Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von »hatake.master« (wcf.global.shortTimeFormatLocalized)
Dieser Beitrag wurde bereits 4 mal editiert, zuletzt von »Jaxis« (wcf.global.shortTimeFormatLocalized)
lol making artifact from r5-10 increases dmg by 10% stop crying rly, its same upgrade if u went from 6´s to 7´s in offensive runes, same with other artifacts, its low % on those too , we need something since we have the artifacts we want r5 already, dont just think cuz u are casual player that the rest who plays hyper competetive who has nothing to do, doesnt want something new.
Zitat
artifact from 5 to 10 increases dmg/healing 10%, decreases incoming dmg 10%. like perma spicy fish and bitter something. you know they are making huge difference.
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »Noah1« (wcf.global.shortTimeFormatLocalized)
This is over-simplifying the issue. It has been pointed out before, but a 10% boost is not just a 10% boost. It's a separate multiplier entirely, which means it compounds on top of every other multiplier you are already adding. Sure, if we're talking PvE, a 10% increase in damage is pretty small. But in PvP, that 10% can make the difference in the outcome of a fight, even moreso when it's more than one person that's on you. And since PvP is already poorly balanced by the mismatch of CS between different players, what once a very difficult fight that could be won with extremely intelligent play becomes a totally impossible situation.lol making artifact from r5-10 increases dmg by 10% stop crying rly, its same upgrade if u went from 6´s to 7´s in offensive runes, same with other artifacts, its low % on those too , we need something since we have the artifacts we want r5 already, dont just think cuz u are casual player that the rest who plays hyper competetive who has nothing to do, doesnt want something new.