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Oh, so that's how it works. A pity. I thought Witcher would be the darker mage, and Vityaz the "brighter" warrior. Like they 're filling niches that the OG 3 classes maybe don't. Thematically and mechanically.Vityaz/knight is basically warrior. So its 4 classes, not 5. Knight, Scout, Witcher, Mage.
Maybe its even 3 classes, if we got it wrong, and witcher is replacement for mage.
This post has been edited 1 times, last edit by "Artakha" (Nov 3rd 2018, 1:42pm)
My assumpion is that the setting is a sort of dark age and that we will revisit places in Allods 2 and rediscover technology that is completely normal in current Allods. Like Renaissance and "Frontier Spirit", reclaiming land after land from Nihaz' darkness. And ultimately there will be human enemies as well, but no more faction vs. faction. I wonder what else will be a proper enemy, though, yes. And the Empire should have survive in some way, else they just give away potential. Even if it is not a playable faction.I like the idea of not being a hero. Also Allods 2 is closely related to current Allods, and I am sure we will fight with Nihaz there in the future, as they (the devs) say that Allods is only on the begining of its story.
But who are we fighting againts aside from monsters? There are no factions. We need some real human opp. Blue team / Red team again? Oh cmon, pls no. U can do better than this! Hopely there will be no lobby like skirmish, cuz this is just lazy and lame approach to a MMORPG that ruins whole immersion.
This post has been edited 1 times, last edit by "RedCatCZ" (Nov 4th 2018, 6:12pm)