Talents
In this guide I will include some alternatives you may choose between based on different situations.
I have a total of 83 Talents and 74 Rubies, the maximum amount.
I understand some of you won’t have all of this at your disposal, so I will be sure to include things you can drop.
These are the talents I suggest for pure damage output:

Before describing each talent and ruby I chose and why I chose them, I figured it would best to describe the talents Poison Charm and Fire Charm. Both charms are used for additional damage and effects to your skills.
Your spells offer additional utilities when used in coordination with these charms, for example poison additionally poisons a target for damage over time with a number of stacks (more stacks = increased damage) and fire charms increase the total damage output directly with an additional bonus hit.
Using these charms will increase your damage tremendously and are a completely necessary, particularly poison charms. Targets with poison take more damage with rubies (will cover this more later). Each charm activation consumes 6 Gear pieces (5 with ruby).
Charms

• Rank 3 Poison Charms: I take highest rank for lowest cooldown, nothing else changes. Offers additional utilities when used in combination with other spells for additional damage over time. When using these charms with other spells you apply poison to your target.
• When used with Bombardment you apply Weak Poison to the target; stacks up to 12, the more stacks the more damage per second over 6 seconds.
• When used with Aimed Shot you apply Deadly Poison to the target; Does not stack but deals damage every second over 8 seconds.
• When used with Explosive Shot you apply Poison Fumes on the ground over 15-yard radius below the target; Does not stack but deals damage every second over 6 seconds.

• Rank 3 Fire Charms: I take highest rank for lowest cooldown, nothing else changes. Offers additional utilities when used in combination with other spells for additional direct damage.
• When used with Bombardment you deal additional damage when you have finished the cast.
• When used with Aimed Shot you deal additional damage instantly.
• When used with Explosive Shot you deal additional damage instantly.
Note that there are also Frost Charms

but those are used for crowd control, primarily used in Aspect of Defense and are not used for damage output. I will therefore not cover these in my guide.
Offensive talents

• Rank 3 Bombardment: One of your main damage abilities and can be used non-stop. Very good damage skill when used in combination with Poison Charms.

• Rank 3 Aimed Shot: One of your primary damage abilities with a very short cooldown of roughly 4 seconds.

• Rank 3 Crippling Shot: This is your strongest damage ability and deals the highest damage per hit, but with a longer cooldown than Aimed Shot, roughly 6 seconds.
----o Immobilizes enemy target for 3 seconds (does not work on Elite mobs).

• Rank 3 Explosive Shot: This is a damage ability that is primarily used in AoE situations, but it is also used in single target rotation when other abilities are on cooldown or if you are low on gear resources.

• Rank 3 Stormy Arrow: This is a new skill that was added to the game in 10.0. Very good damage skill with a longer cooldown. I take it at the very highest rank to decrease the cooldown. The damage output is the same for all ranks.
----o An arrow that splits several times dealing consecutive damage to enemies nearby.
----o The final hit stuns enemies for 2 seconds.

• Rank 3 Wild Hunt: I take this at the highest rank for best damage output, but in most cases I would only get Rank 2 and opt for Rank 3 Recoil instead with Rank 2 Replenishment for increased mobility and defense. However, In this case I am focusing primarily on highest damage output.
----o The spell effects last for 4,5 seconds.
----o All enemies in 20-yad radius turn into animals and flee for 4,5 seconds (does not work on Elite mobs).
----o Increases all damage dealt by up to 20% (10%, 15%, 20% by rank).
----o Increases movement speed by up to 20% (10%, 15%, 20% by rank).
----o Increases cast speed of spells by up 20% (10%, 15%, 20% by rank).
----o Decreases cooldown of spells by up to 20% (10%, 15%, 20% by rank).
----o Grants immunity to control effects.
Defensive talents

• Rank 3 Swingout: With a 30% chance you dodge all single target attacks for 3 seconds (defense and duration can be increased with rubies).

• Rank 1 Recoil: I take this at Rank 1 simply because I don't have more talents available. This is an ability I normally take at a higher rank, but for the purpose of primarily damage without the need of extra mobility, I have chosen to opt for Rank 3 Wild Hunt instead.
Other talents

• Rank 3 Replenishment: I take this at the highest rank for fastest accumulation of gear pieces. This is not a skill you have to use at highest rank, but in this example, I have chosen to focus primarily on damage and not mobility. Most of the time I only take Rank 2 because it is more than enough. I will include an alternative build later in the guide.

• Rank 3 Swift Fletching: Must have in every build, offers passive damage increase. Lasts 6 seconds (increased to 9 seconds with rubies) every 13 seconds (can be reduced by 3 seconds for each 100 points in Swiftness).