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This post has been edited 6 times, last edit by "Noah1" (Nov 6th 2019, 5:11pm)
Quoted
some class can wear shield, if thay do thay got some chance to "parry" attack and reduce it dmg by 50% if i good remember
other offhends don't do anythink expect of giving you some stats, but thay not give you more weapon dmg so it's ussles to have them insted of 2h on dps spec, cuz your cuting your dmg by half on skills wher main weapon response for them
What do you think about the tandem DAGGER-WAND-OFFHAND?
Will you cast faster?, cause you ain't hitting harder, and not that you need it since you'll be using mages (including summies) here..
This post has been edited 1 times, last edit by "Mapz" (Nov 6th 2019, 7:51pm)
Quoted
Offhand + onehand is exactly same thing as using paired swords or 2h mace or whatever other 2 slot weapon.
50% less dmg bro
Quoted
I'll have you know, normal people don't use basic attack in their rotations.
Quoted
Try with actual melee skills, and you'll see the damage is the same.
This post has been edited 4 times, last edit by "Noah1" (Nov 7th 2019, 1:36pm)
I didn't know that, thanks for the info.
while we are at this topic, here is a hint: if you get a drop which is a weapon you cant use (example: you get a bow as a sorcerer), go to KOE (kingdom of elements) and buy the purple insignia from the vendor there ("change weapon look")
this will change your bow to a wand which the sorcerer can use (works the other way aswell and with meleeweapons)
Quoted
I tested on engi still same dmg
This post has been edited 3 times, last edit by "Noah1" (Nov 8th 2019, 12:35am)
Oh, i didn't know about that percentage, the two chars i'm currently using have 2 handed weapons.doesnt matter Daniel, the only diff is drops, if u get 1h and off hand before 2h use those, or wice verse, Insignias is the same amount to upgrade them (1h and offhand is 1 per 1%, 2h is 2 per 1%)