temporary ones and the Conclaves (waiting for the event :p), I have them all.
I am kind of a build-testing addicted (tryhard!! haha), and after that spent hours testing different combinations of stats trying to reach something alike, but had no success.
Let me put it in numbers: the guy from this week was dealing about 35k-40k single target dps (blue equipment sector, AoUMeter), while I can barely reach 28k with much more gs... AoE damage is a different story, because it's kinda harder to keep track.
Maybe there's something I'm missing. What do you guys think it would be an ideal ratio between Prof/Det/Brut for PvE?
And, just because I know how immature some Allods players are, for the ones who are reading this thinking of calling me names, please f off. If you're not willing to help, find someone else to bully.
No problems here as war dps, especially on bosses, every class struggles keeping up with me. Usually do 35-50% dps.
You may want to specify whether those primary stats are with or without pots/elixirs, although you might use those spaces for impacting special stats, too.No problems here as war dps, especially on bosses, every class struggles keeping up with me. Usually do 35-50% dps.
When I play warrior in PvE i do maybe 5 % of the damage in single target. I run full brutality. Help
Just kidding, however, some boss fights spawn ads (monsters), and if you are a real tryhard you pop all your AoE and make sure to boost your dps on the scoreboard (dpsmeter) as much as you can. So game knowledge/boss knowledge will increase your dps a lot.
Also what the players above say is good advice follow it.
For stats in PvE, your special stats is determined by the class, but the Primary stats I always run around this ratio: 100 prof, 450 Deter, 100 Brut. Works well