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Monday, May 15th 2023, 2:26pm

[Guide Contest] Psionicist PvE 14.0


Player: Aerandel
Server: Smugglers Paradise




Aerandel's Psionicist Guide (PvE)

=-=-=-=-=-=-=-=-=-Table of Contents-=-=-=-=-=-=-=-=-=


Introduction
Why Pick It
Talents, Rubies, and Mechanics
Opener & Rotation
Stats
Ending Note


=-=-=-=-=-=-=-=-=-Introduction-=-=-=-=-=-=-=-=-=


Psionicist is a class that is naturally repulsive to other players due to its high APM (Action Per Minute), and lack of defensive effects aimed at their party members. To partially compensate this, they bring amazing burst damage potential to the table, great crowd control, and decent consistent DPS. Yet they are still thrown in the mud in favor of other top picks with better utility, protection, or off-healing potential, such as Summoner and Healer.
its resource bar is one of the most challenging and fun to play around and pay attention to; Stress.
Sometimes you'll need to have your stress lowered to cast more spells, other times you need it high to use Psychosis in its full power, which is why it might come off as challenging to many players.





=-=-=-=-=-=-=-=-=-Why Pick It-=-=-=-=-=-=-=-=-=



1) You enjoy high-octane gameplay.
2) Managing a resource bar is appealing to you.
3) You love min-maxing.


This post has been edited 2 times, last edit by "Aerandel" (May 16th 2023, 1:04pm)


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Monday, May 15th 2023, 2:28pm

=-=-=-=-=-=-=-=-=-Talents, Rubies, and Mechanics-=-=-=-=-=-=-=-=-=



Before we delve into talents & rubies, an introduction to the Psionicist's most misunderstood mechanic is in order:
Phantom.

That's right. Hours after hours of scouring every video and every guide from both the European and Russian communities, not a single player has shed light upon the mystery of the dreaded Phantom's secret functionality, one that is key to keeping good DPS numbers being outputted.

We all know that Phantoms, when summoned, persist in the field for 15 seconds before disappearing. That's the tip of the iceberg. Ever wondered what happens when you attempt to summon another one when you currently have the maximum amount (6) summoned? If you said "Aerandel, that's simple! It replaces the last summoned Phantom, summoning another one for the full duration!" then you'd be wrong. A Phantom, when summoned while you currently have the maximum amount, will simply not "exist". What does it mean? It means that when you summon an excess Phantom, it will replace another one, but will NOT refresh the duration. Meaning that you essentially lost a stack of Poltergeist for no reason.
To circumvent this, you only summon a Phantom when there are less than 6 on the field.
Tip: Phantoms do not share a cooldown with any other ability. And thus, can be casted right after using a spell that's on the global cooldown (Astral Venom, Scorching, etc.) Without interrupting your casting uptime.


Now, let's talk spells, passives, and all the good stuff. (Intuitive Talents/Rubies will be skipped.)



I'll assume you read the talents and rubies. In doing so, I spare you from tooltip repetition and get straight to the in-depth explanation.



Astral Venom: Your main filler spell, Pyrolysis applier, and general friend during stressful days for when you need to cool off.

Scorching: This is it. This is why you're an absolute powerhouse. this spell deals great damage, and, coupled with Pyrolysis, will make short work of enemies. It'll always be your top damage dealer.


Phantom: The squad. You summon your faithful twins for additional consistent and burst DPS. Good usage of Poltergeist will reward you with a good increase in overall DPS, for Phantoms contribute a good portion of your overall damage output


Agony: Amazing DoT (Damage-over-time). Always keep an eye on the timer and refresh it before it fades. It's your second biggest contributor to your overall damage output.


Meditation: Effective stress-reliever, giving you more opportunities to cast Scorching and Phantom. When Brain Fragments is learned, this becomes a powerhouse in itself, giving you the ability to summon 3 back-to-back Phantoms without triggering its cooldown.


Torture: Useless on single target due to the amount of damage-per-stress ratio. The reason I recommend this on a hefty rank 3 is for one single scenario; Aoe. And it only works when the main target is afflicted by your Mental Link.

