Warrior's rotation
Warrior does best in single target dps and can push out very high numbers, especially in longer combats with a nice trick that I will explain later.
1. Single target dps
In combat its important to remember that any bleed effect on your target will make your Destructive attack and Fracture do critical damage, due to this you should always keep it on your target.
So you want to start your combat with Jagged slice as it is your instant (and ranged) bleed effect, then you proceed with charge to get close to your target, or alternatively if you are already close you can use Destructive attack and then Fracture.
Now you have enough Combat Advantage to use bloody harvest and you should keep this up all the time by using it again when the skill comes up again, since the duration is same as the cooldown.
After using Bloody harvest you use Destructive attack -> Deadly lunge -> Destructive attack -> Fracture -> Deadly lunge. Now around this time your first Jagged slice buff is fading and the target has 3 stacks of fracture, so you reapply Jagged slice and then use Fracture to get 3 stacks of Cleft armor on the target so you do more damage with Deadly lunge.
After this, its all about keeping your Jagged slice on the target, using Deadly lunge and Bloody Harvest whenever they are up and other times you just spam Destructive attack since it is your spammable skill with the highest damage.
To recap a
basic rotation on single target bosses is like this
Jagged slice -> Charge (or Destructive attack if close) -> Fracture -> Bloody Harvest -> Destructive attack -> Deadly lunge -> Destructive attack -> Fracture -> Deadly lunge -> Jagged slice -> Fracture -> Deadly lunge -> Destructive attack -> Bloody harvest
Thats the basic rotation and it works perfectly fine for heroics and regular astral
Treacherous strike isnt included in the rotation since it's only usable on mobs you can CC, otherwise it wont critically strike.
Damagewise treacherous strike does a bit more damage than deadly lunge and its also instant, which makes it usable on regular mobs in s4 or in heroics. But remember you need any sort of CC on them for the crit, so better use Hack first to apply a slow.
2. Long single target fights
Now, there's a trick I found out you can do to increase your DPS by
a LOT in longer combats.
Usually DOTs (damage-over-time) when reapplied such as jagged slice, it will look at your buffs at the moment you apply them and do the corresponding dmg, next time you use it even if the dot hasn't faded yet, it will
reapply and check your buffs/stats again.
Deadly lunge's dot
Fatal wound is different, whenever you apply it first, it does the same, checks your buffs/stats and does the damage. BUT when you use Deadly lunge again and the target already has Fatal wound, instead of checking your buffs/stats again, it will just
REFRESH the buff, dealing same damage as before. This is possible with 0 swiftness (cooldown reduction stat) since the dot lasts 4 seconds and has a cooldown of 3.5 seconds.
To abuse this "feature" in combat, for example world bosses you want to have
ALL the buffs you can possibly get, that is
Tonic of concentration, Trinket proc (Assault charms), Berserker, Bloody harvest, and if you have a support with you, an engineer could use Power, Masterplan and their Red alert, or alternatively a bard to buff Power, Victory Hymn and Tunes of war, which will buff your dmg A LOT, and then you
BURST, use
Deadly lunge to apply
Fatal wound and importantly,
never let it fade.
Using this will make your dps higher due to fatal wound doing a lot more damage compared to without buffing it. An example of non buffed and buffed fatal wound.
The rotation showed before already covers Deadly lunge never fading, but reality is often disappointing, so you should specifically look for the dot and make sure it never fades.
Here's an example of a
"no brain" burst when I tested this on a dummy
![](https://i.imgur.com/DhcypIf.png)
Compared to
"big brain" burst and never letting Fatal wound fade after applying with buffs
![](https://i.imgur.com/P7BeSYh.png)
Fatal wound does around 44k DPS on its own when not cared about it not much, compared to 57k when I never let it fade during 2 minute fight after applying it with all the buffs. This was solo test, but the effect gets amplified by a lot when you have a support that can give you stats + Red alert damage buffs and maybe even bard support giving you more buffs.
Now here's one more example of when I had an
amazing support while smashing a world boss in f2p
![](https://i.imgur.com/zK2EvGs.png)
In long fights Fatal wound jumps from 4th highest DPS spell to being the highest.
3. AOE dps ![:(](wcf/images/smilies/sad.png)
Unfortunately to have great single target dps, you have to sacrifice your AOE dmg.
Simply put warrior's
aoe rotation is
You spin (and cry). You can always hope that while spinning your tears might hit the wounds of your enemies, thus causing them extreme pain (like the one you feel inside). So just spam
Vicious spin for the bleed effect
Bloodbath, and continue single target hitting until you reapply the bleed.
Sometimes you can use the tear skill
Bedlam too which makes you spin even harder, during this you can also use your Vicious spin for even more harder spin!
Vicious spin damage itself isnt very good without one ruby that would change it to fire and make it critically hit, but this ruby isn't worth to take since it changes Destructive attack and Fracture to fire too, which in turn makes you lose some single target dps.
Other important
I wanted to include this ruby in the rotation part which is the Shackles, our very own long CC spell which are very needed in heroics!
Also lets not forget defensives
Turtle is our best defensive skill, use it whenever aoe's are coming or you are taking heavy damage
Adrenaline Surge is another defense skill but has less damage reduction than Turtle
Thanks for reading and feel free to ask any questions if you got any!