General
Interface
Optimized interface, which should have a positive effect on the performance of the game client.
Classes
Skills that give a character immunity to control effects (e.g. Shadow Shield or Destructive Shot) now also protect them from being knocked down.
Bard
Talent 'Expression' : the effect of the skill can no longer be dispelled.
Talent 'March' :
Prioritizes enemies when selecting targets (Group - Raid - Allies - Enemies).
No longer a channelling skill.
Engineer
Ruby 'Gravity Whirl' : fixed a bug that caused the milestone not to increase the damage dealt by the engineer.
Psionicist
Talent 'Eye of the Void' : No longer ignores the target's willpower
Scout
Talent 'Hunter's Trap' : Fixed bug that caused the trap to not work on NPC.
Talent 'Cascade' and 'Avalanche' : Now channeling skills.
Talent 'Bombardment' and 'Volley' : increased damage.
Talent ' Aimed Shot' and 'Precise Shot' : Increased damage.
"Talent ''Deadly Shot"":
Increased damage dealt.
Casting time reduced to 1 second."
Raid Adventures
Nihaz Citadel
Skills designed lethal will now always kill characters, regardless of their characteristics and the presence of protective effects.
Mirach: the damage dealt by the Scorching effect has been increased.
Important: Some features that are mentioned in the patch notes may become available on the EU servers at a later date, or they may be different in individual cases