Psychosis: Decent single-target and AoE spell. However, it should never be prioritized (such as, quickly ramping up stress just to cast it), since both Scorching and Agony have higher priority, and so, you only use this when your stress is high enough to the point that you cannot cast a spell (75 and above).

Superiority: Powerful buff. It allows you to go crazy on Astral Venom and Scorching spam.

Blade Storm: I understand that this spell is controversial over its usage in single target. The answer will always remain a solid "don't bother unless it's AoE". Simply that, due to the nature of percentage-based damage buffs and critical hits, Scorching becomes superior in every way. Especially with the racial spell "Mental Oppression" and Pyrolysis.


Loop of Time: A fun and powerful spell that can be used on either yourself or your allies to restore their condition from two seconds ago. Their cooldowns will be reset, even if the spells they used were before Loop of Time was applied to them. You can use it on yourself to do your entire burst phase again, as it also resets Superiority's cooldown.

Choke: Much like Torture, the damage-per-stress ratio is awful, rendering it obsolete.

This post has been edited 2 times, last edit by "Aerandel" (May 16th 2023, 10:45am)


3

Monday, May 15th 2023, 2:32pm

=-=-=-=-=-=-=-=-=-Opener & Rotation-=-=-=-=-=-=-=-=-=

What's an opener?

An opener is the stream of spells and items that you use at the beginning of the fight in order to squeeze in as much initial DPS as possible.

Torture followed by Scorching in order to get an instant 100% determination.
Spells with (+) in-between indicate that you must press them all in a close timeframe, as to not waste their durations.
Make sure to use a spell in-between Phantom casts, such as Astral Venom, Scorching, and Agony.


Mental Link Torture Scorching Concentration + Meditation + Superiority + Brainstorm + Mental Oppression Agony Phantom (until CD) Astral Venom Scorching Vertex Scorching



What about the rotation?


Simply put, rotation is a collection of spells strung together in a harmonic fashion in order to output the most desired result in the most efficient way possible.

What does it mean for us, MMO players? It means that it's a loop of spells you cast in succession in order to do the highest possible DPS.
Here's the tricky thing, though... Psionicist is a class that doesn't really have a set "Rotation", as it's circumstance-based.
Allow me to break it down even further; Psionicist is a decision-making class, in which the spells you use are dependent on the amount of stress that you have. However, it has priorities.

During your rotation, when faced with high stress, my opinion regarding the priority of spells is the following:

1) Agony
2) Phantom
3) Scorching

Onto the rotation itself: For single target, you will mostly be alternating between Astral Venom and Scorching, as both synergize perfectly with the 1-2 nature of Breakdown and Pyrolysis.

While using the aforementioned spells, you will also check that Agony is applied at all times, as it's your number 2 damage dealer, and great applier of Breakdown. Furthermore, you must make sure to summon phantoms whenever available, do not, however, summon more when you have 6 on the field.


For AoE, you must make sure to use Eye of the Void to group them up, then Blade Storm on the Mentally Linked target, followed by Agony, then spam Scorching to squeeze in as much DPS as possible. Of course, you must also use Vertex, Decomposition, and stay close for Dominion to do its damage, while using Psychosis when you raise your stress high enough from spamming Scorching. Don't forget Torture!


-=-=-=-=-=-=-=-=-=Stats=-=-=-=-=-=-=-=-=-

Stats are entirely dependent on which content you're running. As for me, I use the following:

Proficiency: 0
Determination: 1100
Brutality: 650

Vitality: 400
Bloodlust: 600
Caution: 500



Since we can immediately achieve 100% determination from the get-go thanks to Torture, I skip proficiency in its entirety, as determination is more valuable.
Brutality is self-explanatory, as it favors long fights, which is what most of end-game content is.

The defensive stats are allocated averagely, similar to most other players.




=-=-=-=-=-=-=-=-=-Ending Note-=-=-=-=-=-=-=-=-=


Psionicist is the most fun I've had in an MMO in a while. A fresh and unique class, especially with its stress bar.

I sincerely hope that you enjoyed my guide, and I extend my thanks for reading this far. Take care! :)

This post has been edited 3 times, last edit by "Aerandel" (May 16th 2023, 7:27am) with the following reason: Fixing formatting issues.


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