Master of Dark Arts
Your Vigor increases by 9%
Steady Hand
Your Determination increases by 90
(only one ruby in this grid, two other rubies are in Lord Of the Fallen grid)
Evil Fate
Aspect of Assault
With a 10% chance, the damage of Avid Shadows and Wandering Fever grants you the Sepulchral Chill effect. Otherwise, it grants you the Dehydration effect
Plague Doctor
Aspect of Assault
Increases your Poison and Disease damage dealt by 15 %
Desolator
Aspect of Assault
Your periodic damage dealt increases by 15%
Advanced Genetics.
Volatile Infection spreads to up to 2, 3, or 4 enemies within a 15 yard radius around the target.
The cost of the ability increases by 2, 3, 4 of blood.
Does not affect the Ritual of Pain ability
Seal of Death
When you deal damage over time, you receive the Seal of Death effects (stacks up to 15 times).
Your next Vampirism, Life Tap and How of Death will additionally inflict xx Shadow damage per stack of the effect. The effect will be absorbed
Sepulchral Chill
Grants you the Sepulchral Chill effect every 2 seconds in combat.
The effect reduces the cost of your next Howl of Death to 1 drop of blood.
This effect stacks up to 3 times
Dehydration
Howl of Death allows instant casting of Wandering Fever, Vampirism or Life Tap.
Stacks up to 5 times.
Toxicosis
The duration of the Neurotoxin effect increases by 4 times
Terminal Stage
When Wandering Fever is dispelled or fades, it deals additional xx Disease damage to the target
Grim Reaper
Damage dealt by Vampirism, Life Tap and Howl of Death grants you the Grim Reaper effect, which stacks up to 3 times. While the effect is active, the damage of your Neurotoxin, Avid Shadows and Wandering Fever increases by 30% until the amount of their stacks changed.
Using these abilities consumes one stack of the Grim Reaper effect.
Bloody Harvest
Increases the duration of Avid Shadows by 9 seconds and the duration of Volatile Infection by 1 second
Blood Fountain
Generates 1 drop of blood every 1 seconds in combat
Blastment
The damage of Neurotoxin, Avid Shadows, Wandering Fever, and Volatile Infection is increased by 20 %
Thrill of Pain
You receive damage equal to 30% of your health, from Ritual of Pain.
After you use the ability, you restore 1 drop of blood every second over 1 seconds. The cooldown duration of the ability is reduced by 15%
Necrosis
Dealing damage with Vampirism, Life Tap, Howl of Death, Avid Shadows, Wandering Fever and Gemotoxin increases the number of stacks of Neurotoxin by 2
Ritual of Blood
During 4 seconds after you cast Ritual of Plague you generate 2 drops of blood every 2 seconds.
The cooldown duration of the ability is reduced by 30%
Ritual of Pain
Cooldown xx (Cooldown can decrease with Swiftness)
You apply the following effects to the target, depending on the level of Ritual of Pain:
1st level Neurotoxin and Avid Shadows
2nd level: +Wandering
Fever 3rd level + Volatile Infection
The effect strength depends on the learned rank of the corresponding ability. If the ability is not learned, the effect will not be applied
Ritual of Plague
Cooldown xx (Cooldown can decrease with Swiftness)
You apply the following effects to the target and all enemies within 8 yard radius around it, depending on the level of Ritual of Plague:
1st rank : Neurotixin
2nd level: + Acid Shadows
3rd level: +Wandering Fever.
The effect strength depends on the learned rank of the corresponding ability. If the ability is not learned, the effect will not be applied
Phantom Syndrome
Aspect of Support
Every damage-over-time effect, applied to a hostile target by the Summoner, additionally slows down the target by 4% and decreases its outgoing damage by 2,5 %
Side Effects
Aspect of Support
Howl of Death, Vampirism, and Life Tap apply the Vulnerability effect to the target for xx seconds. Direct critical healing applies the Defense effect to your party member for xx seconds. Vulnerability increases target's incoming damage by 25% Defense reduces target's incoming damage by 35%
Ritualist
Aspect of Support
Reduces the cost of Ritual of Pain by 1 drop of blood and the cost of Ritual of Plague by 2 drops of blood. The cooldown duration of the Ability is reduced by 50%
Acute Symptoms
Aspect of Support
When Volatile Infection inflicts damage, with a 5 % chance its target receives the Weakness or Vulnerability effects for xx seconds