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This post has been edited 2 times, last edit by "hatake.master" (Jun 26th 2019, 9:30pm)
This post has been edited 4 times, last edit by "Jaxis" (Jun 27th 2019, 3:26am)
lol making artifact from r5-10 increases dmg by 10% stop crying rly, its same upgrade if u went from 6´s to 7´s in offensive runes, same with other artifacts, its low % on those too , we need something since we have the artifacts we want r5 already, dont just think cuz u are casual player that the rest who plays hyper competetive who has nothing to do, doesnt want something new.
Quoted
artifact from 5 to 10 increases dmg/healing 10%, decreases incoming dmg 10%. like perma spicy fish and bitter something. you know they are making huge difference.
This post has been edited 1 times, last edit by "Noah1" (Jun 27th 2019, 1:09pm)
This is over-simplifying the issue. It has been pointed out before, but a 10% boost is not just a 10% boost. It's a separate multiplier entirely, which means it compounds on top of every other multiplier you are already adding. Sure, if we're talking PvE, a 10% increase in damage is pretty small. But in PvP, that 10% can make the difference in the outcome of a fight, even moreso when it's more than one person that's on you. And since PvP is already poorly balanced by the mismatch of CS between different players, what once a very difficult fight that could be won with extremely intelligent play becomes a totally impossible situation.lol making artifact from r5-10 increases dmg by 10% stop crying rly, its same upgrade if u went from 6´s to 7´s in offensive runes, same with other artifacts, its low % on those too , we need something since we have the artifacts we want r5 already, dont just think cuz u are casual player that the rest who plays hyper competetive who has nothing to do, doesnt want something new.